diff options
author | Gustavo A. R. Silva <gustavo@embeddedor.com> | 2018-03-13 09:31:51 -0500 |
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committer | Eric Anholt <eric@anholt.net> | 2018-03-16 15:51:52 -0700 |
commit | 0126b23c552c2bf9aa62a6cabce8c10e983ef436 (patch) | |
tree | 00c1ccf452341ceb3c40a35b5490c8cd1acc84a4 /drivers | |
parent | 2f0e9d804935970a4ce0f58dd046b41881bfd8f3 (diff) |
drm/vc4_validate: Remove VLA usage
In preparation to enabling -Wvla, remove VLA. In this particular
case use macro ARRAY_SIZE so the length of array _bo_ can be
computed at preprocessing time.
The use of stack Variable Length Arrays needs to be avoided, as they
can be a vector for stack exhaustion, which can be both a runtime bug
or a security flaw. Also, in general, as code evolves it is easy to
lose track of how big a VLA can get. Thus, we can end up having runtime
failures that are hard to debug.
Also, fixed as part of the directive to remove all VLAs from
the kernel: https://lkml.org/lkml/2018/3/7/621
Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180313143151.GA27486@embeddedgus
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 2db485abb186..eec76af49f04 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -753,7 +753,7 @@ validate_gl_shader_rec(struct drm_device *dev, 28, /* cs */ }; uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); - struct drm_gem_cma_object *bo[shader_reloc_count + 8]; + struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8]; uint32_t nr_attributes, nr_relocs, packet_size; int i; |