// Band-limited sound synthesis buffer // Blip_Buffer 0.4.1 #ifndef BLIP_BUFFER_H #define BLIP_BUFFER_H #include "blargg_common.h" typedef unsigned blip_resampled_time_t; typedef int blip_time_t; typedef int clocks_t; // Output samples are 16-bit signed, with a range of -32768 to 32767 typedef short blip_sample_t; static int const blip_default_length = 1000 / 4; // Default Blip_Buffer length (1/4 second) #ifndef BLIP_MAX_QUALITY #define BLIP_MAX_QUALITY 2 #endif #ifndef BLIP_BUFFER_ACCURACY #define BLIP_BUFFER_ACCURACY 16 #endif // linear interpolation needs 8 bits #ifndef BLIP_PHASE_BITS #define BLIP_PHASE_BITS 8 #endif static int const blip_res = 1 << BLIP_PHASE_BITS; static int const blip_buffer_extra_ = BLIP_MAX_QUALITY + 2; // Properties of fixed-point sample position typedef unsigned ufixed_t; // unsigned for more range, optimized shifts enum { fixed_bits = BLIP_BUFFER_ACCURACY }; // bits in fraction enum { fixed_unit = 1 << fixed_bits }; // 1.0 samples // Deltas in buffer are fixed-point with this many fraction bits. // Less than 16 for extra range. enum { delta_bits = 14 }; // Pointer to first committed delta sample typedef int delta_t; // Maximun buffer size (48Khz, 50 ms) enum { blip_buffer_max = 2466 }; struct Blip_Buffer { unsigned factor_; ufixed_t offset_; delta_t* buffer_center_; int buffer_size_; int reader_accum_; int bass_shift_; int bass_freq_; int sample_rate_; int clock_rate_; int length_; bool modified; delta_t buffer_ [blip_buffer_max]; }; // Blip_Buffer_ implementation static inline ufixed_t to_fixed( struct Blip_Buffer *this, clocks_t t ) { return t * this->factor_ + this->offset_; } static inline delta_t* delta_at( struct Blip_Buffer *this, ufixed_t f ) { assert( (f >> fixed_bits) < (unsigned) this->buffer_size_ ); return this->buffer_center_ + (f >> fixed_bits); } // Number of samples available for reading with read_samples() static inline int Blip_samples_avail( struct Blip_Buffer* this ) { return (int) (this->offset_ >> BLIP_BUFFER_ACCURACY); } static inline void Blip_remove_silence( struct Blip_Buffer* this, int count ) { assert( count <= Blip_samples_avail( this ) ); // tried to remove more samples than available this->offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY; } // Initializes Blip_Buffer structure void Blip_init( struct Blip_Buffer* this ); // Sets output sample rate and resizes and clears sample buffer blargg_err_t Blip_set_sample_rate( struct Blip_Buffer* this, int samples_per_sec, int msec_length ); // Current output sample rate static inline int Blip_sample_rate( struct Blip_Buffer* this ) { return this->sample_rate_; } // Sets number of source time units per second blip_resampled_time_t Blip_clock_rate_factor( struct Blip_Buffer* this, int clock_rate ); static inline void Blip_set_clock_rate( struct Blip_Buffer* this, int clocks_per_sec ) { this->factor_ = Blip_clock_rate_factor( this, this->clock_rate_ = clocks_per_sec ); } // Number of source time units per second static inline int Blip_clock_rate( struct Blip_Buffer* this ) { return this->clock_rate_; } static inline int Blip_length( struct Blip_Buffer* this ) { return this->length_; } // Clears buffer and removes all samples void Blip_clear( struct Blip_Buffer* this ); // Use Blip_Synth to add waveform to buffer // Resamples to time t, then subtracts t from current time. Appends result of resampling // to buffer for reading. void Blip_end_frame( struct Blip_Buffer* this, blip_time_t time ) ICODE_ATTR; // Reads at most n samples to out [0 to n-1] and returns number actually read. If stereo // is true, writes to out [0], out [2], out [4] etc. instead. int Blip_read_samples( struct Blip_Buffer* this, blip_sample_t out [], int n, bool stereo ) ICODE_ATTR; // More features // Sets flag that tells some Multi_Buffer types that sound was added to buffer, // so they know that it needs to be mixed in. Only needs to be called once // per time frame that sound was added. Not needed if not using Multi_Buffer. static inline void Blip_set_modified( struct Blip_Buffer* this ) { this->modified = true; } // Set frequency high-pass filter frequency, where higher values reduce bass more void Blip_bass_freq( struct Blip_Buffer* this, int frequency ); // Low-level features // Removes the first n samples void Blip_remove_samples( struct Blip_Buffer* this, int n ) ICODE_ATTR; // Returns number of clocks needed until n samples will be available. // If buffer cannot even hold n samples, returns number of clocks // until buffer becomes full. blip_time_t Blip_count_clocks( struct Blip_Buffer* this, int count ) ICODE_ATTR; // Number of samples that should be mixed before calling Blip_end_frame( t ) int Blip_count_samples( struct Blip_Buffer* this, blip_time_t t ) ICODE_ATTR; // Mixes n samples into buffer void Blip_mix_samples( struct Blip_Buffer* this, blip_sample_t const in [], int n ) ICODE_ATTR; // Resampled time (sorry, poor documentation right now) // Resampled time is fixed-point, in terms of output samples. // Converts clock count to resampled time static inline blip_resampled_time_t Blip_resampled_duration( struct Blip_Buffer* this, int t ) { return t * this->factor_; } // Converts clock time since beginning of current time frame to resampled time static inline