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authorThierry Reding <treding@nvidia.com>2014-10-21 13:56:59 +0200
committerThierry Reding <treding@nvidia.com>2014-11-13 16:18:32 +0100
commit3feaf3e5ae89347a2ab3b9e994f1f3d85c09185f (patch)
tree7d7d60435d333be773e11172bb2c7439f4924443
parentdc6057ecb39edb34b0461ca55382094410bd257a (diff)
drm/tegra: fb: Do not destroy framebuffer
Drop a reference instead of directly calling the framebuffer .destroy() callback at fbdev free time. This is necessary to make sure the object isn't destroyed if anyone else still has a reference. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thierry Reding <treding@nvidia.com>
-rw-r--r--drivers/gpu/drm/tegra/fb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/tegra/fb.c b/drivers/gpu/drm/tegra/fb.c
index fab39eb2dae8..ec5ae7cf4349 100644
--- a/drivers/gpu/drm/tegra/fb.c
+++ b/drivers/gpu/drm/tegra/fb.c
@@ -360,7 +360,7 @@ static void tegra_fbdev_exit(struct tegra_fbdev *fbdev)
if (fbdev->fb) {
drm_framebuffer_unregister_private(&fbdev->fb->base);
- tegra_fb_destroy(&fbdev->fb->base);
+ drm_framebuffer_remove(&fbdev->fb->base);
}
drm_fb_helper_fini(&fbdev->base);