/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by wavey@wavey.org * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include #include "playlist.h" #include "debug.h" #include /* * load playlist info from disk */ int reload_playlist_info( playlist_info_t *playlist ) { DEBUGF( "reload_playlist_info()\n" ); /* this is a TEMP stub version */ /* return a dummy playlist entry */ strncpy( playlist->filename, "test.m3u", sizeof(playlist->filename) ); playlist->indices_count = 4; playlist->indices = (void *)malloc( playlist->indices_count * sizeof( int ) ); playlist->indices[0] = 3; playlist->indices[1] = 2; playlist->indices[2] = 1; playlist->indices[3] = 9; playlist->index = 3; return 1; } /* * read the contents of an m3u file from disk and store * the indices of each listed track in an array */ void load_playlist( playlist_info_t *playlist, const char *filename ) { DEBUGF( "load_playlist( %s )\n", filename ); /* store playlist filename */ strncpy( playlist->filename, filename, sizeof(playlist->filename) ); /* add track indices to playlist data structure */ add_indices_to_playlist( playlist ); } /* * remove any filename and indices associated with the playlist */ void empty_playlist( playlist_info_t *playlist ) { DEBUGF( "empty_playlist()\n" ); playlist->filename[0] = '\0'; playlist->indices_count = 0; free( (void *)(playlist->indices) ); playlist->indices = NULL; playlist->index = 0; } /* * calculate track offsets within a playlist file */ void add_indices_to_playlist( playlist_info_t *playlist ) { char *p; int i = 0; unsigned char byte; unsigned char lastbyte='\n'; int nread; int fd; fd = open(playlist->filename, O_RDONLY); if(-1 == fd) return; /* failure */ /*DEBUGF( "add_indices_to_playlist()\n" ); */ p = &byte; /* loop thru buffer, store index whenever we get a new line */ while((nread = read(fd, &byte, 1)) == 1) { /* move thru (any) newlines */ if(( byte != '\n' ) && ( byte != '\r' ) && ((lastbyte == '\n') || (lastbyte == '\r'))) /* we're now at the start of a new track filename. store index */ extend_indices( playlist, i ); lastbyte = byte; i++; } close(fd); } /* * extend the array of ints */ void extend_indices( playlist_info_t *playlist, int new_index ) { /*DEBUGF( "extend_indices(%d)\n", new_index ); */ /* increase array size count */ playlist->indices_count++; /* increase size of array to new count size */ playlist->indices = (int *)realloc( playlist->indices, (playlist->indices_count) * sizeof( int ) ); /* add new element to end of array */ playlist->indices[ playlist->indices_count - 1 ] = new_index; } track_t next_playlist_track( playlist_info_t *playlist ) { track_t track; strncpy( track.filename, "boogie", sizeof(track.filename) ); return track; } /* * randomly rearrange the array of indices for the playlist */ void randomise_playlist( playlist_info_t *playlist, unsigned int seed ) { int count = 0; int candidate; int store; DEBUGF( "randomise_playlist()\n" ); /* seed with the given seed */ srand( seed ); /* randomise entire indices list */ while( count < playlist->indices_count ) { /* the rand is from 0 to RAND_MAX, so adjust to our value range */ candidate = rand() % ( playlist->indices_count ); /* now swap the values at the 'count' and 'candidate' positions */ store = playlist->indices[candidate]; playlist->indices[candidate] = playlist->indices[count]; playlist->indices[count] = store; /* move along */ count++; } } /* * dump the details of a track to stdout */ void display_playlist_track( track_t *track ) { DEBUGF( "track: %s\n", track->filename ); } /* * dump the current playlist info */ void display_current_playlist( playlist_info_t *playlist ) { char indices[2048]; indices[0]='\0'; /*DEBUGF( "\ndisplay_current_playlist()\n" ); */ if( playlist->indices_count != 0 ) { get_indices_as_string( indices, playlist ); } DEBUGF( "\nfilename:\t%s\ntotal:\t\t%d\nindices:\t%s\ncurrent index:\t%d\n\n", playlist->filename, playlist->indices_count, indices, playlist->index ); } /* * produce a string of the playlist indices */ void get_indices_as_string( char *string, playlist_info_t *playlist ) { char tmp[8]; int count = 0; int *p = playlist->indices; /*DEBUGF( "get_indices_as_string()\n" ); */ while( count < playlist->indices_count ) { if( strlen( string ) == 0 ) { /* first iteration - no comma */ snprintf( tmp, sizeof(tmp), "%d", p[count] ); } else { /* normal iteration - insert comma */ snprintf( tmp, sizeof(tmp), ",%d", p[count] ); } strcat( string, tmp ); count++; } } /* Session Start (devlin.openprojects.net:alan): Thu Apr 25 15:13:27 2002 for shuffle mode, it's really easy to use the array as a random stack just peek one randomly and exchange it with the last element in the stack when stack is void, just grow the stack with its initial size : elements are still there but in a random order note : a stack is void when all songs were played it is an O(1) algo i don't see how you can do it with a list */ /* ----------------------------------------------------------------- * local variables: * eval: (load-file "rockbox-mode.el") * end: */