/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Eli Sherer * * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se) * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "highscore.h" #include "playergfx.h" #include "helper.h" PLUGIN_HEADER #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT) #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK #define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL) #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DOWN BUTTON_PLAY #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY) #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL) #define SCROLL_WHEEL #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define ROCKBLOX_OFF BUTTON_OFF #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_MODE #define ROCKBLOX_RESTART BUTTON_ON #define ROCKBLOX_RC_OFF BUTTON_RC_STOP #elif CONFIG_KEYPAD == RECORDER_PAD #define ROCKBLOX_OFF BUTTON_OFF #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_ON #define ROCKBLOX_RESTART BUTTON_F1 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define ROCKBLOX_OFF BUTTON_OFF #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_ON #define ROCKBLOX_RESTART BUTTON_F1 #elif CONFIG_KEYPAD == PLAYER_PAD #define ROCKBLOX_OFF BUTTON_STOP #define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY #define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY) #define ROCKBLOX_DOWN BUTTON_MENU #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP_PRE BUTTON_ON #define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL) #elif CONFIG_KEYPAD == ONDIO_PAD #define ROCKBLOX_OFF BUTTON_OFF #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP) #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP_PRE BUTTON_MENU #define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL) #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_REC #define ROCKBLOX_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == SANSA_E200_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_DOWN #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == SANSA_C200_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_REW #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_FF #define ROCKBLOX_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == GIGABEAT_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_A #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define ROCKBLOX_OFF BUTTON_PLAY #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_MODE #define ROCKBLOX_RESTART BUTTON_EQ #endif #define BLOCKS_NUM 7 #define EMPTY_BLOCK 7 #define BOARD_WIDTH 10 #ifdef HAVE_LCD_BITMAP #define BOARD_HEIGHT 20 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) #define BLOCK_WIDTH 12 #define BLOCK_HEIGHT 12 #define BOARD_X 86 #define BOARD_Y 0 #define PREVIEW_X 12 #define PREVIEW_Y 11 #define LABEL_X 242 #define SCORE_Y 25 #define LEVEL_Y 70 #define LINES_Y 105 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) #define BLOCK_WIDTH 15 #define BLOCK_HEIGHT 15 #define BOARD_X 7 #define BOARD_Y 1 #define PREVIEW_X 171 #define PREVIEW_Y 241 #define LABEL_X 172 #define SCORE_Y 29 #define LEVEL_Y 71 #define LINES_Y 109 #define HIGH_LABEL_X 172 #define HIGH_SCORE_Y 163 #define HIGH_LEVEL_Y 172 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) #define BLOCK_WIDTH 8 #define BLOCK_HEIGHT 8 #define BOARD_X 27 #define BOARD_Y 5 #define PREVIEW_X 158 #define PREVIEW_Y 130 #define LABEL_X 147 #define SCORE_Y 20 #define LEVEL_Y 65 #define LINES_Y 100 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) #define BLOCK_WIDTH 6 #define BLOCK_HEIGHT 6 #define BOARD_X 25 #define BOARD_Y 1 #define PREVIEW_X 126 #define PREVIEW_Y 102 #define LABEL_X 112 #define SCORE_Y 17 #define LEVEL_Y 49 #define LINES_Y 81 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) #define BLOCK_WIDTH 10 #define BLOCK_HEIGHT 10 #define BOARD_X 6 #define BOARD_Y 10 #define PREVIEW_X 124 #define PREVIEW_Y 167 #define LABEL_X 117 #define SCORE_Y 24 #define LEVEL_Y 65 #define LINES_Y 103 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) #define