/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "backlight.h" #include #include #include #include #include #include #include "screen_access.h" #include "textarea.h" struct screen screens[NB_SCREENS] = { { .screen_type=SCREEN_MAIN, .width=LCD_WIDTH, .height=LCD_HEIGHT, .depth=LCD_DEPTH, #if defined(HAVE_LCD_COLOR) .is_color=true, #else .is_color=false, #endif #ifdef HAVE_LCD_BITMAP .pixel_format=LCD_PIXELFORMAT, #endif #if (CONFIG_LED == LED_VIRTUAL) .has_disk_led=false, #elif defined(HAVE_REMOTE_LCD) .has_disk_led=true, #endif .setmargins=&lcd_setmargins, .getymargin=&lcd_getymargin, .getxmargin=&lcd_getxmargin, .getstringsize=&lcd_getstringsize, #ifdef HAVE_LCD_BITMAP .setfont=&lcd_setfont, .mono_bitmap=&lcd_mono_bitmap, .mono_bitmap_part=&lcd_mono_bitmap_part, .set_drawmode=&lcd_set_drawmode, .bitmap=(screen_bitmap_func*)&lcd_bitmap, .bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part, #if LCD_DEPTH <= 2 /* No transparency yet for grayscale and mono lcd */ .transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap, .transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part, #else .transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap_transparent, .transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_transparent_part, #endif #if LCD_DEPTH > 1 #if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1 .color_to_native=&lcd_color_to_native, #endif .get_background=&lcd_get_background, .get_foreground=&lcd_get_foreground, .set_background=&lcd_set_background, .set_foreground=&lcd_set_foreground, #ifdef HAVE_LCD_COLOR .set_selector_start=&lcd_set_selector_start, .set_selector_end=&lcd_set_selector_end, .set_selector_text=&lcd_set_selector_text, #endif #endif /* LCD_DEPTH > 1 */ .update_rect=&lcd_update_rect, .fillrect=&lcd_fillrect, .drawrect=&lcd_drawrect, .drawpixel=&lcd_drawpixel, .drawline=&lcd_drawline, .vline=&lcd_vline, .hline=&lcd_hline, .scroll_step=&lcd_scroll_step, .invertscroll=&lcd_invertscroll, .puts_style_offset=&lcd_puts_style_offset, .puts_scroll_style=&lcd_puts_scroll_style, .puts_scroll_style_offset=&lcd_puts_scroll_style_offset, #endif /* HAVE_LCD_BITMAP */ #ifdef HAVE_LCD_CHARCELLS .double_height=&lcd_double_height, .putc=&lcd_putc, .get_locked_pattern=&lcd_get_locked_pattern, .define_pattern=&lcd_define_pattern, .unlock_pattern=&lcd_unlock_pattern, .icon=&lcd_icon, #endif /* HAVE_LCD_CHARCELLS */ .putsxy=&lcd_putsxy, .puts=&lcd_puts, .puts_offset=&lcd_puts_offset, .puts_scroll=&lcd_puts_scroll, .puts_scroll_offset=&lcd_puts_scroll_offset, .scroll_speed=&lcd_scroll_speed, .scroll_delay=&lcd_scroll_delay, .stop_scroll=&lcd_stop_scroll, .clear_display=&lcd_clear_display, .update=&lcd_update, .backlight_on=&backlight_on, .backlight_off=&backlight_off, .is_backlight_on=&is_backlight_on, .backlight_set_timeout=&backlight_set_timeout #ifdef HAS_BUTTONBAR ,.has_buttonbar=false #endif } #ifdef HAVE_REMOTE_LCD ,{ .screen_type=SCREEN_REMOTE, .width=LCD_REMOTE_WIDTH, .height=LCD_REMOTE_HEIGHT, .depth=LCD_REMOTE_DEPTH, .is_color=false,/* No color remotes yet */ .pixel_format=LCD_REMOTE_PIXELFORMAT, .has_disk_led=false, .setmargins=&lcd_remote_setmargins, .getymargin=&lcd_remote_getymargin, .getxmargin=&lcd_remote_getxmargin, .getstringsize=&lcd_remote_getstringsize, #if 1 /* all remote LCDs are bitmapped so far */ .setfont=&lcd_remote_setfont, .mono_bitmap=&lcd_remote_mono_bitmap, .mono_bitmap_part=&lcd_remote_mono_bitmap_part, .bitmap=(screen_bitmap_func*)&lcd_remote_bitmap, .bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part, .set_drawmode=&lcd_remote_set_drawmode, #if LCD_REMOTE_DEPTH <= 2 /* No transparency yet for grayscale and mono lcd */ .transparent_bitmap=(screen_bitmap_func*)&lcd_remote_bitmap, .transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part, /* No colour remotes yet */ #endif #if LCD_REMOTE_DEPTH > 1 #if defined(HAVE_LCD_COLOR) .color_to_native=&lcd_remote_color_to_native, #endif .get_background=&lcd_remote_get_background, .get_foreground=&lcd_remote_get_foreground, .set_background=&lcd_remote_set_background, .set_foreground=&lcd_remote_set_foreground, #endif /* LCD_REMOTE_DEPTH > 1 */ .update_rect=&lcd_remote_update_rect, .fillrect=&lcd_remote_fillrect, .drawrect=&lcd_remote_drawrect, .drawpixel=&lcd_remote_drawpixel, .drawline=&lcd_remote_drawline, .vline=&lcd_remote_vline, .hline=&lcd_remote_hline, .scroll_step=&lcd_remote_scroll_step, .invertscroll=&lcd_remote_invertscroll, .puts_style_offset=&lcd_remote_puts_style_offset, .puts_scroll_style=&lcd_remote_puts_scroll_style, .puts_scroll_style_offset=&lcd_remote_puts_scroll_style_offset, #endif /* 1 */ #if 0 /* no charcell remote LCDs so far */ .double_height=&lcd_remote_double_height, .putc=&lcd_remote_putc, .get_locked_pattern=&lcd_remote_get_locked_pattern, .define_pattern=&lcd_remote_define_pattern, .icon=&lcd_remote_icon, #endif /* 0 */ .putsxy=&lcd_remote_putsxy, .puts=&lcd_remote_puts, .puts_offset=&lcd_remote_puts_offset, .puts_scroll=&lcd_remote_puts_scroll, .puts_scroll_offset=&lcd_remote_puts_scroll_offset, .scroll_speed=&lcd_remote_scroll_speed, .scroll_delay=&lcd_remote_scroll_delay, .stop_scroll=&lcd_remote_stop_scroll, .clear_display=&lcd_remote_clear_display, .update=&lcd_remote_update, .backlight_on=&remote_backlight_on, .backlight_off=&remote_backlight_off, .is_backlight_on=&is_remote_backlight_on, .backlight_set_timeout=&remote_backlight_set_timeout } #endif /* HAVE_REMOTE_LCD */ }; #ifdef HAVE_LCD_BITMAP void screen_clear_area(struct screen * display, int xstart, int ystart, int width, int height) { display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); display->fillrect(xstart, ystart, width, height); display->set_drawmode(DRMODE_SOLID); } #endif void screen_access_init(void) { int i; FOR_NB_SCREENS(i) { #ifdef HAVE_LCD_BITMAP ((struct screen*)&screens[i])->setfont(FONT_UI); #endif gui_textarea_update_nblines(&screens[i]); } }