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Diffstat (limited to 'docs/docs/development/boards-shields-keymaps.md')
-rw-r--r-- | docs/docs/development/boards-shields-keymaps.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/docs/development/boards-shields-keymaps.md b/docs/docs/development/boards-shields-keymaps.md index 4d5397c..5391688 100644 --- a/docs/docs/development/boards-shields-keymaps.md +++ b/docs/docs/development/boards-shields-keymaps.md @@ -11,7 +11,7 @@ The foundational elements needed to get a specific keyboard working with ZMK can - A keymap, which binds each key position to a behavior, e.g. key press, mod-tap, momentary layer, in a set of layers. These three core architectural elements are defined per-keyboard, and _where_ they are defined depends on the specifics of how that -keyboard works. For an overview on the general concepts of boards and shields, please see the [FAQs on boards and shields](/docs/faq#why-boards-and-shields--why-not-just-keyboard). +keyboard works. For an overview on the general concepts of boards and shields, please see the [FAQs on boards and shields](../faq.md#why-boards-and-shields--why-not-just-keyboard). ## Self-Contained Keyboard |