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authorThierry Reding <thierry.reding@gmail.com>2013-11-18 16:11:35 +0100
committerPeter De Schrijver <pdeschrijver@nvidia.com>2013-11-26 18:44:00 +0200
commit00c674e42c278e7af7b39b6c72dbbaa5e7ebd96c (patch)
tree72308d5561ffefccd18e45524a6f27817e2271d1 /drivers/clk/tegra
parent480fe6f4cb35d1a3bd14c41736924a97f28346bb (diff)
clk: tegra: Fix clock rate computation
The PLL output frequency is multiplied during the P-divider computation, so it needs to be divided by the P-divider again before returning. This fixes an issue where clk_round_rate() would return the multiplied frequency instead of the real one after the P-divider. Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'drivers/clk/tegra')
-rw-r--r--drivers/clk/tegra/clk-pll.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/clk/tegra/clk-pll.c b/drivers/clk/tegra/clk-pll.c
index c9d1e5c68dbc..25734348242f 100644
--- a/drivers/clk/tegra/clk-pll.c
+++ b/drivers/clk/tegra/clk-pll.c
@@ -411,6 +411,8 @@ static int _calc_rate(struct clk_hw *hw, struct tegra_clk_pll_freq_table *cfg,
return -EINVAL;
}
+ cfg->output_rate >>= p_div;
+
if (pll->params->pdiv_tohw) {
ret = _p_div_to_hw(hw, 1 << p_div);
if (ret < 0)