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author | Thomas Gleixner <tglx@linutronix.de> | 2019-07-28 22:22:40 +0200 |
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committer | Thomas Gleixner <tglx@linutronix.de> | 2019-07-28 22:22:40 +0200 |
commit | 7a30bdd99f37352b188575b27924c407c6ddff9e (patch) | |
tree | 10ea40ab1b5211e75c33eaddb3a6b393ad6ee7ad /Documentation/fb/udlfb.txt | |
parent | f36cf386e3fec258a341d446915862eded3e13d8 (diff) | |
parent | 609488bc979f99f805f34e9a32c1e3b71179d10b (diff) |
Merge branch master from git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
Pick up the spectre documentation so the Grand Schemozzle can be added.
Diffstat (limited to 'Documentation/fb/udlfb.txt')
-rw-r--r-- | Documentation/fb/udlfb.txt | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/Documentation/fb/udlfb.txt b/Documentation/fb/udlfb.txt deleted file mode 100644 index c985cb65dd06..000000000000 --- a/Documentation/fb/udlfb.txt +++ /dev/null @@ -1,159 +0,0 @@ - -What is udlfb? -=============== - -This is a driver for DisplayLink USB 2.0 era graphics chips. - -DisplayLink chips provide simple hline/blit operations with some compression, -pairing that with a hardware framebuffer (16MB) on the other end of the -USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI -monitor with no CPU involvement until a pixel has to change. - -The CPU or other local resource does all the rendering; optionally compares the -result with a local shadow of the remote hardware framebuffer to identify -the minimal set of pixels that have changed; and compresses and sends those -pixels line-by-line via USB bulk transfers. - -Because of the efficiency of bulk transfers and a protocol on top that -does not require any acks - the effect is very low latency that -can support surprisingly high resolutions with good performance for -non-gaming and non-video applications. - -Mode setting, EDID read, etc are other bulk or control transfers. Mode -setting is very flexible - able to set nearly arbitrary modes from any timing. - -Advantages of USB graphics in general: - - * Ability to add a nearly arbitrary number of displays to any USB 2.0 - capable system. On Linux, number of displays is limited by fbdev interface - (FB_MAX is currently 32). Of course, all USB devices on the same - host controller share the same 480Mbs USB 2.0 interface. - -Advantages of supporting DisplayLink chips with kernel framebuffer interface: - - * The actual hardware functionality of DisplayLink chips matches nearly - one-to-one with the fbdev interface, making the driver quite small and - tight relative to the functionality it provides. - * X servers and other applications can use the standard fbdev interface - from user mode to talk to the device, without needing to know anything - about USB or DisplayLink's protocol at all. A "displaylink" X driver - and a slightly modified "fbdev" X driver are among those that already do. - -Disadvantages: - - * Fbdev's mmap interface assumes a real hardware framebuffer is mapped. - In the case of USB graphics, it is just an allocated (virtual) buffer. - Writes need to be detected and encoded into USB bulk transfers by the CPU. - Accurate damage/changed area notifications work around this problem. - In the future, hopefully fbdev will be enhanced with an small standard - interface to allow mmap clients to report damage, for the benefit - of virtual or remote framebuffers. - * Fbdev does not arbitrate client ownership of the framebuffer well. - * Fbcon assumes the first framebuffer it finds should be consumed for console. - * It's not clear what the future of fbdev is, given the rise of KMS/DRM. - -How to use it? -============== - -Udlfb, when loaded as a module, will match against all USB 2.0 generation -DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID -of the monitor, and set the best common mode between the DisplayLink device -and the monitor's capabilities. - -If the DisplayLink device is successful, it will paint a "green screen" which -means that from a hardware and fbdev software perspective, everything is good. - -At that point, a /dev/fb? interface will be present for user-mode applications -to open and begin writing to the framebuffer of the DisplayLink device using -standard fbdev calls. Note that if mmap() is used, by default the user mode -application must send down damage notifications to trigger repaints of the -changed regions. Alternatively, udlfb can be recompiled with experimental -defio support enabled, to support a page-fault based detection mechanism -that can work without explicit notification. - -The most common client of udlfb is xf86-video-displaylink or a modified -xf86-video-fbdev X server. These servers have no real DisplayLink specific -code. They write to the standard framebuffer interface and rely on udlfb -to do its thing. The one extra feature they have is the ability to report -rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's -damage interface (which will hopefully be standardized for all virtual -framebuffers that need damage info). These damage notifications allow -udlfb to efficiently process the changed pixels. - -Module Options -============== - -Special configuration for udlfb is usually unnecessary. There are a few -options, however. - -From the command line, pass options to modprobe -modprobe udlfb fb_defio=0 console=1 shadow=1 - -Or modify options on the fly at /sys/module/udlfb/parameters directory via -sudo nano fb_defio -change the parameter in place, and save the file. - -Unplug/replug USB device to apply with new settings - -Or for permanent option, create file like /etc/modprobe.d/udlfb.conf with text -options udlfb fb_defio=0 console=1 shadow=1 - -Accepted boolean options: - -fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel - module to track changed areas of the framebuffer by page faults. - Standard fbdev applications that use mmap but that do not - report damage, should be able to work with this enabled. - Disable when running with X server that supports reporting - changed regions via ioctl, as this method is simpler, - more stable, and higher performance. - default: fb_defio=1 - -console Allow fbcon to attach to udlfb provided framebuffers. - Can be disabled if fbcon and other clients - (e.g. X with --shared-vt) are in conflict. - default: console=1 - -shadow Allocate a 2nd framebuffer to shadow what's currently across - the USB bus in device memory. If any pixels are unchanged, - do not transmit. Spends host memory to save USB transfers. - Enabled by default. Only disable on very low memory systems. - default: shadow=1 - -Sysfs Attributes -================ - -Udlfb creates several files in /sys/class/graphics/fb? -Where ? is the sequential framebuffer id of the particular DisplayLink device - -edid If a valid EDID blob is written to this file (typically - by a udev rule), then udlfb will use this EDID as a - backup in case reading the actual EDID of the monitor - attached to the DisplayLink device fails. This is - especially useful for fixed panels, etc. that cannot - communicate their capabilities via EDID. Reading - this file returns the current EDID of the attached - monitor (or last backup value written). This is - useful to get the EDID of the attached monitor, - which can be passed to utilities like parse-edid. - -metrics_bytes_rendered 32-bit count of pixel bytes rendered - -metrics_bytes_identical 32-bit count of how many of those bytes were found to be - unchanged, based on a shadow framebuffer check - -metrics_bytes_sent 32-bit count of how many bytes were transferred over - USB to communicate the resulting changed pixels to the - hardware. Includes compression and protocol overhead - -metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the - above pixels (in thousands of cycles). - -metrics_reset Write-only. Any write to this file resets all metrics - above to zero. Note that the 32-bit counters above - roll over very quickly. To get reliable results, design - performance tests to start and finish in a very short - period of time (one minute or less is safe). - --- -Bernie Thompson <bernie@plugable.com> |