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author | Mauro Carvalho Chehab <mchehab@s-opensource.com> | 2016-09-19 08:07:37 -0300 |
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committer | Jonathan Corbet <corbet@lwn.net> | 2016-09-20 18:31:29 -0600 |
commit | 88b72c08e852d08c3f7761805a3a919935b64e22 (patch) | |
tree | 47f8eaa7c8ce98caec5a40be6fae9ac4710bf0fc /Documentation/development-process/2.Process | |
parent | f7c9fe4b1cd144f7afc1712bb25141c55c406e1b (diff) |
doc: development-process: rename files to rst
Now that the documents were converted, rename them to .rst, as
this is needed by the Sphinx build logic.
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Signed-off-by: Jonathan Corbet <corbet@lwn.net>
Diffstat (limited to 'Documentation/development-process/2.Process')
-rw-r--r-- | Documentation/development-process/2.Process | 497 |
1 files changed, 0 insertions, 497 deletions
diff --git a/Documentation/development-process/2.Process b/Documentation/development-process/2.Process deleted file mode 100644 index ce5561bb3f8e..000000000000 --- a/Documentation/development-process/2.Process +++ /dev/null @@ -1,497 +0,0 @@ -.. _development_process: - -How the development process works -================================= - -Linux kernel development in the early 1990's was a pretty loose affair, -with relatively small numbers of users and developers involved. With a -user base in the millions and with some 2,000 developers involved over the -course of one year, the kernel has since had to evolve a number of -processes to keep development happening smoothly. A solid understanding of -how the process works is required in order to be an effective part of it. - -The big picture ---------------- - -The kernel developers use a loosely time-based release process, with a new -major kernel release happening every two or three months. The recent -release history looks like this: - - ====== ================= - 2.6.38 March 14, 2011 - 2.6.37 January 4, 2011 - 2.6.36 October 20, 2010 - 2.6.35 August 1, 2010 - 2.6.34 May 15, 2010 - 2.6.33 February 24, 2010 - ====== ================= - -Every 2.6.x release is a major kernel release with new features, internal -API changes, and more. A typical 2.6 release can contain nearly 10,000 -changesets with changes to several hundred thousand lines of code. 2.6 is -thus the leading edge of Linux kernel development; the kernel uses a -rolling development model which is continually integrating major changes. - -A relatively straightforward discipline is followed with regard to the -merging of patches for each release. At the beginning of each development -cycle, the "merge window" is said to be open. At that time, code which is -deemed to be sufficiently stable (and which is accepted by the development -community) is merged into the mainline kernel. The bulk of changes for a -new development cycle (and all of the major changes) will be merged during -this time, at a rate approaching 1,000 changes ("patches," or "changesets") -per day. - -(As an aside, it is worth noting that the changes integrated during the -merge window do not come out of thin air; they have been collected, tested, -and staged ahead of time. How that process works will be described in -detail later on). - -The merge window lasts for approximately two weeks. At the end of this -time, Linus Torvalds will declare that the window is closed and release the -first of the "rc" kernels. For the kernel which is destined to be 2.6.40, -for example, the release which happens at the end of the merge window will -be called 2.6.40-rc1. The -rc1 release is the signal that the time to -merge new features has passed, and that the time to stabilize the next -kernel has begun. - -Over the next six to ten weeks, only patches which fix problems should be -submitted to the mainline. On occasion a more significant change will be -allowed, but such occasions are rare; developers who try to merge new -features outside of the merge window tend to get an unfriendly reception. -As a general rule, if you miss the merge window for a given feature, the -best thing to do is to wait for the next development cycle. (An occasional -exception is made for drivers for previously-unsupported hardware; if they -touch no in-tree code, they cannot cause regressions and should be safe to -add at any time). - -As fixes make their way into the mainline, the patch rate will slow over -time. Linus releases new -rc kernels about once a week; a normal series -will get up to somewhere between -rc6 and -rc9 before the kernel is -considered to be sufficiently stable and the final 2.6.x release is made. -At that point the whole process starts over again. - -As an example, here is how the 2.6.38 development cycle went (all dates in -2011): - - ============== =============================== - January 4 2.6.37 stable release - January 18 2.6.38-rc1, merge window closes - January 21 2.6.38-rc2 - February 1 2.6.38-rc3 - February 7 2.6.38-rc4 - February 15 2.6.38-rc5 - February 21 2.6.38-rc6 - March 1 2.6.38-rc7 - March 7 2.6.38-rc8 - March 14 2.6.38 stable release - ============== =============================== - -How do the developers decide when to close the development cycle and create -the stable release? The most significant metric used is the list of -regressions from previous releases. No bugs are welcome, but those which -break systems which worked in the past are considered to be especially -serious. For this reason, patches which cause regressions are looked upon -unfavorably and are quite likely to be reverted during the stabilization -period. - -The developers' goal is to fix all known regressions before the stable -release is made. In the real world, this kind of perfection is hard to -achieve; there are just too many variables in a project of this size. -There comes a point where delaying the final release just makes the problem -worse; the pile of changes waiting for the next merge window will grow -larger, creating even more regressions the next time around. So most 2.6.x -kernels go out with a handful of known regressions though, hopefully, none -of them are serious. - -Once a stable release is made, its ongoing maintenance is passed off to the -"stable team," currently consisting of Greg Kroah-Hartman. The stable team -will release occasional updates to the stable release using the 2.6.x.y -numbering scheme. To be considered for an update release, a patch must (1) -fix a significant bug, and (2) already be merged into the mainline for the -next development kernel. Kernels will typically receive stable updates for -a little more than one development cycle past their initial release. So, -for example, the 2.6.36 kernel's history looked like: - - ============== =============================== - October 10 2.6.36 stable release - November 22 2.6.36.1 - December 9 2.6.36.2 - January 7 2.6.36.3 - February 17 2.6.36.4 - ============== =============================== - -2.6.36.4 was the final stable update for the 2.6.36 release. - -Some kernels are designated "long term" kernels; they will receive support -for a longer period. As of this writing, the current long term kernels -and their maintainers are: - - ====== ====================== =========================== - 2.6.27 Willy Tarreau (Deep-frozen stable kernel) - 2.6.32 Greg Kroah-Hartman - 2.6.35 Andi Kleen (Embedded flag kernel) - ====== ====================== =========================== - -The selection of a kernel for long-term support is purely a matter of a -maintainer having the need and the time to maintain that release. There -are no known plans for long-term support for any specific upcoming -release. - - -The lifecycle of a patch ------------------------- - -Patches do not go directly from the developer's keyboard into the mainline -kernel. There is, instead, a somewhat involved (if somewhat informal) -process designed to ensure that each patch is reviewed for quality and that -each patch implements a change which is desirable to have in the mainline. -This process can happen quickly for minor fixes, or, in the case of large -and controversial changes, go on for years. Much developer frustration -comes from a lack of understanding of this process or from attempts to -circumvent it. - -In the hopes of reducing that frustration, this document will describe how -a patch gets into the kernel. What follows below is an introduction which -describes the process in a somewhat idealized way. A much more detailed -treatment will come in later sections. - -The stages that a patch goes through are, generally: - - - Design. This is where the real requirements for the patch - and the way - those requirements will be met - are laid out. Design work is often - done without involving the community, but it is better to do this work - in the open if at all possible; it can save a lot of time redesigning - things later. - - - Early review. Patches are posted to the relevant mailing list, and - developers on that list reply with any comments they may have. This - process should turn up any major problems with a patch if all goes - well. - - - Wider review. When the patch is getting close to ready for mainline - inclusion, it should be accepted by a relevant subsystem maintainer - - though this acceptance is not a guarantee that the patch will make it - all the way to the mainline. The patch will show up in the maintainer's - subsystem tree and into the -next trees (described below). When the - process works, this step leads to more extensive review of the patch and - the discovery of any problems resulting from the integration of this - patch with work being done by others. - -- Please note that most maintainers also have day jobs, so merging - your patch may not be their highest priority. If your patch is - getting feedback about changes that are needed, you should either - make those changes or justify why they should not be made. If your - patch has no review complaints but is not being merged by its - appropriate subsystem or driver maintainer, you should be persistent - in updating the patch to the current kernel so that it applies cleanly - and keep sending it for review and merging. - - - Merging into the mainline. Eventually, a successful