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authorEric Anholt <eric@anholt.net>2016-11-04 15:58:38 -0700
committerEric Anholt <eric@anholt.net>2016-11-04 16:12:35 -0700
commit3a62234680d86efa0239665ed8a0e908f1aef147 (patch)
treeda22f4c7c9dac4eb4afb78f6f2cb2ab05771556a /drivers/gpu/drm/vc4/vc4_validate_shaders.c
parent7154d76fedf549607afbc0d13db9aaf02da5cebf (diff)
drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
The pm_runtime_put() we were using immediately released power on the device, which meant that we were generally turning the device off and on once per frame. In many profiles I've looked at, that added up to about 1% of CPU time, but this could get worse in the case of frequent rendering and readback (as may happen in X rendering). By keeping the device on until we've been idle for a couple of frames, we drop the overhead of runtime PM down to sub-.1%. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
0 files changed, 0 insertions, 0 deletions