/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2014 Franklin Wei, Benjamin Brown * Copyright (C) 2004 Gregory Montoir * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ***************************************************************************/ #include "sfxplayer.h" #include "mixer.h" #include "resource.h" #include "serializer.h" #include "sys.h" void player_create(struct SfxPlayer* sfx, struct Mixer *mix, struct Resource *res, struct System *stub) { sfx->mixer = mix; sfx->res = res; sfx->sys = stub; sfx->_delay = 0; sfx->_resNum = 0; } void player_init(struct SfxPlayer* sfx) { debug(DBG_SND, "sys is 0x%08x", sfx->sys); sfx->_mutex = sys_createMutex(sfx->sys); } void player_free(struct SfxPlayer* sfx) { player_stop(sfx); sys_destroyMutex(sfx->sys, sfx->_mutex); } void player_setEventsDelay(struct SfxPlayer* sfx, uint16_t delay) { debug(DBG_SND, "player_setEventsDelay(%d)", delay); struct MutexStack_t ms; MutexStack(&ms, sfx->sys, sfx->_mutex); sfx->_delay = delay * 60 / 7050; MutexStack_destroy(&ms); } void player_loadSfxModule(struct SfxPlayer* sfx, uint16_t resNum, uint16_t delay, uint8_t pos) { debug(DBG_SND, "player_loadSfxModule(0x%X, %d, %d)", resNum, delay, pos); struct MutexStack_t ms; MutexStack(&ms, sfx->sys, sfx->_mutex); struct MemEntry *me = &sfx->res->_memList[resNum]; if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_MUSIC) { sfx->_resNum = resNum; rb->memset(&sfx->_sfxMod, 0, sizeof(struct SfxModule)); sfx->_sfxMod.curOrder = pos; sfx->_sfxMod.numOrder = READ_BE_UINT16(me->bufPtr + 0x3E); debug(DBG_SND, "player_loadSfxModule() curOrder = 0x%X numOrder = 0x%X", sfx->_sfxMod.curOrder, sfx->_sfxMod.numOrder); for (int i = 0; i < 0x80; ++i) { sfx->_sfxMod.orderTable[i] = *(me->bufPtr + 0x40 + i); } if (delay == 0) { sfx->_delay = READ_BE_UINT16(me->bufPtr); } else { sfx->_delay = delay; } sfx->_delay = sfx->_delay * 60 / 7050; sfx->_sfxMod.data = me->bufPtr + 0xC0; debug(DBG_SND, "player_loadSfxModule() eventDelay = %d ms", sfx->_delay); player_prepareInstruments(sfx, me->bufPtr + 2); } else { warning("player_loadSfxModule() ec=0x%X", 0xF8); } MutexStack_destroy(&ms); } void player_prepareInstruments(struct SfxPlayer* sfx, const uint8_t *p) { rb->memset(sfx->_sfxMod.samples, 0, sizeof(sfx->_sfxMod.samples)); for (int i = 0; i < 15; ++i) { struct SfxInstrument *ins = &sfx->_sfxMod.samples[i]; uint16_t resNum = READ_BE_UINT16(p); p += 2; if (resNum != 0) { ins->volume = READ_BE_UINT16(p); struct MemEntry *me = &sfx->res->_memList[resNum]; if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_SOUND) { ins->data = me->bufPtr; rb->memset(ins->data + 8, 0, 4); debug(DBG_SND, "Loaded instrument 0x%X n=%d volume=%d", resNum, i, ins->volume); } else { error("Error loading instrument 0x%X", resNum); } } p += 2; /* skip volume */ } } void player_start(struct SfxPlayer* sfx) { debug(DBG_SND, "player_start()"); struct MutexStack_t ms; MutexStack(&ms, sfx->sys, sfx->_mutex); sfx->_sfxMod.curPos = 0; sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx); MutexStack_destroy(&ms); } void player_stop(struct SfxPlayer* sfx) { debug(DBG_SND, "player_stop()"); struct MutexStack_t ms; MutexStack(&ms, sfx->sys, sfx->_mutex); if (sfx->_resNum != 0) { sfx->_resNum = 0; sys_removeTimer(sfx->sys, sfx->_timerId); } MutexStack_destroy(&ms); } void player_handleEvents(struct SfxPlayer* sfx) { struct MutexStack_t ms; MutexStack(&ms, sfx->sys, sfx->_mutex); uint8_t order = sfx->_sfxMod.orderTable[sfx->_sfxMod.curOrder]; const uint8_t *patternData = sfx->_sfxMod.data + sfx->_sfxMod.curPos + order * 1024; for (uint8_t ch = 0; ch < 4; ++ch) { player_handlePattern(sfx, ch, patternData); patternData += 4; } sfx->_sfxMod.curPos += 4 * 4; debug(DBG_SND, "player_handleEvents() order = 0x%X curPos = 0x%X", order, sfx->_sfxMod.curPos); if (sfx->_sfxMod.curPos >= 1024) { sfx->_sfxMod.curPos = 0; order = sfx->_sfxMod.curOrder + 1; if (order == sfx->_sfxMod.numOrder) { sfx->_resNum = 0; sys_removeTimer(sfx->sys, sfx->_timerId); mixer_stopAll(sfx->mixer); } sfx->_sfxMod.curOrder = order; } MutexStack_destroy(&ms); } void player_handlePattern(struct SfxPlayer* sfx, uint8_t channel, const uint8_t *data) { struct SfxPattern pat; rb->memset(&pat, 0, sizeof(struct SfxPattern)); pat.note_1 = READ_BE_UINT16(data + 0); pat.note_2 = READ_BE_UINT16(data + 2); if (pat.note_1 != 0xFFFD) { uint16_t sample = (pat.note_2 & 0xF000) >> 12; if (sample != 0) { uint8_t *ptr = sfx->_sfxMod.samples[sample - 1].data; if (ptr != 0) { debug(DBG_SND, "player_handlePattern() preparing sample %d", sample); pat.sampleVolume = sfx->_sfxMod.samples[sample - 1].volume; pat.sampleStart = 8; pat.sampleBuffer = ptr; pat.sampleLen = READ_BE_UINT16(ptr) * 2; uint16_t loopLen = READ_BE_UINT16(ptr + 2) * 2; if (loopLen != 0) { pat.loopPos = pat.sampleLen; pat.loopData = ptr; pat.loopLen = loopLen; } else { pat.loopPos = 0; pat.loopData = 0; pat.loopLen = 0; } int16_t m = pat.sampleVolume; uint8_t effect = (pat.note_2 & 0x0F00) >> 8; if (effect == 5) { /* volume up */ uint8_t volume = (pat.note_2 & 0xFF); m += volume; if (m > 0x3F) { m = 0x3F; } } else if (effect == 6) { /* volume down */ uint8_t volume = (pat.note_2 & 0xFF); m -= volume; if (m < 0) { m = 0; } } mixer_setChannelVolume(sfx->mixer, channel, m); pat.sampleVolume = m; } } } if (pat.note_1 == 0xFFFD) { debug(DBG_SND, "player_handlePattern() _scriptVars[0xF4] = 0x%X", pat.note_2); *sfx->_markVar = pat.note_2; } else if (pat.note_1 != 0) { if (pat.note_1 == 0xFFFE) { mixer_stopChannel(sfx->mixer, channel); } else if (pat.sampleBuffer != 0) { struct MixerChunk mc; rb->memset(&mc, 0, sizeof(mc)); mc.data = pat.sampleBuffer + pat.sampleStart; mc.len = pat.sampleLen; mc.loopPos = pat.loopPos; mc.loopLen = pat.loopLen; /* convert amiga period value to hz */ uint16_t freq = 7159092 / (pat.note_1 * 2); debug(DBG_SND, "player_handlePattern() adding sample freq = 0x%X", freq); mixer_playChannel(sfx->mixer, channel, &mc, freq, pat.sampleVolume); } } } uint32_t player_eventsCallback(uint32_t interval, void *param) { (void) interval; debug(DBG_SND, "player_eventsCallback with interval %d ms and param 0x%08x", interval, param); struct SfxPlayer *p = (struct SfxPlayer *)param; player_handleEvents(p); return p->_delay; } void player_saveOrLoad(struct SfxPlayer* sfx, struct Serializer *ser) { sys_lockMutex(sfx->sys, sfx->_mutex); struct Entry entries[] = { SE_INT(&sfx->_delay, SES_INT8, VER(2)), SE_INT(&sfx->_resNum, SES_INT16, VER(2)), SE_INT(&sfx->_sfxMod.curPos, SES_INT16, VER(2)), SE_INT(&sfx->_sfxMod.curOrder, SES_INT8, VER(2)), SE_END() }; ser_saveOrLoadEntries(ser, entries); sys_unlockMutex(sfx->sys, sfx->_mutex); if (ser->_mode == SM_LOAD && sfx->_resNum != 0) { uint16_t delay = sfx->_delay; player_loadSfxModule(sfx, sfx->_resNum, 0, sfx->_sfxMod.curOrder); sfx->_delay = delay; sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx); } }