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author | Dave Airlie <airlied@redhat.com> | 2015-12-15 10:43:27 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2015-12-15 10:43:27 +1000 |
commit | 21de54b3c4d08d2b20e80876c6def0b421dfec2e (patch) | |
tree | 3ff31275e6b4acdd57a2d05eb2499a3941fb3b72 /COPYING | |
parent | 870a171814da2b3230edbbfbb4b2fa1c4abb5413 (diff) | |
parent | 214613656b5179f0daab6e0a080814b5100d45f0 (diff) |
Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next
This pull request brings in 3D acceleration support for the VC4 GPU.
While there is still performance work to be done (particularly
surrounding RCL generation), the CL submit ABI should be settled and
done now.
* tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux:
drm/vc4: Add an interface for capturing the GPU state after a hang.
drm/vc4: Add support for async pageflips.
drm/vc4: Add support for drawing 3D frames.
drm/vc4: Bind and initialize the V3D engine.
drm/vc4: Fix a typo in a V3D debug register.
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
drm/vc4: Add create and map BO ioctls.
drm/vc4: Add a BO cache.
drm: Create a driver hook for allocating GEM object structs.
Diffstat (limited to 'COPYING')
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