#define _PAGE_ Manual - Player keyboard #include "head.t" #include "manual.t"
The keyboard allows you to edit text. The first line holds the text being edited and the second line is a combined menu line where you both can select characters for insertion and the operations; backspace, delete, accept and abort.
You move between the lines using the normal LEFT and RIGHT buttons. An arrow to the left indicate what line is selected. The second line will scroll. This is like like in most menus except that the first line will always show the text being edited.
Line | Function and key bindings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
First | Text - Use UP and DOWN to move the cursor | ||||||||||
Second |
|
Supposed we want edit the text "file.mp3" and change it to "fileName.mp3". Maybe as a part of doing a rename operation. This is how the screen will look:
Note how the arrow points to the first line. This means that UP and DOWN will move the cursor on the first line so that you can select where to insert a char or where to delete chars.
Now we press DOWN three times to move the cursor so it will be above the dot. The we move down to the second line by pressing RIGHT. Finally we select the character N by pressing UP a few times. You will se that the second line will scroll to the left placing a new character between the arrows each time you press UP. We continue doing this until we have N between the arrows. The screen will look something like this then.
We are now ready to insert out first character. Press ON and N will be inserted at the place of the cursor.
To get to the small letters we press MENU, move to 'a' by using UP and DOWN, insert it by pressing ON.
Finally to feed our new text back to the application requesting this we move further down by pressing RIGHT. This will scroll the second line vertically, move away the character insertion line and another menu line will be visible. We continue pressing RIGHT until the menu choice Accept is visible.
We acknowledge this by pressing UP. We are done. We will now be taken back to where we were before entering the keyboard.
#include "foot.t"