/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Ulf Ralberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "thread.h" #include "panic.h" #include "kernel.h" #include "sh7034.h" struct regs { unsigned int r[7]; /* Registers r8 thru r14 */ void *sp; /* Stack pointer (r15) */ unsigned int mach; unsigned int macl; unsigned int sr; /* Status register */ void* pr; /* Procedure register */ }; int num_threads; static volatile int num_sleepers; static int current_thread; static struct regs thread_contexts[MAXTHREADS] __attribute__ ((section(".idata"))); const char *thread_name[MAXTHREADS]; void *thread_stack[MAXTHREADS]; int thread_stack_size[MAXTHREADS]; static const char main_thread_name[] = "main"; extern int stackbegin[]; extern int stackend[]; void switch_thread(void) __attribute__ ((section(".icode"))); /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ static inline void store_context(void* addr) { asm volatile ("add #48, %0\n\t" "sts.l pr, @-%0\n\t" "stc.l sr, @-%0\n\t" "sts.l macl,@-%0\n\t" "sts.l mach,@-%0\n\t" "mov.l r15, @-%0\n\t" "mov.l r14, @-%0\n\t" "mov.l r13, @-%0\n\t" "mov.l r12, @-%0\n\t" "mov.l r11, @-%0\n\t" "mov.l r10, @-%0\n\t" "mov.l r9, @-%0\n\t" "mov.l r8, @-%0" : : "r" (addr)); } /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ static inline void load_context(const void* addr) { asm volatile ("mov.l @%0+,r8\n\t" "mov.l @%0+,r9\n\t" "mov.l @%0+,r10\n\t" "mov.l @%0+,r11\n\t" "mov.l @%0+,r12\n\t" "mov.l @%0+,r13\n\t" "mov.l @%0+,r14\n\t" "mov.l @%0+,r15\n\t" "lds.l @%0+,mach\n\t" "lds.l @%0+,macl\n\t" "ldc.l @%0+,sr\n\t" "mov.l @%0,%0\n\t" "lds %0,pr\n\t" "mov.l %0, @(0, r15)" : "+r" (addr)); } /*--------------------------------------------------------------------------- * Switch thread in round robin fashion. *--------------------------------------------------------------------------- */ void switch_thread(void) { int current; int next; unsigned int *stackptr; #ifdef SIMULATOR /* Do nothing */ #else while (num_sleepers == num_threads) { /* Enter sleep mode, woken up on interrupt */ SBYCR &= 0x7F; asm volatile ("sleep"); } #endif next = current = current_thread; if (++next >= num_threads) next = 0; current_thread = next; store_context(&thread_contexts[current]); /* Check if the current thread stack is overflown */ stackptr = thread_stack[current]; if(stackptr[0] != 0xdeadbeef) panicf("Stkov %s", thread_name[current]); load_context(&thread_contexts[next]); } void sleep_thread(void) { ++num_sleepers; switch_thread(); } void wake_up_thread(void) { num_sleepers = 0; } /*--------------------------------------------------------------------------- * Create thread. * Return ID if context area could be allocated, else -1. *--------------------------------------------------------------------------- */ int create_thread(void* function, void* stack, int stack_size, const char *name) { unsigned int i; unsigned int stacklen; unsigned int *stackptr; struct regs *regs; if (num_threads >= MAXTHREADS) return -1; /* Munge the stack to make it easy to spot stack overflows */ stacklen = stack_size / 4; stackptr = stack; for(i = 0;i < stacklen;i++) { stackptr[i] = 0xdeadbeef; } /* Store interesting information */ thread_name[num_threads] = name; thread_stack[num_threads] = stack; thread_stack_size[num_threads] = stack_size; regs = &thread_contexts[num_threads]; store_context(regs); /* Subtract 4 to leave room for the PR push in load_context() Align it on an even 32 bit boundary */ regs->sp = (void*)(((unsigned int)stack + stack_size - 4) & ~3); regs->sr = 0; regs->pr = function; wake_up_thread(); return num_threads++; /* return the current ID, e.g for remove_thread() */ } /*--------------------------------------------------------------------------- * Remove a thread from the scheduler. * Parameter is the ID as returned from create_thread(). *--------------------------------------------------------------------------- */ void remove_thread(int threadnum) { int i; if(threadnum >= num_threads) return; num_threads--; for (i=threadnum; i threadnum) /* within the moved positions? */ current_thread--; /* adjust it, point to same context again */ } void init_threads(void) { num_threads = 1; /* We have 1 thread to begin with */ current_thread = 0; /* The current thread is number 0 */ thread_name[0] = main_thread_name; thread_stack[0] = stackbegin; thread_stack_size[0] = (int)stackend - (int)stackbegin; num_sleepers = 0; } int thread_stack_usage(int threadnum) { unsigned int i; unsigned int *stackptr = thread_stack[threadnum]; if(threadnum >= num_threads) return -1; for(i = 0;i < thread_stack_size[threadnum]/sizeof(int);i++) { if(stackptr[i] != 0xdeadbeef) break; } return ((thread_stack_size[threadnum] - i * 4) * 100) / thread_stack_size[threadnum]; }