/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org) * * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se) * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "options.h" #ifdef USE_GAMES #include #include "lcd.h" #include "button.h" #include "kernel.h" #include #include "menu.h" #ifdef SIMULATOR #include #endif #include "sprintf.h" #include "lang.h" #define TETRIS_TITLE "Tetris!" #define TETRIS_TITLE_FONT 1 #define TETRIS_TITLE_XLOC 43 #define TETRIS_TITLE_YLOC 15 static const int start_x = 5; static const int start_y = 5; static const int max_x = 4 * 17; static const int max_y = 3 * 10; static const short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200}; static const int blocks = 7; static const int block_frames[7] = {1,2,2,2,4,4,4}; static int current_x, current_y, current_f, current_b; static int level, score; static int next_b, next_f; static short lines; static char virtual[LCD_WIDTH * LCD_HEIGHT]; /* block_data is built up the following way first array index specifies the block number second array index specifies the rotation of the block third array index specifies: 0: x-coordinates of pixels 1: y-coordinates of pixels fourth array index specifies the coordinate of a pixel each block consists of four pixels whose relative coordinates are given with block_data */ static const char block_data[7][4][2][4] = { { {{0,1,0,1},{0,0,1,1}} }, { {{0,1,1,2},{1,1,0,0}}, {{0,0,1,1},{0,1,1,2}} }, { {{0,1,1,2},{0,0,1,1}}, {{1,1,0,0},{0,1,1,2}} }, { {{1,1,1,1},{0,1,2,3}}, {{0,1,2,3},{2,2,2,2}} }, { {{1,1,1,2},{2,1,0,0}}, {{0,1,2,2},{1,1,1,2}}, {{0,1,1,1},{2,2,1,0}}, {{0,0,1,2},{0,1,1,1}} }, { {{0,1,1,1},{0,0,1,2}}, {{0,1,2,2},{1,1,1,0}}, {{1,1,1,2},{0,1,2,2}}, {{0,0,1,2},{2,1,1,1}} }, { {{1,0,1,2},{0,1,1,1}}, {{2,1,1,1},{1,0,1,2}}, {{1,0,1,2},{2,1,1,1}}, {{0,1,1,1},{1,0,1,2}} } }; int t_rand(int range) { return current_tick % range; } void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y) { lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y); lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y); lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y); lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y); lcd_drawline(fstart_x - 1, fstart_y + 1, fstart_x - 1, fstop_y + 1); lcd_drawline(fstart_x - 1, fstop_y + 1, fstop_x - 1, fstop_y + 1); } void draw_block(int x, int y, int block, int frame, bool clear) { int i, a, b; for(i=0;i < 4;i++) { if (clear) { for (a = 0; a < 3; a++) for (b = 0; b < 4; b++) lcd_clearpixel(start_x + x + block_data[block][frame][1][i] * 4 - b, start_y + y + block_data[block][frame][0][i] * 3 + a); } else { for (a = 0; a < 3; a++) for (b = 0; b < 4; b++) lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 - b, start_y+y+block_data[block][frame][0][i] * 3 + a); } } } void to_virtual(void) { int i,a,b; for(i = 0; i < 4; i++) for (a = 0; a < 3; a++) for (b = 0; b < 4; b++) *(virtual + (current_y + block_data[current_b][current_f][0][i] * 3 + a) * max_x + current_x + block_data[current_b][current_f][1][i] * 4 - b) = current_b + 1; } bool block_touch (int x, int y) { int a,b; for (a = 0; a < 4; a++) for (b = 0; b < 3; b++) if (*(virtual + (y + b) * max_x + (x - a)) != 0) return true; return false; } bool gameover(void) { int i; int frame, block, y, x; x = current_x; y = current_y; block = current_b; frame = current_f; for(i = 0; i < 4; i++){ /* Do we have blocks touching? */ if(block_touch(x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 3)) { /* Are we at the top of the frame? */ if(x + block_data[block][frame][1][i] * 4 >= max_x - 16) { /* Game over ;) */ return true; } } } return false; } bool valid_position(int x, int y, int block, int frame) { int i; for(i=0;i < 4;i++) if ((y + block_data[block][frame][0][i] * 3 > max_y - 3) || (x + block_data[block][frame][1][i] * 4 > max_x - 4) || (y + block_data[block][frame][0][i] * 3 < 0) || (x + block_data[block][frame][1][i] * 4 < 4) || block_touch (x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 3)) return false; return true; } void from_virtual(void) { int x,y; for(y = 0; y < max_y; y++) for(x = 1; x < max_x - 1; x++) if(*(virtual + (y * max_x) + x) != 0) lcd_drawpixel(start_x + x, start_y + y); else lcd_clearpixel(start_x + x, start_y + y); } void move_block(int x,int y,int f) { int last_frame = current_f; if(f != 0) { current_f += f; if(current_f > block_frames[current_b]-1) current_f = 0; if(current_f < 0) current_f = block_frames[current_b]-1; } if(valid_position(current_x + x, current_y + y, current_b, current_f)) { draw_block(current_x,current_y,current_b,last_frame,true); current_x += x; current_y += y; draw_block(current_x,current_y,current_b,current_f,false); lcd_update(); } else current_f = last_frame; } void new_block(void) { current_b = next_b; current_f = next_f; current_x = max_x - 16; current_y = (int)12; next_b = t_rand(blocks); next_f = t_rand(block_frames[next_b]); lcd_drawline (max_x + 7, start_y - 1, max_x + 29, start_y - 1); lcd_drawline (max_x + 29, start_y, max_x + 29, start_y + 14); lcd_drawline (max_x + 29, start_y + 14, max_x + 7, start_y + 14); lcd_drawline (max_x + 7, start_y + 14, max_x + 7, start_y - 1); lcd_drawline (max_x + 6, start_y + 15, max_x + 6, start_y); lcd_drawline (max_x + 6, start_y + 15, max_x + 28, start_y + 15); draw_block(max_x + 9, start_y - 4, current_b, current_f, true); draw_block(max_x + 9, start_y - 4, next_b, next_f, false); if(!valid_position(current_x, current_y, current_b, current_f)) { draw_block(current_x, current_y, current_b, current_f, false); lcd_update(); } else draw_block(current_x, current_y, current_b, current_f, false); } int check_lines(void) { int x,y,i,j; bool line; int lines = 0; for(x = 0; x < max_x; x++) { line = true; for(y = 0; y < max_y; y++) { if(*(virtual + y * max_x + x) == 0) { line = false; break; } } if(line) { lines++; // move rows down for(i = x; i < max_x - 1; i++) for (j = 0; j < max_y; j++) *(virtual + j * max_x + i) = *(virtual + j * max_x + (i + 1)); x--; // re-check this line } } return lines / 4; } void move_down(void) { int l; char s[25]; if(!valid_position(current_x - 4, current_y, current_b, current_f)) { to_virtual(); l = check_lines(); if(l) { lines += l; level = (int)lines/10; if(level > 9) level = 9; from_virtual(); score += l*l; } snprintf (s, sizeof(s), "%d Rows - Level %d", lines, level); lcd_putsxy (2, 42, s, 0); new_block(); move_block(0,0,0); } else move_block(-4,0,0); } void game_loop(void) { while(1) { int count = 0; while(count * 300 < level_speeds[level]) { switch(button_get_w_tmo(HZ/10)) { case BUTTON_OFF: return; case BUTTON_UP: case BUTTON_UP | BUTTON_REPEAT: move_block(0,-3,0); break; case BUTTON_DOWN: case BUTTON_DOWN | BUTTON_REPEAT: move_block(0,3,0); break; case BUTTON_RIGHT: case BUTTON_RIGHT | BUTTON_REPEAT: move_block(0,0,1); break; case BUTTON_LEFT: case BUTTON_LEFT | BUTTON_REPEAT: move_down(); break; } count++; } if(gameover()) { lcd_clearrect(0, 52, LCD_WIDTH, LCD_HEIGHT - 52); lcd_putsxy (2, 52, str(LANG_TETRIS_LOSE), 0); lcd_update(); sleep(HZ * 3); return; } move_down(); } } void init_tetris(void) { memset(&virtual, 0, sizeof(virtual)); current_x = 0; current_y = 0; current_f = 0; current_b = 0; level = 0; lines = 0; score = 0; next_b = 0; next_f = 0; } Menu tetris(void) { init_tetris(); draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y); lcd_putsxy (2, 42, str(LANG_TETRIS_LEVEL), 0); lcd_update(); next_b = t_rand(blocks); next_f = t_rand(block_frames[next_b]); new_block(); game_loop(); return MENU_OK; } #endif