diff options
author | Jaroslav Kysela <perex@perex.cz> | 2010-01-08 09:11:18 +0100 |
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committer | Jaroslav Kysela <perex@perex.cz> | 2010-01-08 09:11:18 +0100 |
commit | a4ad68d57e4dc4138304df23d1817eb094149389 (patch) | |
tree | ca7d8c4ce5377c4251560de06e15dd7be7063351 /Documentation/powerpc | |
parent | cd9d95a55550555da8e587ead9cbba5f98a371a3 (diff) | |
parent | c97259df3f2e163c72f4d0685c61fb2e026dc989 (diff) |
Merge branch 'topic/hda' of git://git.kernel.org/pub/scm/linux/kernel/git/tiwai/sound-2.6 into devel
Diffstat (limited to 'Documentation/powerpc')
-rw-r--r-- | Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt | 93 | ||||
-rw-r--r-- | Documentation/powerpc/dts-bindings/fsl/mpic.txt | 42 | ||||
-rw-r--r-- | Documentation/powerpc/dts-bindings/nintendo/gamecube.txt | 109 | ||||
-rw-r--r-- | Documentation/powerpc/dts-bindings/nintendo/wii.txt | 184 |
4 files changed, 428 insertions, 0 deletions
diff --git a/Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt b/Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt new file mode 100644 index 000000000000..515ebcf1b97d --- /dev/null +++ b/Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt @@ -0,0 +1,93 @@ +PPC440SPe DMA/XOR (DMA Controller and XOR Accelerator) + +Device nodes needed for operation of the ppc440spe-adma driver +are specified hereby. These are I2O/DMA, DMA and XOR nodes +for DMA engines and Memory Queue Module node. The latter is used +by ADMA driver for configuration of RAID-6 H/W capabilities of +the PPC440SPe. In addition to the nodes and properties described +below, the ranges property of PLB node must specify ranges for +DMA devices. + + i) The I2O node + + Required properties: + + - compatible : "ibm,i2o-440spe"; + - reg : <registers mapping> + - dcr-reg : <DCR registers range> + + Example: + + I2O: i2o@400100000 { + compatible = "ibm,i2o-440spe"; + reg = <0x00000004 0x00100000 0x100>; + dcr-reg = <0x060 0x020>; + }; + + + ii) The DMA node + + Required properties: + + - compatible : "ibm,dma-440spe"; + - cell-index : 1 cell, hardware index of the DMA engine + (typically 0x0 and 0x1 for DMA0 and DMA1) + - reg : <registers mapping> + - dcr-reg : <DCR registers range> + - interrupts : <interrupt mapping for DMA0/1 interrupts sources: + 2 sources: DMAx CS FIFO Needs Service IRQ (on UIC0) + and DMA Error IRQ (on UIC1). The latter is common + for both DMA engines>. + - interrupt-parent : needed for interrupt mapping + + Example: + + DMA0: dma0@400100100 { + compatible = "ibm,dma-440spe"; + cell-index = <0>; + reg = <0x00000004 0x00100100 0x100>; + dcr-reg = <0x060 0x020>; + interrupt-parent = <&DMA0>; + interrupts = <0 1>; + #interrupt-cells = <1>; + #address-cells = <0>; + #size-cells = <0>; + interrupt-map = < + 0 &UIC0 0x14 4 + 1 &UIC1 0x16 4>; + }; + + + iii) XOR Accelerator node + + Required properties: + + - compatible : "amcc,xor-accelerator"; + - reg : <registers mapping> + - interrupts : <interrupt mapping for XOR interrupt source> + - interrupt-parent : for interrupt mapping + + Example: + + xor-accel@400200000 { + compatible = "amcc,xor-accelerator"; + reg = <0x00000004 0x00200000 0x400>; + interrupt-parent = <&UIC1>; + interrupts = <0x1f 4>; + }; + + + iv) Memory Queue Module node + + Required properties: + + - compatible : "ibm,mq-440spe"; + - dcr-reg : <DCR registers range> + + Example: + + MQ0: mq { + compatible = "ibm,mq-440spe"; + dcr-reg = <0x040 0x020>; + }; + diff --git a/Documentation/powerpc/dts-bindings/fsl/mpic.txt b/Documentation/powerpc/dts-bindings/fsl/mpic.txt new file mode 100644 index 000000000000..71e39cf3215b --- /dev/null +++ b/Documentation/powerpc/dts-bindings/fsl/mpic.txt @@ -0,0 +1,42 @@ +* OpenPIC and its interrupt numbers on Freescale's e500/e600 cores + +The OpenPIC specification does not specify which interrupt source has to +become which interrupt number. This is up to the software implementation +of the interrupt controller. The only requirement is that every +interrupt source has to have an unique interrupt number / vector number. +To accomplish this the current implementation assigns the number zero to +the first source, the number one to the second source and so on until +all interrupt sources have their unique number. +Usually the assigned vector number equals the interrupt number mentioned +in the documentation for a given core / CPU. This is however not true +for the e500 cores (MPC85XX CPUs) where the documentation distinguishes +between internal and external interrupt sources and starts counting at +zero for both of them. + +So what to write for external interrupt source X or internal interrupt +source Y into the device tree? Here is an example: + +The memory map for the interrupt controller in the MPC8544[0] shows, +that the first interrupt source starts at 0x5_0000 (PIC Register Address +Map-Interrupt Source Configuration Registers). This source becomes the +number zero therefore: + External interrupt 0 = interrupt