/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2021 by Aidan MacDonald * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_PREV; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_NEXT; break; case SDLK_KP5: case SDLK_RETURN: case SDLK_SPACE: new_btn = BUTTON_PLAY; break; case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_KP_PLUS: case SDLK_EQUALS: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_MINUS: case SDLK_MINUS: new_btn = BUTTON_VOL_DOWN; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP_PLUS, 426, 140, 40, "Volume +" }, { SDLK_KP_MINUS, 426, 180, 40, "Volume -" }, { SDLK_SPACE, 0, 244, 40, "Play" }, { SDLK_UP, 0, 133, 40, "Previous" }, { SDLK_DOWN, 0, 357, 40, "Next" }, { 0, 0, 0, 0, "None" } };