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authorIcenowy Zheng <icenowy@aosc.io>2017-05-17 22:47:17 +0800
committerMaxime Ripard <maxime.ripard@free-electrons.com>2017-06-01 09:47:23 +0200
commit87969338436710638076d8083dda8b0de703f4a5 (patch)
tree9157bb21d79e5a8297a3964f84d41c8b5a9bc82e /drivers/gpu/drm/drm_bridge.c
parent7921e1477a5327ff22cc38a0ec74ace5d26dbba9 (diff)
drm/sun4i: abstract a engine type
As we are going to add support for the Allwinner DE2 engine in sun4i-drm driver, we will finally have two types of display engines -- the DE1 backend and the DE2 mixer. They both do some display blending and feed graphics data to TCON, and is part of the "Display Engine" called by Allwinner, so I choose to call them both "engine" here. Abstract the engine type to a new struct with an ops struct, which contains functions that should be called outside the engine-specified code (in TCON, CRTC or TV Encoder code). In order to preserve bisectability, we also switch the backend and layer code in its own module. Signed-off-by: Icenowy Zheng <icenowy@aosc.io> Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Diffstat (limited to 'drivers/gpu/drm/drm_bridge.c')
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