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authorVille Syrjälä <ville.syrjala@linux.intel.com>2013-11-18 18:32:38 -0800
committerDaniel Vetter <daniel.vetter@ffwll.ch>2013-11-21 09:09:37 +0100
commit4ea67bc700c0c085e0428b6cb75071ec8c858f7b (patch)
treeeae1a50a7955d7a94afc1566ac231278b54e2e78 /drivers/gpu/drm/i915/i915_reg.h
parentb19870ee67ad8b552db0e7456a8d1d33f96421c0 (diff)
drm/i915: Enable pipe gamma for sprites
We send the primary and cursor plane data through the gamma unit. In order to get matching output from sprites, also send the sprite data through the gamma unit. In the future we should add some properties to control this explicitly, and also add properties for the per-sprite gamma ramps what have you, but for now this seems like a reasonable thing to do. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_reg.h')
-rw-r--r--drivers/gpu/drm/i915/i915_reg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
index 1777bebc664b..f2104f5e3af7 100644
--- a/drivers/gpu/drm/i915/i915_reg.h
+++ b/drivers/gpu/drm/i915/i915_reg.h
@@ -3793,7 +3793,7 @@
#define _SPACNTR (VLV_DISPLAY_BASE + 0x72180)
#define SP_ENABLE (1<<31)
-#define SP_GEAMMA_ENABLE (1<<30)
+#define SP_GAMMA_ENABLE (1<<30)
#define SP_PIXFORMAT_MASK (0xf<<26)
#define SP_FORMAT_YUV422 (0<<26)
#define SP_FORMAT_BGR565 (5<<26)