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authorEric Anholt <eric@anholt.net>2017-03-27 16:10:25 -0700
committerEric Anholt <eric@anholt.net>2017-04-18 14:32:20 -0700
commit553c942f8b2cbc7394b4d4fa2f848b23a8f07451 (patch)
treee09718186d7a56a1d4fa08f5769b20f3e0a204bd /drivers/gpu/drm/vc4/vc4_render_cl.c
parent925d05e1f825db9490da33afe35bd5383d301e97 (diff)
drm/vc4: Allow using more than 256MB of CMA memory.
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to keep from triggering the hardware addressing bug between the tile binner and the tile alloc memory (where the top 4 bits come from the tile state data array's address). To work around that and allow more memory to be reserved for graphics, allocate a single BO to store tile state data arrays and tile alloc/overflow memory while the GPU is active, and make sure that that one BO doesn't happen to cross a 256MB boundary. With that in place, we can allocate textures and shaders anywhere in system memory (still contiguous, of course). Signed-off-by: Eric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_render_cl.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_render_cl.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
index 4339471f517f..5dc19429d4ae 100644
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -182,8 +182,7 @@ static void emit_tile(struct vc4_exec_info *exec,
if (has_bin) {
rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
- rcl_u32(setup, (exec->tile_bo->paddr +
- exec->tile_alloc_offset +
+ rcl_u32(setup, (exec->tile_alloc_offset +
(y * exec->bin_tiles_x + x) * 32));
}