/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Björn Stenberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include #include #include "lcd.h" #include "menu.h" #include "sound_menu.h" #include "mpeg.h" #include "button.h" #include "kernel.h" #include "sprintf.h" typedef void (*settingfunc)(int); enum { Volume, Bass, Treble, numsettings }; static void soundsetting(int setting) { static int savedsettings[numsettings] = { 50, 50, 50 }; static const char* names[] = { "Volume", "Bass", "Treble" }; static settingfunc funcs[] = { mpeg_volume, mpeg_bass, mpeg_treble }; int value = savedsettings[setting]; char buf[32]; bool done = false; lcd_clear_display(); snprintf(buf,sizeof buf,"[%s]",names[setting]); lcd_puts(0,0,buf); while ( !done ) { snprintf(buf,sizeof buf,"%d %% ",value); lcd_puts(0,1,buf); lcd_update(); switch ( button_get(true) ) { #ifdef HAVE_RECORDER_KEYPAD case BUTTON_UP: #else case BUTTON_RIGHT: #endif value += 10; if ( value >= 100 ) value = 100; (funcs[setting])(value); break; #ifdef HAVE_RECORDER_KEYPAD case BUTTON_DOWN: #else case BUTTON_LEFT: #endif value -= 10; if ( value <= 0 ) value = 0; (funcs[setting])(value); break; #ifdef HAVE_RECORDER_KEYPAD case BUTTON_LEFT: #else case BUTTON_STOP: case BUTTON_MENU: #endif savedsettings[setting] = value; done = true; break; } } } static void volume(void) { soundsetting(Volume); } static void bass(void) { soundsetting(Bass); }; static void treble(void) { soundsetting(Treble); } void sound_menu(void) { int m; struct menu_items items[] = { { Volume, "Volume", volume }, { Bass, "Bass", bass }, { Treble, "Treble", treble } }; m=menu_init( items, sizeof items / sizeof(struct menu_items) ); menu_run(m); menu_exit(m); }