number 0 + External interrupt 1 = interrupt number 1 + External interrupt 2 = interrupt number 2 + ... +Every interrupt number allocates 0x20 bytes register space. So to get +its number it is sufficient to shift the lower 16bits to right by five. +So for the external interrupt 10 we have: + 0x0140 >> 5 = 10 + +After the external sources, the internal sources follow. The in core I2C +controller on the MPC8544 for instance has the internal source number +27. Oo obtain its interrupt number we take the lower 16bits of its memory +address (0x5_0560) and shift it right: + 0x0560 >> 5 = 43 + +Therefore the I2C device node for the MPC8544 CPU has to have the +interrupt number 43 specified in the device tree. + +[0] MPC8544E PowerQUICCTM III, Integrated Host Processor Family Reference Manual + MPC8544ERM Rev. 1 10/2007 diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt new file mode 100644 index 000000000000..b558585b1aaf --- /dev/null +++ b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt @@ -0,0 +1,109 @@ + +Nintendo GameCube device tree +============================= + +1) The "flipper" node + + This node represents the multi-function "Flipper" chip, which packages + many of the devices found in the Nintendo GameCube. + + Required properties: + + - compatible : Should be "nintendo,flipper" + +1.a) The Video Interface (VI) node + + Represents the interface between the graphics processor and a external + video encoder. + + Required properties: + + - compatible : should be "nintendo,flipper-vi" + - reg : should contain the VI registers location and length + - interrupts : should contain the VI interrupt + +1.b) The Processor Interface (PI) node + + Represents the data and control interface between the main processor + and graphics and audio processor. + + Required properties: + + - compatible : should be "nintendo,flipper-pi" + - reg : should contain the PI registers location and length + +1.b.i) The "Flipper" interrupt controller node + + Represents the interrupt controller within the "Flipper" chip. + The node for the "Flipper" interrupt controller must be placed under + the PI node. + + Required properties: + + - compatible : should be "nintendo,flipper-pic" + +1.c) The Digital Signal Procesor (DSP) node + + Represents the digital signal processor interface, designed to offload + audio related tasks. + + Required properties: + + - compatible : should be "nintendo,flipper-dsp" + - reg : should contain the DSP registers location and length + - interrupts : should contain the DSP interrupt + +1.c.i) The Auxiliary RAM (ARAM) node + + Represents the non cpu-addressable ram designed mainly to store audio + related information. + The ARAM node must be placed under the DSP node. + + Required properties: + + - compatible : should be "nintendo,flipper-aram" + - reg : should contain the ARAM start (zero-based) and length + +1.d) The Disk Interface (DI) node + + Represents the interface used to communicate with mass storage devices. + + Required properties: + + - compatible : should be "nintendo,flipper-di" + - reg : should contain the DI registers location and length + - interrupts : should contain the DI interrupt + +1.e) The Audio Interface (AI) node + + Represents the interface to the external 16-bit stereo digital-to-analog + converter. + + Required properties: + + - compatible : should be "nintendo,flipper-ai" + - reg : should contain the AI registers location and length + - interrupts : should contain the AI interrupt + +1.f) The Serial Interface (SI) node + + Represents the interface to the four single bit serial interfaces. + The SI is a proprietary serial interface used normally to control gamepads. + It's NOT a RS232-type interface. + + Required properties: + + - compatible : should be "nintendo,flipper-si" + - reg : should contain the SI registers location and length + - interrupts : should contain the SI interrupt + +1.g) The External Interface (EXI) node + + Represents the multi-channel SPI-like interface. + + Required properties: + + - compatible : should be "nintendo,flipper-exi" + - reg : should contain the EXI registers location and length + - interrupts : should contain the EXI interrupt + diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt new file mode 100644 index 000000000000..a7e155a023b8 --- /dev/null +++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt @@ -0,0 +1,184 @@ + +Nintendo Wii device tree +======================== + +0) The root node + + This node represents the Nintendo Wii video game console. + + Required properties: + + - model : Should be "nintendo,wii" + - compatible : Should be "nintendo,wii" + +1) The "hollywood" node + + This node represents the multi-function "Hollywood" chip, which packages + many of the devices found in the Nintendo Wii. + + Required properties: + + - compatible : Should be "nintendo,hollywood" + +1.a) The Video Interface (VI) node + + Represents the interface between the graphics processor and a external + video encoder. + + Required