// NES cpu emulator // Game_Music_Emu 0.6-pre #ifndef NES_CPU_H #define NES_CPU_H #include "blargg_common.h" #include "blargg_source.h" typedef int nes_time_t; typedef int addr_t; enum { page_bits = 11 }; enum { page_size = 1 << page_bits }; enum { page_count = 0x10000 >> page_bits }; // Unmapped page should be filled with this enum { halt_opcode = 0x22 }; enum { future_time = INT_MAX/2 + 1 }; enum { irq_inhibit_mask = 0x04 }; // Can read this many bytes past end of a page enum { cpu_padding = 8 }; struct registers_t { uint16_t pc; uint8_t a; uint8_t x; uint8_t y; uint8_t flags; uint8_t sp; }; struct cpu_state_t { uint8_t const* code_map [page_count + 1]; nes_time_t base; int time; }; struct Nes_Cpu { // NES 6502 registers. NOT kept updated during emulation. struct registers_t r; nes_time_t irq_time; nes_time_t end_time; struct cpu_state_t* cpu_state; // points to cpu_state_ or a local copy struct cpu_state_t cpu_state_; }; static inline void Cpu_init( struct Nes_Cpu* this ) { this->cpu_state = &this->cpu_state_; } // Clears registers and maps all pages to unmapped_page void Cpu_reset( struct Nes_Cpu* this, void const* unmapped_page ); // Maps code memory (memory accessed via the program counter). Start and size // must be multiple of page_size. If mirror_size is non-zero, the first // mirror_size bytes are repeated over the range. mirror_size must be a // multiple of page_size. void Cpu_map_code( struct Nes_Cpu* this, addr_t start, int size, void const* code, int mirror_size ); // Time of beginning of next instruction to be executed static inline nes_time_t Cpu_time( struct Nes_Cpu* this ) { return this->cpu_state->time + this->cpu_state->base; } static inline void Cpu_set_time( struct Nes_Cpu* this, nes_time_t t ) { this->cpu_state->time = t - this->cpu_state->base; } static inline void Cpu_adjust_time( struct Nes_Cpu* this, int delta ) { this->cpu_state->time += delta; } // Clocks past end (negative if before) static inline int Cpu_time_past_end( struct Nes_Cpu* this ) { return this->cpu_state->time; } #define NES_CPU_PAGE( addr ) ((unsigned) (addr) >> page_bits) #ifdef BLARGG_NONPORTABLE #define NES_CPU_OFFSET( addr ) (addr) #else #define NES_CPU_OFFSET( addr ) ((addr) & (page_size - 1)) #endif // Accesses emulated memory as cpu does static inline uint8_t const* Cpu_get_code( struct Nes_Cpu* this, addr_t addr ) { return this->cpu_state_.code_map [NES_CPU_PAGE( addr )] + NES_CPU_OFFSET( addr ); } static inline void Cpu_update_end_time( struct Nes_Cpu* this, nes_time_t end, nes_time_t irq ) { if ( end > irq && !(this->r.flags & irq_inhibit_mask) ) end = irq; this->cpu_state->time += this->cpu_state->base - end; this->cpu_state->base = end; } // Time of next IRQ static inline void Cpu_set_irq_time( struct Nes_Cpu* this, nes_time_t t ) { this->irq_time = t; Cpu_update_end_time( this, this->end_time, t ); } static inline void Cpu_set_end_time( struct Nes_Cpu* this, nes_time_t t ) { this->end_time = t; Cpu_update_end_time( this, t, this->irq_time ); } #endif