patch will be - merged into the mainline repository managed by Linus Torvalds. More - comments and/or problems may surface at this time; it is important that - the developer be responsive to these and fix any issues which arise. - - - Stable release. The number of users potentially affected by the patch - is now large, so, once again, new problems may arise. - - - Long-term maintenance. While it is certainly possible for a developer - to forget about code after merging it, that sort of behavior tends to - leave a poor impression in the development community. Merging code - eliminates some of the maintenance burden, in that others will fix - problems caused by API changes. But the original developer should - continue to take responsibility for the code if it is to remain useful - in the longer term. - -One of the largest mistakes made by kernel developers (or their employers) -is to try to cut the process down to a single "merging into the mainline" -step. This approach invariably leads to frustration for everybody -involved. - -How patches get into the Kernel -------------------------------- - -There is exactly one person who can merge patches into the mainline kernel -repository: Linus Torvalds. But, of the over 9,500 patches which went -into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus -himself. The kernel project has long since grown to a size where no single -developer could possibly inspect and select every patch unassisted. The -way the kernel developers have addressed this growth is through the use of -a lieutenant system built around a chain of trust. - -The kernel code base is logically broken down into a set of subsystems: -networking, specific architecture support, memory management, video -devices, etc. Most subsystems have a designated maintainer, a developer -who has overall responsibility for the code within that subsystem. These -subsystem maintainers are the gatekeepers (in a loose way) for the portion -of the kernel they manage; they are the ones who will (usually) accept a -patch for inclusion into the mainline kernel. - -Subsystem maintainers each manage their own version of the kernel source -tree, usually (but certainly not always) using the git source management -tool. Tools like git (and related tools like quilt or mercurial) allow -maintainers to track a list of patches, including authorship information -and other metadata. At any given time, the maintainer can identify which -patches in his or her repository are not found in the mainline. - -When the merge window opens, top-level maintainers will ask Linus to "pull" -the patches they have selected for merging from their repositories. If -Linus agrees, the stream of patches will flow up into his repository, -becoming part of the mainline kernel. The amount of attention that Linus -pays to specific patches received in a pull operation varies. It is clear -that, sometimes, he looks quite closely. But, as a general rule, Linus -trusts the subsystem maintainers to not send bad patches upstream. - -Subsystem maintainers, in turn, can pull patches from other maintainers. -For example, the networking tree is built from patches which accumulated -first in trees dedicated to network device drivers, wireless networking, -etc. This chain of repositories can be arbitrarily long, though it rarely -exceeds two or three links. Since each maintainer in the chain trusts -those managing lower-level trees, this process is known as the "chain of -trust." - -Clearly, in a system like this, getting patches into the kernel depends on -finding the right maintainer. Sending patches directly to Linus is not -normally the right way to go. - - -Next trees ----------- - -The chain of subsystem trees guides the flow of patches into the kernel, -but it also raises an interesting question: what if somebody wants to look -at all of the patches which are being prepared for the next merge window? -Developers will be interested in what other changes are pending to see -whether there are any conflicts to worry about; a patch which changes a -core kernel function prototype, for example, will conflict with any other -patches which use the older form of that function. Reviewers and testers -want access to the changes in their integrated form before all of those -changes land in the mainline kernel. One could pull changes from all of -the interesting subsystem trees, but that would be a big and error-prone -job. - -The answer comes in the form of -next trees, where subsystem trees are -collected for testing and review. The older of these trees, maintained by -Andrew Morton, is called "-mm" (for memory management, which is how it got -started). The -mm tree integrates patches from a long list of subsystem -trees; it also has some patches aimed at helping with debugging. - -Beyond that, -mm contains a significant collection of patches which have -been selected by Andrew directly. These patches may have been posted on a -mailing list, or they may apply to a part of the kernel for which there is -no designated subsystem tree. As a result, -mm operates as a sort of -subsystem tree of