/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include #include /* memset() */ #include #include "system-sdl.h" #include "thread-sdl.h" #include "../kernel-internal.h" #include "core_alloc.h" /* Define this as 1 to show informational messages that are not errors. */ #define THREAD_SDL_DEBUGF_ENABLED 1 #if THREAD_SDL_DEBUGF_ENABLED #define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__) static char __name[sizeof (((struct thread_debug_info *)0)->name)]; #define THREAD_SDL_GET_NAME(thread) \ ({ format_thread_name(__name, sizeof (__name), thread); __name; }) #else #define THREAD_SDL_DEBUGF(...) #define THREAD_SDL_GET_NAME(thread) #endif #define THREAD_PANICF(str...) \ ({ fprintf(stderr, str); exit(-1); }) /* Jump buffers for graceful exit - kernel threads don't stay neatly * in their start routines responding to messages so this is the only * way to get them back in there so they may exit */ static jmp_buf thread_jmpbufs[MAXTHREADS]; /* this mutex locks out other Rockbox threads while one runs, * that enables us to simulate a cooperative environment even if * the host is preemptive */ static SDL_mutex *m; #define THREADS_RUN 0 #define THREADS_EXIT 1 #define THREADS_EXIT_COMMAND_DONE 2 static volatile int threads_status = THREADS_RUN; extern long start_tick; void sim_thread_shutdown(void) { int i; /* This *has* to be a push operation from a thread not in the pool so that they may be dislodged from their blocking calls. */ /* Tell all threads jump back to their start routines, unlock and exit gracefully - we'll check each one in turn for it's status. Threads _could_ terminate via thread_exit or multiple threads could exit on each unlock but that is safe. */ /* Do this before trying to acquire lock */ threads_status = THREADS_EXIT; /* Take control */ SDL_LockMutex(m); /* Signal all threads on delay or block */ for (i = 0; i < MAXTHREADS; i++) { struct thread_entry *thread = __thread_slot_entry(i); if (thread->context.s == NULL) continue; SDL_SemPost(thread->context.s); } /* Wait for all threads to finish and cleanup old ones. */ for (i = 0; i < MAXTHREADS; i++) { struct thread_entry *thread = __thread_slot_entry(i); SDL_Thread *t = thread->context.t; if (t != NULL) { SDL_UnlockMutex(m); /* Wait for it to finish */ SDL_WaitThread(t, NULL); /* Relock for next thread signal */ SDL_LockMutex(m); /* Already waited and exiting thread would have waited .told, * replacing it with t. */ thread->context.told = NULL; } else { /* Wait on any previous thread in this location-- could be one not * quite finished exiting but has just unlocked the mutex. If it's * NULL, the call returns immediately. * * See thread_exit below for more information. */ SDL_WaitThread(thread->context.told, NULL); } } SDL_UnlockMutex(m); /* Signal completion of operation */ threads_status = THREADS_EXIT_COMMAND_DONE; } void sim_thread_exception_wait(void) { while (1) { SDL_Delay(HZ/10); if (threads_status != THREADS_RUN) thread_exit(); } } /* A way to yield and leave the threading system for extended periods */ void sim_thread_lock(void *me) { SDL_LockMutex(m); __running_self_entry() = (struct thread_entry *)me; if (threads_status != THREADS_RUN) thread_exit(); } void * sim_thread_unlock(void) { struct thread_entry *current = __running_self_entry(); SDL_UnlockMutex(m); return current; } void switch_thread(void) { struct thread_entry *current = __running_self_entry(); enable_irq(); switch (current->state) { case STATE_RUNNING: { SDL_UnlockMutex(m); /* Any other thread waiting already will get it first */ SDL_LockMutex(m); break; } /* STATE_RUNNING: */ case STATE_BLOCKED: { int oldlevel; SDL_UnlockMutex(m); SDL_SemWait(current->context.s); SDL_LockMutex(m); oldlevel = disable_irq_save(); current->state = STATE_RUNNING; restore_irq(oldlevel); break; } /* STATE_BLOCKED: */ case STATE_BLOCKED_W_TMO: { int result, oldlevel; SDL_UnlockMutex(m); result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick); SDL_LockMutex(m); oldlevel = disable_irq_save(); current->state = STATE_RUNNING; if (result == SDL_MUTEX_TIMEDOUT) { /* Other signals from an explicit wake could have been made before * arriving here if we timed out waiting for the semaphore. Make * sure the count is reset. */ while (SDL_SemValue(current->context.s) > 0) SDL_SemTryWait(current->context.s); } restore_irq(oldlevel); break; } /* STATE_BLOCKED_W_TMO: */ case STATE_SLEEPING: { SDL_UnlockMutex(m); SDL_SemWaitTimeout(current->context.s, current->tmo_tick); SDL_LockMutex(m); current->state = STATE_RUNNING; break; } /* STATE_SLEEPING: */ } #ifdef DEBUG core_check_valid(); #endif __running_self_entry() = current; if (threads_status != THREADS_RUN) thread_exit(); } void sleep_thread(int ticks) { struct thread_entry *current = __running_self_entry(); int rem; current->state = STATE_SLEEPING; rem = (SDL_GetTicks() - start_tick) % (1000/HZ); if (rem < 0) rem = 0; current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem; } void block_thread_(struct thread_entry *current, int ticks) { if (ticks < 0) current->state = STATE_BLOCKED; else { current->state = STATE_BLOCKED_W_TMO; current->tmo_tick = (1000/HZ)*ticks; } wait_queue_register(current); } unsigned int wakeup_thread_(struct