// Konami VRC7 sound chip emulator #ifndef NES_VRC7_APU_H #define NES_VRC7_APU_H #include "blargg_common.h" #include "blip_buffer.h" #include "emu2413.h" enum { vrc7_osc_count = 6 }; struct vrc7_osc_t { struct Blip_Buffer* output; int last_amp; }; struct Nes_Vrc7_Apu { OPLL opll; int addr; blip_time_t next_time; struct vrc7_osc_t osc; struct Blip_Synth synth; e_uint32 mask; }; // See Nes_Apu.h for reference void Vrc7_init( struct Nes_Vrc7_Apu* this ); void Vrc7_reset( struct Nes_Vrc7_Apu* this ); void Vrc7_set_rate( struct Nes_Vrc7_Apu* this, int r ); void Vrc7_end_frame( struct Nes_Vrc7_Apu* this, blip_time_t ); void Vrc7_write_reg( struct Nes_Vrc7_Apu* this, int reg ); void Vrc7_write_data( struct Nes_Vrc7_Apu* this, blip_time_t, int data ); void output_changed( struct Nes_Vrc7_Apu* this ); static inline void Vrc7_set_output( struct Nes_Vrc7_Apu* this, int i, struct Blip_Buffer* buf ) { assert( (unsigned) i < vrc7_osc_count ); this->mask |= 1 << i; // Will use OPLL_setMask to mute voices if ( buf ) { this->mask ^= 1 << i; this->osc.output = buf; } } // DB2LIN_AMP_BITS == 11, * 2 static inline void Vrc7_volume( struct Nes_Vrc7_Apu* this, int v ) { Synth_volume( &this->synth, v / 3 / 4096 ); } #endif