last resort; if there is no other obvious path for a -patch into the mainline, it is likely to end up in -mm. Miscellaneous -patches which accumulate in -mm will eventually either be forwarded on to -an appropriate subsystem tree or be sent directly to Linus. In a typical -development cycle, approximately 5-10% of the patches going into the -mainline get there via -mm. - -The current -mm patch is available in the "mmotm" (-mm of the moment) -directory at: - - http://www.ozlabs.org/~akpm/mmotm/ - -Use of the MMOTM tree is likely to be a frustrating experience, though; -there is a definite chance that it will not even compile. - -The primary tree for next-cycle patch merging is linux-next, maintained by -Stephen Rothwell. The linux-next tree is, by design, a snapshot of what -the mainline is expected to look like after the next merge window closes. -Linux-next trees are announced on the linux-kernel and linux-next mailing -lists when they are assembled; they can be downloaded from: - - http://www.kernel.org/pub/linux/kernel/next/ - -Linux-next has become an integral part of the kernel development process; -all patches merged during a given merge window should really have found -their way into linux-next some time before the merge window opens. - - -Staging trees -------------- - -The kernel source tree contains the drivers/staging/ directory, where -many sub-directories for drivers or filesystems that are on their way to -being added to the kernel tree live. They remain in drivers/staging while -they still need more work; once complete, they can be moved into the -kernel proper. This is a way to keep track of drivers that aren't -up to Linux kernel coding or quality standards, but people may want to use -them and track development. - -Greg Kroah-Hartman currently maintains the staging tree. Drivers that -still need work are sent to him, with each driver having its own -subdirectory in drivers/staging/. Along with the driver source files, a -TODO file should be present in the directory as well. The TODO file lists -the pending work that the driver needs for acceptance into the kernel -proper, as well as a list of people that should be Cc'd for any patches to -the driver. Current rules require that drivers contributed to staging -must, at a minimum, compile properly. - -Staging can be a relatively easy way to get new drivers into the mainline -where, with luck, they will come to the attention of other developers and -improve quickly. Entry into staging is not the end of the story, though; -code in staging which is not seeing regular progress will eventually be -removed. Distributors also tend to be relatively reluctant to enable -staging drivers. So staging is, at best, a stop on the way toward becoming -a proper mainline driver. - - -Tools ------ - -As can be seen from the above text, the kernel development process depends -heavily on the ability to herd collections of patches in various -directions. The whole thing would not work anywhere near as well as it -does without suitably powerful tools. Tutorials on how to use these tools -are well beyond the scope of this document, but there is space for a few -pointers. - -By far the dominant source code management system used by the kernel -community is git. Git is one of a number of distributed version control -systems being developed in the free software community. It is well tuned -for kernel development, in that it performs quite well when dealing with -large repositories and large numbers of patches. It also has a reputation -for being difficult to learn and use, though it has gotten better over -time. Some sort of familiarity with git is almost a requirement for kernel -developers; even if they do not use it for their own work, they'll need git -to keep up with what other developers (and the mainline) are doing. - -Git is now packaged by almost all Linux distributions. There is a home -page at: - - http://git-scm.com/ - -That page has pointers to documentation and tutorials. - -Among the kernel developers who do not use git, the most popular choice is -almost certainly Mercurial: - - http://www.selenic.com/mercurial/ - -Mercurial shares many features with git, but it provides an interface which -many find easier to use. - -The other tool worth knowing about is Quilt: - - http://savannah.nongnu.org/projects/quilt/ - -Quilt is a patch management system, rather than a source code management -system. It does not track history over time; it is, instead, oriented -toward tracking a specific set of changes against an evolving code base. -Some major subsystem maintainers use quilt to manage patches intended to go -upstream. For the management of certain kinds of trees (-mm, for example), -quilt is the best tool for the job. - - -Mailing lists -------------- - -A great deal of Linux kernel development work is done by way of mailing -lists. It is hard to be a fully-functioning member of the community -without joining at least one list somewhere. But Linux mailing lists also -represent a potential hazard to developers, who risk getting buried under a -load of electronic mail, running afoul