thread_entry *thread) { switch (thread->state) { case STATE_BLOCKED: case STATE_BLOCKED_W_TMO: wait_queue_remove(thread); thread->state = STATE_RUNNING; SDL_SemPost(thread->context.s); return THREAD_OK; } return THREAD_NONE; } void thread_thaw(unsigned int thread_id) { struct thread_entry *thread = __thread_id_entry(thread_id); if (thread->id == thread_id && thread->state == STATE_FROZEN) { thread->state = STATE_RUNNING; SDL_SemPost(thread->context.s); } } int runthread(void *data) { /* Cannot access thread variables before locking the mutex as the data structures may not be filled-in yet. */ SDL_LockMutex(m); struct thread_entry *current = (struct thread_entry *)data; __running_self_entry() = current; jmp_buf *current_jmpbuf = &thread_jmpbufs[THREAD_ID_SLOT(current->id)]; /* Setup jump for exit */ if (setjmp(*current_jmpbuf) == 0) { /* Run the thread routine */ if (current->state == STATE_FROZEN) { SDL_UnlockMutex(m); SDL_SemWait(current->context.s); SDL_LockMutex(m); __running_self_entry() = current; } if (threads_status == THREADS_RUN) { current->context.start(); THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n", THREAD_ID_SLOT(current->id), THREAD_SDL_GET_NAME(current)); /* Thread routine returned - suicide */ } thread_exit(); } else { /* Unlock and exit */ SDL_UnlockMutex(m); } return 0; } unsigned int create_thread(void (*function)(void), void* stack, size_t stack_size, unsigned flags, const char *name) { THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : ""); struct thread_entry *thread = thread_alloc(); if (thread == NULL) { DEBUGF("Failed to find thread slot\n"); return 0; } SDL_sem *s = SDL_CreateSemaphore(0); if (s == NULL) { DEBUGF("Failed to create semaphore\n"); return 0; } SDL_Thread *t = SDL_CreateThread(runthread, thread); if (t == NULL) { DEBUGF("Failed to create SDL thread\n"); SDL_DestroySemaphore(s); return 0; } thread->name = name; thread->state = (flags & CREATE_THREAD_FROZEN) ? STATE_FROZEN : STATE_RUNNING; thread->context.start = function; thread->context.t = t; thread->context.s = s; THREAD_SDL_DEBUGF("New Thread: %lu (%s)\n", (unsigned long)thread->id, THREAD_SDL_GET_NAME(thread)); return thread->id; (void)stack; (void)stack_size; } void thread_exit(void) { struct thread_entry *current = __running_self_entry(); int oldlevel = disable_irq_save(); SDL_Thread *t = current->context.t; SDL_sem *s = current->context.s; /* Wait the last thread here and keep this one or SDL will leak it since * it doesn't free its own library allocations unless a wait is performed. * Such behavior guards against the memory being invalid by the time * SDL_WaitThread is reached and also against two different threads having * the same pointer. It also makes SDL_WaitThread a non-concurrent function. * * However, see more below about SDL_KillThread. */ SDL_WaitThread(current->context.told, NULL); current->context.t = NULL; current->context.s = NULL; current->context.told = t; unsigned int id = current->id; new_thread_id(current); current->state = STATE_KILLED; wait_queue_wake(¤t->queue); SDL_DestroySemaphore(s); /* Do a graceful exit - perform the longjmp back into the thread function to return */ restore_irq(oldlevel); thread_free(current); longjmp(thread_jmpbufs[THREAD_ID_SLOT(id)], 1); /* This should never and must never be reached - if it is, the * state is corrupted */ THREAD_PANICF("thread_exit->K:*R (ID: %d)", id); while (1); } void thread_wait(unsigned int thread_id) { struct thread_entry *current = __running_self_entry(); struct thread_entry *thread = __thread_id_entry(thread_id); if (thread->id == thread_id && thread->state != STATE_KILLED) { block_thread(current, TIMEOUT_BLOCK, &thread->queue); switch_thread(); } } /* Initialize SDL threading */ void init_threads(void) { m = SDL_CreateMutex(); if (SDL_LockMutex(m) == -1) { fprintf(stderr, "Couldn't lock mutex\n"); return; } thread_alloc_init(); struct thread_entry *thread = thread_alloc(); if (thread == NULL) { fprintf(stderr, "Main thread alloc failed\n"); return; } /* Slot 0 is reserved for the main thread - initialize it here and then create the SDL thread - it is possible to have a quick, early shutdown try to access the structure. */ thread->name = __main_thread_name; thread->state = STATE_RUNNING; thread->context.s = SDL_CreateSemaphore(0); thread->context.t = NULL; /* NULL for the implicit main thread */ __running_self_entry() = thread; if (thread->context.s == NULL) { fprintf(stderr, "Failed to create main semaphore\n"); return; } /* Tell all threads jump back to their start routines, unlock and exit gracefully - we'll check each one in turn for it's status. Threads _could_ terminate via thread_exit or multiple threads could exit on each unlock but that is safe. */ /* Setup jump for exit */ if (setjmp(thread_jmpbufs[THREAD_ID_SLOT(thread->id)]) == 0) { THREAD_SDL_DEBUGF("Main Thread: %lu (%s)\n", (unsigned long)thread->id, THREAD_SDL_GET_NAME(thread)); return; } SDL_UnlockMutex(m); /* Set to 'COMMAND_DONE' when other rockbox threads have exited. */ while (threads_status < THREADS_EXIT_COMMAND_DONE) SDL_Delay(10); SDL_DestroyMutex(m); /* We're the main thead - perform exit - doesn't return. */ sim_do_exit(); }