\subsection{Star} \screenshot{plugins/images/ss-star}{Star game}{fig:star} This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed for the hp48 calculator. Rules: Take all of the ``o''s to go to the next level. You can switch control between the filled circle, which can take ``o''s, and the filled square, which is used as a mobile wall to allow your filled circle to get to places on the screen it could not otherwise reach. The block cannot take ``o''s. \begin{table} \begin{btnmap}{}{} \ButtonLeft & Move Left\\ \ButtonRight & Move Right\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD} {\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} \opt{IRIVER_H10_PAD}{\ButtonScrollUp} & Move Up\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD} {\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonScrollDown} & Move Down\\ \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} & Switch between circle and square\\ \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft} \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonLeft} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown} \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} \opt{MROBE100_PAD}{\ButtonMenu} & Previous level\\ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight} \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonDown} \opt{GIGABEAT_PAD}{\ButtonA} \opt{GIGABEAT_S_PAD}{\ButtonMenu} \opt{MROBE100_PAD}{\ButtonDisplay} & Reset level \\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp} \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} \opt{MROBE100_PAD}{\ButtonPlay} & Next level \\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} \opt{GIGABEAT_S_PAD}{\ButtonBack} & Exit the game \\ \end{btnmap} \end{table}