BLOCK_WIDTH 6 #define BLOCK_HEIGHT 6 #define BOARD_X 22 #define BOARD_Y 3 #define PREVIEW_X 114 #define PREVIEW_Y 100 #define LABEL_X 101 #define SCORE_Y 17 #define LEVEL_Y 49 #define LINES_Y 82 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) #define BLOCK_WIDTH 6 #define BLOCK_HEIGHT 6 #define BOARD_X 4 #define BOARD_Y 3 #define PREVIEW_X 84 #define PREVIEW_Y 100 #define LABEL_X 71 #define SCORE_Y 17 #define LEVEL_Y 49 #define LINES_Y 82 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 4 #define BOARD_X 10 #define BOARD_Y 0 #define PREVIEW_X 89 #define PREVIEW_Y 61 #define LABEL_X 78 #define SCORE_Y 10 #define LEVEL_Y 30 #define LINES_Y 50 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) #define BLOCK_WIDTH 3 #define BLOCK_HEIGHT 3 #define BOARD_X 9 #define BOARD_Y 3 #define PREVIEW_X 53 #define PREVIEW_Y 5 #define LABEL_X 70 #define SCORE_Y 32 #define LEVEL_Y 13 #define LINES_Y 51 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 3 #define BOARD_X 9 #define BOARD_Y 3 #define PREVIEW_X 59 #define PREVIEW_Y 5 #define LABEL_X 59 #define SCORE_Y 32 #define LEVEL_Y 13 #define LEVEL_X 78 #define LINES_Y 51 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) #define BLOCK_WIDTH 5 #define BLOCK_HEIGHT 5 #define BOARD_X 14 #define BOARD_Y 0 #define PREVIEW_X 98 #define PREVIEW_Y 88 #define LABEL_X 80 #define SCORE_Y 15 #define LEVEL_Y 45 #define LINES_Y 74 #endif #ifndef LEVEL_X #define LEVEL_X LABEL_X #endif #ifndef LINES_X #define LINES_X LABEL_X #endif #define MYLCD(fn) rb->lcd_ ## fn extern const fb_data rockblox_background[]; #else /* HAVE_LCD_CHARCELLS */ #define BOARD_HEIGHT 14 #define BLOCK_WIDTH 1 #define BLOCK_HEIGHT 1 #define BOARD_X 5 #define BOARD_Y 0 #define PREVIEW_X 15 #define PREVIEW_Y 1 #define MYLCD(fn) pgfx_ ## fn #endif /* <> %% %% - O has 1 orientation %% % %% %% - Z has 2 orientations % %% % %% %% - S has 2 orientations % % % % %%%% - I has 2 orientations % % %% % % % %%% - L has 4 orientations %% %%% % % % %%s % % % %%% - J has 4 orientations %% %%% % % % % %%% %% % %% % - T has 4 orientations % %%% % */ /* must have variable */ static struct plugin_api *rb; static bool gameover = false; /* c=current f=figure o=orientation n=next */ static int lines = 0, level = 0, score = 0, cx, cy, cf, co, nf; static short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */ #ifdef SCROLL_WHEEL int wheel_events = 0, last_wheel_event = 0; bool wheel_enabled = false; #endif static const short scoring[4] = { /* scoring for each number of lines */ #if BOARD_HEIGHT == 20 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */ #elif BOARD_HEIGHT == 14 /* Player special values */ 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */ #endif }; struct figure { #if LCD_DEPTH >= 2 unsigned short color[3]; /* color of figure (light,middle,shadow) */ #endif unsigned short max_or; /* max orientations */ signed short shapeX[4], shapeY[4]; /* implementation of figures */ } /* array of figures */ figures[BLOCKS_NUM] = { /* O */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255), LCD_RGBPACK(0,153,153)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 1, {-1, 0, -1, 0}, {0, 0, 1, 1} }, /* I */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0), LCD_RGBPACK (153, 0, 0)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 2, {-2, -1, 0, 1}, {0, 0, 0, 0} }, /* 'Z' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0), LCD_RGBPACK (0, 153, 0)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 2, {0, 1, -1, 0}, {0, 0, 1, 1} }, /* 'S' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255), LCD_RGBPACK (0, 0, 153)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 2, {-1, 0, 0, 1}, {0, 0, 1, 1} }, /* 'L' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0), LCD_RGBPACK (153, 153, 0)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 4, {-1, 0, 1, 1}, {0, 0, 0, 1} }, /* 'J' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255), LCD_RGBPACK (153, 0, 153)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 