// AY-3-8910 sound chip ulator // Game_Music_Emu 0.6-pre #ifndef AY_APU_H #define AY_APU_H #include "blargg_common.h" #include "blargg_source.h" #include "blip_buffer.h" // Number of registers enum { ay_reg_count = 16 }; enum { ay_osc_count = 3 }; enum { ay_amp_range = 255 }; struct osc_t { blip_time_t period; blip_time_t delay; short last_amp; short phase; struct Blip_Buffer* output; }; struct Ay_Apu { struct osc_t oscs [ay_osc_count]; blip_time_t last_time; byte addr_; byte regs [ay_reg_count]; blip_time_t noise_delay; unsigned noise_lfsr; blip_time_t env_delay; byte const* env_wave; int env_pos; byte env_modes [8] [48]; // values already passed through volume table struct Blip_Synth synth_; // used by Ay_Core for beeper sound }; void Ay_apu_init( struct Ay_Apu* this ); // Writes to address register static inline void Ay_apu_write_addr( struct Ay_Apu* this, int data ) { this->addr_ = data & 0x0F; } // Emulates to time t, then writes to current data register void run_until( struct Ay_Apu* this, blip_time_t final_end_time );; void write_data_( struct Ay_Apu* this, int addr, int data ); static inline void Ay_apu_write_data( struct Ay_Apu* this, blip_time_t t, int data ) { run_until( this, t ); write_data_( this, this->addr_, data ); } // Reads from current data register int Ay_apu_read( struct Ay_Apu* this ); // Resets sound chip void Ay_apu_reset( struct Ay_Apu* this ); // Sets overall volume, where 1.0 is normal static inline void Ay_apu_volume( struct Ay_Apu* this, int v ) { Synth_volume( &this->synth_, (v*7)/10 /ay_osc_count/ay_amp_range ); } static inline void Ay_apu_set_output( struct Ay_Apu* this, int i, struct Blip_Buffer* out ) { assert( (unsigned) i < ay_osc_count ); this->oscs [i].output = out; } // Emulates to time t, then subtracts t from the current time. // OK if previous write call had time slightly after t. static inline void Ay_apu_end_frame( struct Ay_Apu* this, blip_time_t time ) { if ( time > this->last_time ) run_until( this, time ); this->last_time -= time; assert( this->last_time >= 0 ); } #endif