of the conventions used on the Linux -lists, or both. - -Most kernel mailing lists are run on vger.kernel.org; the master list can -be found at: - - http://vger.kernel.org/vger-lists.html - -There are lists hosted elsewhere, though; a number of them are at -lists.redhat.com. - -The core mailing list for kernel development is, of course, linux-kernel. -This list is an intimidating place to be; volume can reach 500 messages per -day, the amount of noise is high, the conversation can be severely -technical, and participants are not always concerned with showing a high -degree of politeness. But there is no other place where the kernel -development community comes together as a whole; developers who avoid this -list will miss important information. - -There are a few hints which can help with linux-kernel survival: - -- Have the list delivered to a separate folder, rather than your main - mailbox. One must be able to ignore the stream for sustained periods of - time. - -- Do not try to follow every conversation - nobody else does. It is - important to filter on both the topic of interest (though note that - long-running conversations can drift away from the original subject - without changing the email subject line) and the people who are - participating. - -- Do not feed the trolls. If somebody is trying to stir up an angry - response, ignore them. - -- When responding to linux-kernel email (or that on other lists) preserve - the Cc: header for all involved. In the absence of a strong reason (such - as an explicit request), you should never remove recipients. Always make - sure that the person you are responding to is in the Cc: list. This - convention also makes it unnecessary to explicitly ask to be copied on - replies to your postings. - -- Search the list archives (and the net as a whole) before asking - questions. Some developers can get impatient with people who clearly - have not done their homework. - -- Avoid top-posting (the practice of putting your answer above the quoted - text you are responding to). It makes your response harder to read and - makes a poor impression. - -- Ask on the correct mailing list. Linux-kernel may be the general meeting - point, but it is not the best place to find developers from all - subsystems. - -The last point - finding the correct mailing list - is a common place for -beginning developers to go wrong. Somebody who asks a networking-related -question on linux-kernel will almost certainly receive a polite suggestion -to ask on the netdev list instead, as that is the list frequented by most -networking developers. Other lists exist for the SCSI, video4linux, IDE, -filesystem, etc. subsystems. The best place to look for mailing lists is -in the MAINTAINERS file packaged with the kernel source. - - -Getting started with Kernel development ---------------------------------------- - -Questions about how to get started with the kernel development process are -common - from both individuals and companies. Equally common are missteps -which make the beginning of the relationship harder than it has to be. - -Companies often look to hire well-known developers to get a development -group started. This can, in fact, be an effective technique. But it also -tends to be expensive and does not do much to grow the pool of experienced -kernel developers. It is possible to bring in-house developers up to speed -on Linux kernel development, given the investment of a bit of time. Taking -this time can endow an employer with a group of developers who understand -the kernel and the company both, and who can help to train others as well. -Over the medium term, this is often the more profitable approach. - -Individual developers are often, understandably, at a loss for a place to -start. Beginning with a large project can be intimidating; one often wants -to test the waters with something smaller first. This is the point where -some developers jump into the creation of patches fixing spelling errors or -minor coding style issues. Unfortunately, such patches create a level of -noise which is distracting for the development community as a whole, so, -increasingly, they are looked down upon. New developers wishing to -introduce themselves to the community will not get the sort of reception -they wish for by these means. - -Andrew Morton gives this advice for aspiring kernel developers - -:: - - The #1 project for all kernel beginners should surely be "make sure - that the kernel runs perfectly at all times on all machines which - you can lay your hands on". Usually the way to do this is to work - with others on getting things fixed up (this can require - persistence!) but that's fine - it's a part of kernel development. - -(http://lwn.net/Articles/283982/). - -In the absence of obvious problems to fix, developers are advised to look -at the current lists of regressions and open bugs in general. There is -never any shortage of issues in need of fixing; by addressing these issues, -developers will gain experience with the process while, at the same time, -building respect with the rest of the development community. |