/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Dave Chapman * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _SUDOKU_H #define _SUDOKU_H #include "plugin.h" #define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss" /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY #define SUDOKU_BUTTON_MENU BUTTON_F1 #define SUDOKU_BUTTON_POSSIBLE BUTTON_F2 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_F1 #define SUDOKU_BUTTON_POSSIBLE BUTTON_F2 #elif CONFIG_KEYPAD == ONDIO_PAD #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN) #define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU #define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL) #define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU #define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT) #define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MODE #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK #define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD #define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT #define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_PLAY #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_A #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP #define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_REW #define SUDOKU_BUTTON_MENU BUTTON_PLAY #define SUDOKU_BUTTON_POSSIBLE BUTTON_FF #elif (CONFIG_KEYPAD == SANSA_E200_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK #define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD #define SUDOKU_BUTTON_MENU BUTTON_SELECT #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK #define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD #define SUDOKU_BUTTON_MENU (BUTTON_HOME | BUTTON_REL) #define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP) #elif (CONFIG_KEYPAD == SANSA_C200_PAD) #define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER #define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT) #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER #define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL) #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) #define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER #define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT) #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER #define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL) #define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME #elif (CONFIG_KEYPAD == SANSA_M200_PAD) #define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER #define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT) #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP #define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL) #define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER #define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL) #define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP) #elif CONFIG_KEYPAD == MROBE500_PAD #define SUDOKU_BUTTON_QUIT BUTTON_POWER #elif (CONFIG_KEYPAD == MROBE100_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define SUDOKU_BUTTON_QUIT BUTTON_RC_REC #define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP #define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_RC_REW #define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF #define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE #define SUDOKU_BUTTON_MENU BUTTON_RC_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY #elif (CONFIG_KEYPAD == COWOND2_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_MENU BUTTON_MENU #elif CONFIG_KEYPAD == IAUDIO67_PAD #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_STOP #define SUDOKU_BUTTON_DOWN BUTTON_PLAY #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_VOLUP #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLDOWN #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define SUDOKU_BUTTON_QUIT BUTTON_BACK #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW #elif (CONFIG_KEYPAD == ONDAVX747_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_MENU BUTTON_MENU #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef SUDOKU_BUTTON_QUIT #define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT #endif #ifndef SUDOKU_BUTTON_UP #define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE #endif #ifndef SUDOKU_BUTTON_DOWN #define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef SUDOKU_BUTTON_LEFT #define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT #endif #ifndef SUDOKU_BUTTON_RIGHT #define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT #endif #ifndef SUDOKU_BUTTON_TOGGLE #define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER #endif #ifndef SUDOKU_BUTTON_MENU #define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT #endif #ifndef SUDOKU_BUTTON_POSSIBLE #define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT #endif #endif struct sudoku_state_t { char filename[MAX_PATH]; /* Filename */ char startboard[9][9]; /* The initial state of the game */ char currentboard[9][9]; /* The current state of the game */ char savedboard[9][9]; /* Cached copy of saved state */ int x,y; /* Cursor position */ int editmode; /* We are editing the start board */ #ifdef SUDOKU_BUTTON_POSSIBLE short possiblevals[9][9]; /* possible values a cell could be, user sets them */ #endif }; #endif