/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Itai Shaked * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Snake! by Itai Shaked ok, a little explanation - board holds the snake and apple position - 1+ - snake body (the number represents the age [1 is the snake's head]). -1 is an apple, and 0 is a clear spot. dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left; */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP static int board[28][16],snakelength; static unsigned int score,hiscore=0; static short dir,frames,apple,level=1,dead=0; static struct plugin_api* rb; void die (void) { char pscore[5],hscore[17]; rb->lcd_clear_display(); rb->snprintf(pscore,sizeof(pscore),"%d",score); rb->lcd_putsxy(3,12,"oops..."); rb->lcd_putsxy(3,22,"Your score :"); rb->lcd_putsxy(3,32, pscore); if (score>hiscore) { hiscore=score; rb->lcd_putsxy(3,42,"New High Score!"); } else { rb->snprintf(hscore,sizeof(hscore),"High Score: %d",hiscore); rb->lcd_putsxy(3,42,hscore); } rb->lcd_update(); rb->sleep(3*HZ); dead=1; } void colission (short x, short y) { switch (board[x][y]) { case 0: break; case -1: snakelength+=2; score+=level; apple=0; break; default: die(); break; } if (x==28 || x<0 || y==16 || y<0) die(); } void move_head (short x, short y) { switch (dir) { case 0: y-=1; break; case 1: x+=1; break; case 2: y+=1; break; case 3: x-=1; break; } colission (x,y); if (dead) return; board[x][y]=1; rb->lcd_fillrect(x*4,y*4,4,4); } void frame (void) { short x,y,head=0; for (x=0; x<28; x++) { for (y=0; y<16; y++) { switch (board[x][y]) { case 1: if (!head) { move_head(x,y); if (dead) return; board[x][y]++; head=1; } break; case 0: break; case -1: break; default: if (board[x][y]==snakelength) { board[x][y]=0; rb->lcd_clearrect(x*4,y*4,4,4); } else board[x][y]++; break; } } } rb->lcd_update(); } void redraw (void) { short x,y; rb->lcd_clear_display(); for (x=0; x<28; x++) { for (y=0; y<16; y++) { switch (board[x][y]) { case -1: rb->lcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); break; case 0: break; default: rb->lcd_fillrect(x*4,y*4,4,4); break; } } } rb->lcd_update(); } void game_pause (void) { rb->lcd_clear_display(); rb->lcd_putsxy(3,12,"Game Paused"); rb->lcd_putsxy(3,22,"[Play] to resume"); rb->lcd_putsxy(3,32,"[Off] to quit"); rb->lcd_update(); while (1) { switch (rb->button_get(true)) { case BUTTON_OFF: dead=1; return; case BUTTON_PLAY: redraw(); rb->sleep(HZ/2); return; } } } void game (void) { short x,y; while (1) { frame(); if (dead) return; frames++; if (frames==10) { frames=0; if (!apple) { do { x=rb->rand() % 28; y=rb->rand() % 16; } while (board[x][y]); apple=1; board[x][y]=-1; rb->lcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); } } rb->sleep(HZ/level); switch (rb->button_get(false)) { case BUTTON_UP: if (dir!=2) dir=0; break; case BUTTON_RIGHT: if (dir!=3) dir=1; break; case BUTTON_DOWN: if (dir!=0) dir=2; break; case BUTTON_LEFT: if (dir!=1) dir=3; break; case BUTTON_OFF: dead=1; return; case BUTTON_PLAY: game_pause(); break; } } } void game_init(void) { short x,y; char plevel[10],phscore[20]; for (x=0; x<28; x++) { for (y=0; y<16; y++) { board[x][y]=0; } } dead=0; apple=0; snakelength=4; score=0; board[11][7]=1; rb->lcd_clear_display(); rb->lcd_setfont(FONT_SYSFIXED); rb->snprintf(plevel,sizeof(plevel),"Level - %d",level); rb->snprintf(phscore,sizeof(phscore),"High Score: %d",hiscore); rb->lcd_puts(0,0, plevel); rb->lcd_puts(0,1, "(1-slow, 9-fast)"); rb->lcd_puts(0,2, "OFF - quit"); rb->lcd_puts(0,3, "PLAY - start/pause"); rb->lcd_puts(0,4, phscore); rb->lcd_update(); while (1) { switch (rb->button_get(true)) { case BUTTON_RIGHT: case BUTTON_UP: if (level<9) level++; break; case BUTTON_LEFT: case BUTTON_DOWN: if (level>1) level--; break; case BUTTON_OFF: dead=1; return; break; case BUTTON_PLAY: return; break; } rb->snprintf(plevel,sizeof(plevel),"Level - %d",level); rb->lcd_puts(0,0, plevel); rb->lcd_update(); } } enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { TEST_PLUGIN_API(api); (void)(parameter); rb = api; game_init(); rb->lcd_clear_display(); game(); return false; } #endif