/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2011 by Amaury Pouly * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_PAGEUP: case SDLK_KP9: new_btn = BUTTON_PLAYPAUSE; break; case SDLK_KP0: new_btn = BUTTON_TWO_FINGERS; break; case SDLK_KP7: new_btn = BUTTON_BACK; break; case SDLK_KP5: case SDLK_SPACE: case SDLK_KP_ENTER: case SDLK_RETURN: new_btn = BUTTON_SELECT; break; case SDLK_KP_PLUS: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_MINUS: new_btn = BUTTON_VOL_DOWN; break; case SDLK_HOME: new_btn = BUTTON_POWER; break; case SDLK_KP1: new_btn = BUTTON_BOTTOMLEFT; break; case SDLK_KP3: new_btn = BUTTON_BOTTOMRIGHT; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP8, 70, 265, 35, "Up" }, { SDLK_KP9, 141, 255, 31, "Play/Pause" }, { SDLK_LEFT, 69, 329, 31, "Left" }, { SDLK_SPACE, 141, 330, 20, "Select" }, { SDLK_RIGHT, 214, 331, 23, "Right" }, { SDLK_KP1, 69, 406, 30, "Bottom Left" }, { SDLK_KP3, 142, 406, 30, "Bottom Right" }, { SDLK_DOWN, 221, 384, 24, "Down" }, { SDLK_KP_MINUS, 270, 150, 25, "Volume -" }, { SDLK_KP_PLUS, 270, 180, 25, "Volume +" }, { 0, 0, 0, 0, "None" } };