properties: + + - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi" + - reg : should contain the VI registers location and length + - interrupts : should contain the VI interrupt + +1.b) The Processor Interface (PI) node + + Represents the data and control interface between the main processor + and graphics and audio processor. + + Required properties: + + - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi" + - reg : should contain the PI registers location and length + +1.b.i) The "Flipper" interrupt controller node + + Represents the "Flipper" interrupt controller within the "Hollywood" chip. + The node for the "Flipper" interrupt controller must be placed under + the PI node. + + Required properties: + + - #interrupt-cells : <1> + - compatible : should be "nintendo,flipper-pic" + - interrupt-controller + +1.c) The Digital Signal Procesor (DSP) node + + Represents the digital signal processor interface, designed to offload + audio related tasks. + + Required properties: + + - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp" + - reg : should contain the DSP registers location and length + - interrupts : should contain the DSP interrupt + +1.d) The Serial Interface (SI) node + + Represents the interface to the four single bit serial interfaces. + The SI is a proprietary serial interface used normally to control gamepads. + It's NOT a RS232-type interface. + + Required properties: + + - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si" + - reg : should contain the SI registers location and length + - interrupts : should contain the SI interrupt + +1.e) The Audio Interface (AI) node + + Represents the interface to the external 16-bit stereo digital-to-analog + converter. + + Required properties: + + - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai" + - reg : should contain the AI registers location and length + - interrupts : should contain the AI interrupt + +1.f) The External Interface (EXI) node + + Represents the multi-channel SPI-like interface. + + Required properties: + + - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi" + - reg : should contain the EXI registers location and length + - interrupts : should contain the EXI interrupt + +1.g) The Open Host Controller Interface (OHCI) nodes + + Represent the USB 1.x Open Host Controller Interfaces. + + Required properties: + + - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci" + - reg : should contain the OHCI registers location and length + - interrupts : should contain the OHCI interrupt + +1.h) The Enhanced Host Controller Interface (EHCI) node + + Represents the USB 2.0 Enhanced Host Controller Interface. + + Required properties: + + - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci" + - reg : should contain the EHCI registers location and length + - interrupts : should contain the EHCI interrupt + +1.i) The Secure Digital Host Controller Interface (SDHCI) nodes + + Represent the Secure Digital Host Controller Interfaces. + + Required properties: + + - compatible : should be "nintendo,hollywood-sdhci","sdhci" + - reg : should contain the SDHCI registers location and length + - interrupts : should contain the SDHCI interrupt + +1.j) The Inter-Processsor Communication (IPC) node + + Represent the Inter-Processor Communication interface. This interface + enables communications between the Broadway and the Starlet processors. + + - compatible : should be "nintendo,hollywood-ipc" + - reg : should contain the IPC registers location and length + - interrupts : should contain the IPC interrupt + +1.k) The "Hollywood" interrupt controller node + + Represents the "Hollywood" interrupt controller within the + "Hollywood" chip. + + Required properties: + + - #interrupt-cells : <1> + - compatible : should be "nintendo,hollywood-pic" + - reg : should contain the controller registers location and length + - interrupt-controller + - interrupts : should contain the cascade interrupt of the "flipper" pic + - interrupt-parent: should contain the phandle of the "flipper" pic + +1.l) The General Purpose I/O (GPIO) controller node + + Represents the dual access 32 GPIO controller interface. + + Required properties: + + - #gpio-cells : <2> + - compatible : should be "nintendo,hollywood-gpio" + - reg : should contain the IPC registers location and length + - gpio-controller + +1.m) The control node + + Represents the control interface used to setup several miscellaneous + settings of the "Hollywood" chip like boot memory mappings, resets, + disk interface mode, etc. + + Required properties: + + - compatible : should be "nintendo,hollywood-control" + - reg : should contain the control registers location and length + +1.n) The Disk Interface (DI) node + + Represents the interface used to communicate with mass storage devices. + + Required properties: + + - compatible : should be "nintendo,hollywood-di" + - reg : should contain the DI registers location and length + - interrupts : should contain the DI interrupt + |