/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Jens Arnold * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "system.h" #include "button.h" #include "backlight.h" #include "adc.h" /* Recorder FM/V2 hardware button hookup ===================================== F1, F2, F3, UP: connected to AN4 through a resistor network DOWN, PLAY, LEFT, RIGHT: likewise connected to AN5 The voltage on AN4/ AN5 depends on which keys (or key combo) is pressed FM/V2 has PLAY and RIGHT switched compared to plain recorder ON: AN3, low active OFF: AN2, high active */ void button_init_device(void) { /* Set PB4 and PB8 as input pins */ PBCR1 &= 0xfffc; /* PB8MD = 00 */ PBCR2 &= 0xfcff; /* PB4MD = 00 */ PBIOR &= ~0x0110; /* Inputs */ } int button_read_device(void) { int btn = BUTTON_NONE; int data; /* check F1..F3 and UP */ data = adc_read(ADC_BUTTON_ROW1); if (data >= 150) { if (data >= 545) if (data >= 700) btn = BUTTON_F3; else btn = BUTTON_UP; else if (data >= 385) btn = BUTTON_F2; else btn = BUTTON_F1; } /* Some units have mushy keypads, so pressing UP also activates the Left/Right buttons. Let's combat that by skipping the AN5 checks when UP is pressed. */ if(!(btn & BUTTON_UP)) { /* check DOWN, PLAY, LEFT, RIGHT */ data = adc_read(ADC_BUTTON_ROW2); if (data >= 150) { if (data >= 545) if (data >= 700) btn |= BUTTON_DOWN; else btn |= BUTTON_RIGHT; else if (data >= 385) btn |= BUTTON_LEFT; else btn |= BUTTON_PLAY; } } if ( adc_read(ADC_BUTTON_ON) < 512 ) btn |= BUTTON_ON; if ( adc_read(ADC_BUTTON_OFF) > 512 ) btn |= BUTTON_OFF; return btn; }