/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include /* EXIT_SUCCESS */ #include "sim-ui-defines.h" #include "lcd-charcells.h" #include "lcd-remote.h" #include "config.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "misc.h" #include "button-sdl.h" #include "backlight.h" #include "sim_tasks.h" #include "buttonmap.h" #include "debug.h" #ifdef HAVE_TOUCHSCREEN #include "touchscreen.h" static int mouse_coords = 0; #endif /* how long until repeat kicks in */ #define REPEAT_START 6 /* the speed repeat starts at */ #define REPEAT_INTERVAL_START 4 /* speed repeat finishes at */ #define REPEAT_INTERVAL_FINISH 2 #ifdef HAVE_TOUCHSCREEN #define USB_KEY SDLK_c /* SDLK_u is taken by BUTTON_MIDLEFT */ #else #define USB_KEY SDLK_u #endif #if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES) int _remote_type=REMOTETYPE_H100_LCD; int remote_type(void) { return _remote_type; } #endif struct event_queue button_queue; static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ #ifdef HAS_BUTTON_HOLD bool hold_button_state = false; bool button_hold(void) { return hold_button_state; } #endif #ifdef HAS_REMOTE_BUTTON_HOLD bool remote_hold_button_state = false; bool remote_button_hold(void) { return remote_hold_button_state; } #endif static void button_event(int key, bool pressed); extern bool debug_wps; extern bool mapping; #ifdef HAVE_TOUCHSCREEN static void touchscreen_event(int x, int y) { if(background) { x -= UI_LCD_POSX; y -= UI_LCD_POSY; } if(x >= 0 && y >= 0 && x < SIM_LCD_WIDTH && y < SIM_LCD_HEIGHT) { mouse_coords = (x << 16) | y; button_event(BUTTON_TOUCHSCREEN, true); if (debug_wps) printf("Mouse at: (%d, %d)\n", x, y); } } #endif bool gui_message_loop(void) { SDL_Event event; static int x,y,xybutton = 0; while (SDL_WaitEvent(&event)) { sim_enter_irq_handler(); switch(event.type) { case SDL_KEYDOWN: case SDL_KEYUP: button_event(event.key.keysym.sym, event.type == SDL_KEYDOWN); break; #ifdef HAVE_TOUCHSCREEN case SDL_MOUSEMOTION: if (event.motion.state & SDL_BUTTON(1)) touchscreen_event(event.motion.x, event.motion.y); break; #endif case SDL_MOUSEBUTTONDOWN: switch ( event.button.button ) { #ifdef HAVE_SCROLLWHEEL case SDL_BUTTON_WHEELUP: button_event( SDLK_UP, true ); break; case SDL_BUTTON_WHEELDOWN: button_event( SDLK_DOWN, true ); break; #endif case SDL_BUTTON_LEFT: case SDL_BUTTON_MIDDLE: if ( mapping && background ) { x = event.button.x; y = event.button.y; } #ifdef SIMULATOR if ( background ) { xybutton = xy2button( event.button.x, event.button.y ); if( xybutton ) { button_event( xybutton, true ); break; } } #endif #ifdef HAVE_TOUCHSCREEN touchscreen_event(event.button.x, event.button.y); #endif break; default: break; } if (debug_wps && event.button.button == 1) { if ( background ) #ifdef HAVE_REMOTE if ( event.button.y < UI_REMOTE_POSY ) /* Main Screen */ printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 ); else printf("Mouse at: (%d, %d)\n", event.button.x - UI_REMOTE_POSX -1 , event.button.y - UI_REMOTE_POSY - 1 ); #else printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 ); #endif else if ( event.button.y/display_zoom < LCD_HEIGHT ) /* Main Screen */ printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom ); #ifdef HAVE_REMOTE else printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom - LCD_HEIGHT ); #endif } break; case SDL_MOUSEBUTTONUP: switch ( event.button.button ) { /* The scrollwheel button up events are ignored as they are queued immediately */ case SDL_BUTTON_LEFT: case SDL_BUTTON_MIDDLE: if ( mapping && background ) { printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, #define