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authorDave Airlie <airlied@redhat.com>2015-12-15 10:43:27 +1000
committerDave Airlie <airlied@redhat.com>2015-12-15 10:43:27 +1000
commit21de54b3c4d08d2b20e80876c6def0b421dfec2e (patch)
tree3ff31275e6b4acdd57a2d05eb2499a3941fb3b72 /COPYING
parent870a171814da2b3230edbbfbb4b2fa1c4abb5413 (diff)
parent214613656b5179f0daab6e0a080814b5100d45f0 (diff)
Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next
This pull request brings in 3D acceleration support for the VC4 GPU. While there is still performance work to be done (particularly surrounding RCL generation), the CL submit ABI should be settled and done now. * tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux: drm/vc4: Add an interface for capturing the GPU state after a hang. drm/vc4: Add support for async pageflips. drm/vc4: Add support for drawing 3D frames. drm/vc4: Bind and initialize the V3D engine. drm/vc4: Fix a typo in a V3D debug register. drm/vc4: Add an API for creating GPU shaders in GEM BOs. drm/vc4: Add create and map BO ioctls. drm/vc4: Add a BO cache. drm: Create a driver hook for allocating GEM object structs.
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