/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2017 by Amaury Pouly * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_F1: new_btn = BUTTON_REW; break; case SDLK_F2: new_btn = BUTTON_FF; break; case SDLK_KP_PLUS: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_MINUS: new_btn = BUTTON_VOL_DOWN; break; case SDLK_KP1: case SDLK_HOME: case SDLK_BACKSPACE: new_btn = BUTTON_BACK; break; case SDLK_F3: new_btn = BUTTON_PLAY; break; } printf("btn: %d -> %x\n", keyboard_button, new_btn); return new_btn; } struct button_map bm[] = { { SDLK_F1, 368, 490, 30, "Rewind" }, { SDLK_F2, 368, 384, 30, "Fast Forward" }, { SDLK_BACKSPACE, 197, 651, 50, "Home" }, { SDLK_F3, 368, 435, 30, "Play" }, { SDLK_KP_MINUS, 368, 166, 30, "Volume -" }, { SDLK_KP_PLUS, 368, 226, 30, "Volume +" }, { 0, 0, 0, 0, "None" } };