SQUARE(x) ((x)*(x)) y, (int)sqrt( SQUARE(x-(int)event.button.x) + SQUARE(y-(int)event.button.y)) ); } if ( background && xybutton ) { button_event( xybutton, false ); xybutton = 0; } #ifdef HAVE_TOUCHSCREEN else button_event(BUTTON_TOUCHSCREEN, false); #endif break; default: break; } break; case SDL_QUIT: { sim_exit_irq_handler(); return false; } default: /*printf("Unhandled event\n"); */ break; } sim_exit_irq_handler(); } return true; } static void button_event(int key, bool pressed) { int new_btn = 0; static bool usb_connected = false; if (usb_connected && key != USB_KEY) return; switch (key) { case USB_KEY: if (!pressed) { usb_connected = !usb_connected; if (usb_connected) queue_post(&button_queue, SYS_USB_CONNECTED, 0); else queue_post(&button_queue, SYS_USB_DISCONNECTED, 0); } return; #ifdef HAS_BUTTON_HOLD case SDLK_h: if(pressed) { hold_button_state = !hold_button_state; DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF"); } return; #endif #ifdef HAS_REMOTE_BUTTON_HOLD case SDLK_j: if(pressed) { remote_hold_button_state = !remote_hold_button_state; DEBUGF("Remote hold button is %s\n", remote_hold_button_state?"ON":"OFF"); } return; #endif #if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES) case SDLK_t: if(pressed) switch(_remote_type) { case REMOTETYPE_UNPLUGGED: _remote_type=REMOTETYPE_H100_LCD; DEBUGF("Changed remote type to H100\n"); break; case REMOTETYPE_H100_LCD: _remote_type=REMOTETYPE_H300_LCD; DEBUGF("Changed remote type to H300\n"); break; case REMOTETYPE_H300_LCD: _remote_type=REMOTETYPE_H300_NONLCD; DEBUGF("Changed remote type to H300 NON-LCD\n"); break; case REMOTETYPE_H300_NONLCD: _remote_type=REMOTETYPE_UNPLUGGED; DEBUGF("Changed remote type to none\n"); break; } break; #endif case SDLK_KP0: case SDLK_F5: if(pressed) { sim_trigger_screendump(); return; } break; #ifdef HAVE_TOUCHSCREEN case SDLK_F4: if(pressed) { touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT); printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON"); } #endif default: #ifdef HAVE_TOUCHSCREEN new_btn = key_to_touch(key, mouse_coords); if (!new_btn) #endif new_btn = key_to_button(key); break; } /* Call to make up for scrollwheel target implementation. This is * not handled in the main button.c driver, but on the target * implementation (look at button-e200.c for example if you are trying to * figure out why using button_get_data needed a hack before). */ #if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK) if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) && pressed) { /* Clear these buttons from the data - adding them to the queue is * handled in the scrollwheel drivers for the targets. They do not * store the scroll forward/back buttons in their button data for * the button_read call. */ #ifdef HAVE_BACKLIGHT backlight_on(); #endif #ifdef HAVE_BUTTON_LIGHT buttonlight_on(); #endif queue_post(&button_queue, new_btn, 1<<24); new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK); } #endif if (pressed) btn |= new_btn; else btn &= ~new_btn; } #if defined(HAVE_BUTTON_DATA) && defined(HAVE_TOUCHSCREEN) int button_read_device(int* data) { *data = mouse_coords; #else int button_read_device(void) { #endif #ifdef HAS_BUTTON_HOLD int hold_button = button_hold(); #ifdef HAVE_BACKLIGHT /* light handling */ static int hold_button_old = false; if (hold_button != hold_button_old) { hold_button_old = hold_button; backlight_hold_changed(hold_button); } #endif if (hold_button) return BUTTON_NONE; else #endif return btn; } void button_init_device(void) { SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); }