/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Björn Stenberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "kernel.h" #include "thread.h" #include "sh7034.h" #include "system.h" #include "panic.h" long current_tick = 0; static void tick_start(unsigned int interval_in_ms); /**************************************************************************** * Standard kernel stuff ****************************************************************************/ void kernel_init(void) { tick_start(1000/HZ); } void sleep(int ticks) { /* Always sleep at least 1 tick */ int timeout = current_tick + ticks + 1; while (TIME_BEFORE( current_tick, timeout )) { yield(); } } void yield(void) { switch_thread(); } /**************************************************************************** * Interrupt level setting ****************************************************************************/ int set_irq_level(int level) { int i; /* Read the old level and set the new one */ asm volatile ("stc sr, %0" : "=r" (i)); asm volatile ("ldc %0, sr" : : "r" (level << 4)); return (i >> 4) & 0x0f; } /**************************************************************************** * Queue handling stuff ****************************************************************************/ void queue_init(struct event_queue *q) { q->read = 0; q->write = 0; } void queue_wait(struct event_queue *q, struct event *ev) { while(q->read == q->write) { switch_thread(); } *ev = q->events[(q->read++) & QUEUE_LENGTH_MASK]; } void queue_post(struct event_queue *q, int id, void *data) { int wr; int oldlevel; oldlevel = set_irq_level(15); wr = (q->write++) & QUEUE_LENGTH_MASK; q->events[wr].id = id; q->events[wr].data = data; set_irq_level(oldlevel); } bool queue_empty(struct event_queue* q) { return ( q->read == q->write ); } /**************************************************************************** * Timer tick ****************************************************************************/ #define NUM_TICK_TASKS 4 void (*tick_funcs[NUM_TICK_TASKS])(void) = {NULL, NULL, NULL, NULL}; static void tick_start(unsigned int interval_in_ms) { unsigned int count; count = FREQ / 1000 / 8 * interval_in_ms; if(count > 0xffff) { panicf("Error! The tick interval is too long (%d ms)\n", interval_in_ms); return; } /* We are using timer 0 */ TSTR &= ~0x01; /* Stop the timer */ TSNC &= ~0x01; /* No synchronization */ TMDR &= ~0x01; /* Operate normally */ TCNT0 = 0; /* Start counting at 0 */ GRA0 = count; TCR0 = 0x23; /* Clear at GRA match, sysclock/8 */ /* Enable interrupt on level 1 */ IPRC = (IPRC & ~0x00f0) | 0x0010; TSR0 &= ~0x01; TIER0 = 0xf9; /* Enable GRA match interrupt */ TSTR |= 0x01; /* Start timer 1 */ } #pragma interrupt void IMIA0(void) { int i; /* Run through the list of tick tasks */ for(i = 0;i < NUM_TICK_TASKS;i++) { if(tick_funcs[i]) { tick_funcs[i](); } } current_tick++; TSR0 &= ~0x01; } int tick_add_task(void (*f)(void)) { int i; int oldlevel = set_irq_level(15); /* Add a task if there is room */ for(i = 0;i < NUM_TICK_TASKS;i++) { if(tick_funcs[i] == NULL) { tick_funcs[i] = f; set_irq_level(oldlevel); return 0; } } set_irq_level(oldlevel); return -1; } int tick_remove_task(void (*f)(void)) { int i; int oldlevel = set_irq_level(15); /* Remove a task if it is there */ for(i = 0;i < NUM_TICK_TASKS;i++) { if(tick_funcs[i] == f) { tick_funcs[i] = NULL; set_irq_level(oldlevel); return 0; } } set_irq_level(oldlevel); return -1; } /**************************************************************************** * Simple mutex functions ****************************************************************************/ void mutex_init(struct mutex *m) { m->count = 0; } void mutex_lock(struct mutex *m) { /* Wait until the lock is open... */ while(m->count) yield(); /* ...and lock it */ m->count++; } void mutex_unlock(struct mutex *m) { m->count--; }