blip_resampled_time_t Blip_resampled_time( struct Blip_Buffer* this, blip_time_t t ) { return t * this->factor_ + this->offset_; } // Range specifies the greatest expected change in amplitude. Calculate it // by finding the difference between the maximum and minimum expected // amplitudes (max - min). typedef char coeff_t; struct Blip_Synth { int delta_factor; int last_amp; struct Blip_Buffer* buf; }; // Blip_Synth_ void volume_unit( struct Blip_Synth* this, int new_unit ); // Initializes Blip_Synth structure void Synth_init( struct Blip_Synth* this ); // Sets volume of amplitude delta unit static inline void Synth_volume( struct Blip_Synth* this, int v ) { volume_unit( this, v ); // new_unit = 1 / range * v } // Low-level interface // (in >> sh & mask) * mul #define BLIP_SH_AND_MUL( in, sh, mask, mul ) \ ((int) (in) / ((1U << (sh)) / (mul)) & (unsigned) ((mask) * (mul))) // (T*) ptr + (off >> sh) #define BLIP_PTR_OFF_SH( T, ptr, off, sh ) \ ((T*) (BLIP_SH_AND_MUL( off, sh, -1, sizeof (T) ) + (char*) (ptr))) // Works directly in terms of fractional output samples. Use resampled time functions in Blip_Buffer // to convert clock counts to resampled time. static inline void Synth_offset_resampled( struct Blip_Synth* this, blip_resampled_time_t time, int delta, struct Blip_Buffer* blip_buf ) { int const half_width = 1; delta_t* BLARGG_RESTRICT buf = delta_at( blip_buf, time ); delta *= this->delta_factor; int const phase_shift = BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS; int const phase = (half_width & (half_width - 1)) ? (int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) ) * half_width : (int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) * half_width ); int left = buf [0] + delta; // Kind of crappy, but doing shift after multiply results in overflow. // Alternate way of delaying multiply by delta_factor results in worse // sub-sample resolution. int right = (delta >> BLIP_PHASE_BITS) * phase; #ifdef BLIP_BUFFER_NOINTERP // TODO: remove? (just a hack to see how it sounds) right = 0; #endif left -= right; right += buf [1]; buf [0] = left; buf [1] = right; } // Update amplitude of waveform at given time. Using this requires a separate // Blip_Synth for each waveform. static inline void Synth_update( struct Blip_Synth* this, blip_time_t t, int amp ) { int delta = amp - this->last_amp; this->last_amp = amp; Synth_offset_resampled( this, to_fixed(this->buf, t), delta, this->buf ); } // Adds amplitude transition at time t. Delta can be positive or negative. // The actual change in amplitude is delta * volume. static inline void Synth_offset_inline( struct Blip_Synth* this, blip_time_t t, int delta, struct Blip_Buffer* buf ) { Synth_offset_resampled( this, to_fixed(buf, t), delta, buf ); } #define Synth_offset( synth, time, delta, buf ) Synth_offset_inline( synth, time, delta, buf ) // Number of bits in raw sample that covers normal output range. Less than 32 bits to give // extra amplitude range. That is, // +1 << (blip_sample_bits-1) = +1.0 // -1 << (blip_sample_bits-1) = -1.0 static int const blip_sample_bits = 30; // Optimized reading from Blip_Buffer, for use in custom sample output // Begin reading from buffer. Name should be unique to the current block. #define BLIP_READER_BEGIN( name, blip_buffer ) \ const delta_t* BLARGG_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\ int name##_reader_accum = (blip_buffer).reader_accum_ // Get value to pass to BLIP_READER_NEXT() #define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_) // Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal // code at the cost of having no bass_freq() functionality static int const blip_reader_default_bass = 9; // Current sample #define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16)) // Current raw sample in full internal resolution #define BLIP_READER_READ_RAW( name ) (name##_reader_accum) // Advance to next sample #define BLIP_READER_NEXT( name, bass ) \ (void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass))) // End reading samples from buffer. The number of samples read must now be removed // using Blip_remove_samples(). #define BLIP_READER_END( name, blip_buffer ) \ (void) ((blip_buffer).reader_accum_ = name##_reader_accum) #define BLIP_READER_ADJ_( name, offset ) (name##_reader_buf += offset) #define BLIP_READER_NEXT_IDX_( name, bass, idx ) {\ name##_reader_accum -= name##_reader_accum >> (bass);\ name##_reader_accum += name##_reader_buf [(idx)];\ } #define BLIP_READER_NEXT_RAW_IDX_( name, bass, idx ) {\ name##_reader_accum -= name##_reader_accum >> (bass);\ name##_reader_accum +=\ *(delta_t const*) ((char const*) name##_reader_buf + (idx));\ } //// BLIP_CLAMP #if defined(CPU_ARM) && (ARM_ARCH >= 6) #define BLIP_CLAMP( sample, out ) \ ({ \ asm ("ssat %0, #16, %1" \ : "=r" ( out ) : "r"( sample ) ); \ out; \ }) #else #if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \ defined (__x86_64__) || defined (__ia64__) || defined (__i386__) #define BLIP_X86 1 #define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in #else #define BLIP_CLAMP_( in ) (blip_sample_t) in != in #endif // Clamp sample to blip_sample_t range #define BLIP_CLAMP( sample, out )\ { if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; } #endif #endif