/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2014 Franklin Wei, Benjamin Brown * Copyright (C) 2004 Gregory Montoir * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ***************************************************************************/ #ifndef __AW_PARTS_ #define __AW_PARTS_ #include "intern.h" #include "awendian.h" /* The game is divided in 10 parts. */ #define GAME_NUM_PARTS 10 #define GAME_PART_FIRST 0x3E80 #define GAME_PART1 0x3E80 #define GAME_PART2 0x3E81 /* Introduction */ #define GAME_PART3 0x3E82 #define GAME_PART4 0x3E83 /* Wake up in the suspended jail */ #define GAME_PART5 0x3E84 #define GAME_PART6 0x3E85 /* BattleChar sequence */ #define GAME_PART7 0x3E86 #define GAME_PART8 0x3E87 #define GAME_PART9 0x3E88 #define GAME_PART10 0x3E89 #define GAME_PART_LAST 0x3E89 extern const uint16_t memListParts[GAME_NUM_PARTS][4]; /* For each part of the game, four resources are referenced. */ #define MEMLIST_PART_PALETTE 0 #define MEMLIST_PART_CODE 1 #define MEMLIST_PART_POLY_CINEMATIC 2 #define MEMLIST_PART_VIDEO2 3 #define MEMLIST_PART_NONE 0x00 #endif