4, {-1, 0, 1, -1}, {0, 0, 0, 1} }, /* 'T' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153), LCD_RGBPACK (85, 85, 85)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 4, {-1, 0, 1, 0}, {0, 0, 0, 1} } }; /* Rockbox File System only supports full filenames inc dir */ #define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score" #define MAX_HIGH_SCORES 5 /* Default High Scores... */ struct highscore Highest[MAX_HIGH_SCORES]; /* get random number from (0) to (range-1) */ static int t_rand (int range) { return rb->rand () % range; } /* init the board array to have no blocks */ static void init_board (void) { int i, j; for (i = 0; i < BOARD_WIDTH; i++) for (j = 0; j < BOARD_HEIGHT; j++) board[j][i] = EMPTY_BLOCK; } /* show the score, level and lines */ static void show_details (void) { char str[25]; /* for strings */ #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); rb->lcd_set_background (LCD_WHITE); #endif rb->snprintf (str, sizeof (str), "%d", score); rb->lcd_putsxy (LABEL_X, SCORE_Y, str); rb->snprintf (str, sizeof (str), "%d", level); rb->lcd_putsxy (LEVEL_X, LEVEL_Y, str); rb->snprintf (str, sizeof (str), "%d", lines); rb->lcd_putsxy (LINES_X, LINES_Y, str); #else /* HAVE_LCD_CHARCELLS */ rb->snprintf (str, sizeof (str), "L%d/%d", level, lines); rb->lcd_puts (5, 0, str); rb->snprintf (str, sizeof (str), "S%d", score); rb->lcd_puts (5, 1, str); #endif } static void init_rockblox (void) { #ifdef HIGH_SCORE_Y int i; char str[25]; /* for strings */ #endif highscore_update(score, level, Highest, MAX_HIGH_SCORES); level = 1; lines = 0; score = 0; gameover = false; nf = t_rand (BLOCKS_NUM); init_board (); #ifdef HAVE_LCD_BITMAP rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT); #else /* HAVE_LCD_CHARCELLS */ pgfx_display (0, 0); pgfx_display_block (3, 0, 3, 1); pgfx_display_block (4, 0, 3, 0); pgfx_clear_display(); pgfx_fillrect (3, 0, 2, 14); pgfx_fillrect (15, 7, 2, 7); pgfx_update(); #endif show_details (); #ifdef HIGH_SCORE_Y for (i = MAX_HIGH_SCORES-1; i>=0; i--) { rb->snprintf (str, sizeof (str), "%06d L%1d", Highest[i].score, Highest[i].level); rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * ((MAX_HIGH_SCORES-1) - i)), str); } #endif } static inline int level_speed(int level) { #if BOARD_HEIGHT == 20 return (5*HZ) / (level + 9); #elif BOARD_HEIGHT == 14 return (7*HZ) / (level + 9); #endif } static int getRelativeX (int figure, int square, int orientation) { switch (orientation) { case 0: return figures[figure].shapeX[square]; case 1: return figures[figure].shapeY[square]; case 2: return -figures[figure].shapeX[square]; case 3: return -figures[figure].shapeY[square]; default: return 0; } } static int getRelativeY (int figure, int square, int orientation) { switch (orientation) { case 0: return figures[figure].shapeY[square]; case 1: return -figures[figure].shapeX[square]; case 2: return -figures[figure].shapeY[square]; case 3: return figures[figure].shapeX[square]; default: return 0; } } /* redraw the while board on the screen */ static void refresh_board (void) { int i, j, x, y, block; #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #elif LCD_DEPTH == 1 MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID); #endif MYLCD(fillrect) (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH, BOARD_HEIGHT * BLOCK_HEIGHT); #if LCD_DEPTH == 1 MYLCD(set_drawmode) (DRMODE_SOLID); #endif for (i = 0; i < BOARD_WIDTH; i++) for (j = 0; j < BOARD_HEIGHT; j++) { block = board[j][i]; if (block != EMPTY_BLOCK) { #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 /* middle drawing */ rb->lcd_set_foreground (figures[block].color[1]); #endif rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH, BOARD_Y + j * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* light drawing */ rb->lcd_set_foreground (figures[block].color[0]); #endif rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH, BOARD_Y + j * BLOCK_HEIGHT, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH, BOARD_X + (i + 1) * BLOCK_WIDTH - 2, BOARD_Y + j * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* shadow drawing */ rb->lcd_set_foreground (figures[block].color[2]); #endif rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1, BOARD_Y + j * BLOCK_HEIGHT + 1, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1, BOARD_X + (i + 1) * BLOCK_WIDTH - 1, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1); #else /* HAVE_LCD_CHARCELLS */ pgfx_drawpixel (BOARD_X + i, BOARD_Y + j); #endif } } for (i = 0; i < 4; i++) { x = getRelativeX (cf, i, co) + cx; y = getRelativeY (cf, i, co) + cy; #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[cf].color[1]); /* middle drawing */ #endif rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[cf].color[0]); /* light drawing */ #endif rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH, BOARD_X + (x + 1) * BLOCK_WIDTH - 2, BOARD_Y + y * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[cf].color[2]); /* shadow drawing */ #endif rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + y * BLOCK_HEIGHT + 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1, BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); #else /* HAVE_LCD_CHARCELLS */ pgfx_drawpixel (BOARD_X + x, BOARD_Y + y); #endif } MYLCD(update) (); } static bool canMoveTo (int x, int y, int newOrientation) { int i, rx, ry; for (i = 0; i < 4; i++) { ry = getRelativeY (cf, i, newOrientation) + y; rx = getRelativeX (cf, i, newOrientation) + x; if ((rx < 0 || rx >= BOARD_WIDTH) || (ry < 0 || ry >= BOARD_HEIGHT) || (board[ry][rx] != EMPTY_BLOCK)) return false; } return true; } /* draws the preview of next block in the preview window */ static void draw_next_block (void) { int i, rx, ry; /* clear preview window first */ #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #elif LCD_DEPTH == 1 MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID); #endif /* 4x4 */ MYLCD(fillrect) (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4); #if LCD_DEPTH == 1 MYLCD(set_drawmode) (DRMODE_SOLID); #endif /* draw the lightgray rectangles */ #if LCD_DEPTH >= 16 rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40)); #elif LCD_DEPTH == 2 rb->lcd_set_foreground (LCD_DARKGRAY); #endif #if LCD_DEPTH >= 2 for (rx = 0; rx < 4; rx++) for (ry = 0; ry < 4; ry++) rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #endif /* draw the figure */ for (i = 0; i < 4; i++) { rx = getRelativeX (nf, i, 0) + 2; ry = getRelativeY (nf, i, 0) + 2; #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[nf].color[1]); /* middle drawing */ #endif rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[nf].color[0]); /* light drawing */ #endif rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2, PREVIEW_Y + ry * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[nf].color[2]); /* shadow drawing */ #endif rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1, PREVIEW_Y + ry * BLOCK_HEIGHT + 1, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1, PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1); #else /* HAVE_LCD_CHARCELLS */ pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry); #endif } } /* move the block to a relative location */ static void move_block (int x, int y, int o) { if (canMoveTo (cx + x, cy + y, o)) { cy += y; cx += x; co = o; } } /* try to add a new block to play with (return true if gameover) */ static void new_block (void) { cy = 1; cx = 5; cf = nf; co = 0; /* start at the same orientation all time */ nf = t_rand (BLOCKS_NUM); gameover = !canMoveTo (cx, cy, co); draw_next_block (); } /* check for filled lines and do what necessary */ static int check_lines (void) { int i, j, y; int rockblox = 0; for (j = 0; j < BOARD_HEIGHT; j++) { for (i = 0; ((i < BOARD_WIDTH) && (board[j][i] != EMPTY_BLOCK)); i++); if (i == BOARD_WIDTH) { /* woo hoo, we have a line */ rockblox++; for (y = j; y > 0; y--) for (i = 0; i < BOARD_WIDTH; i++) board[y][i] = board[y - 1][i]; /* fall line */ } } return rockblox; } /* moves down the figure and returns true if gameover */ static void move_down (void) { int l, i, rx, ry; if (!canMoveTo (cx, cy + 1, co)) { /* save figure to board */ for (i = 0; i < 4; i++) { rx = getRelativeX (cf, i, co) + cx; ry = getRelativeY (cf, i, co) + cy; board[ry][rx] = cf; } /* check if formed some lines */ l = check_lines (); if (l) { /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */ score += scoring[l - 1] * level; lines += l; level = (int) lines / 10 + 1; } /* show details */ show_details (); /* generate a new figure */ new_block (); } else move_block (0, 1, co); } static int rockblox_loop (void) { int button; int lastbutton = BUTTON_NONE; long next_down_tick = *rb->current_tick + level_speed(level); new_block (); while (1) { #ifdef HAS_BUTTON_HOLD if (rb->button_hold ()) { /* Turn on backlight timeout (revert to settings) */ backlight_use_settings(rb); /* backlight control in lib/helper.c */ rb->splash(0, "Paused"); while (rb->button_hold ()) rb->sleep(HZ/10); /* Turn off backlight timeout */ backlight_force_on(rb); /* backlight control in lib/helper.c */ /* get rid of the splash text */ rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT); show_details (); draw_next_block (); refresh_board (); } #endif button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1)); switch (button) { #ifdef ROCKBLOX_RC_OFF case ROCKBLOX_RC_OFF: #endif case ROCKBLOX_OFF: return PLUGIN_OK; #if defined(ROCKBLOX_ROTATE) case ROCKBLOX_ROTATE: #endif case ROCKBLOX_ROTATE_RIGHT: case ROCKBLOX_ROTATE_RIGHT | BUTTON_REPEAT: #ifdef SCROLL_WHEEL /* if the wheel is disabled, add an event to the stack. */ if(wheel_enabled == false) wheel_events++; /* if it's enabled, go ahead and rotate.. */ if(wheel_enabled) #endif move_block (0, 0, (co + 1) % figures[cf].max_or); break; case ROCKBLOX_ROTATE_LEFT: case ROCKBLOX_ROTATE_LEFT | BUTTON_REPEAT: #ifdef SCROLL_WHEEL if(wheel_enabled == false) wheel_events++; if(wheel_enabled) #endif move_block (0, 0, (co + figures[cf].max_or - 1) % figures[cf].max_or); break; #ifdef ROCKBLOX_ROTATE_RIGHT2 case ROCKBLOX_ROTATE_RIGHT2: move_block (0, 0, (co + 1) % figures[cf].max_or); break; #endif case ROCKBLOX_DOWN: case ROCKBLOX_DOWN | BUTTON_REPEAT: move_block (0, 1, co); break; case ROCKBLOX_RIGHT: case ROCKBLOX_RIGHT | BUTTON_REPEAT: move_block (1, 0, co); break; case ROCKBLOX_LEFT: case ROCKBLOX_LEFT | BUTTON_REPEAT: move_block (-1, 0, co); break; case ROCKBLOX_DROP: #ifdef ROCKBLOX_DROP_PRE if (lastbutton != ROCKBLOX_DROP_PRE) break; #endif while (canMoveTo (cx, cy + 1, co)) move_block (0, 1, co); break; #ifdef ROCKBLOX_RESTART case ROCKBLOX_RESTART: rb->splash (HZ * 1, "Restarting..."); init_rockblox (); new_block (); break; #endif default: if (rb->default_event_handler (button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } if (button != BUTTON_NONE) lastbutton = button; #ifdef SCROLL_WHEEL /* check if we should enable the scroll wheel, if events * begin to stack up... */ if(wheel_enabled == false) { /* stopped rotating the wheel, reset the count */ if(wheel_events == last_wheel_event) { last_wheel_event = 0; wheel_events = 0; } /* rotated the wheel a while constantly, enable it. */ else if(wheel_events > 3) { wheel_enabled = true; } /* this evens out the last event and the "current" event. * if we get an event next time through button reading, it will * remain ahead of last_event. if we don't, they'll end up equaling * each other.. thus, the scroll count will be reset. */ if(wheel_enabled == false && wheel_events > last_wheel_event) last_wheel_event++; } #endif if (TIME_AFTER(*rb->current_tick, next_down_tick)) { move_down (); next_down_tick += level_speed(level); if (TIME_AFTER(*rb->current_tick, next_down_tick)) /* restart time "raster" when we had to wait longer than usual * (pause, game restart etc) */ next_down_tick = *rb->current_tick + level_speed(level); } if (gameover) { #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #endif rb->splash (HZ * 2, "Game Over"); init_rockblox (); new_block (); } refresh_board (); } return PLUGIN_OK; } enum plugin_status plugin_start (struct plugin_api *api, void *parameter) { int ret; (void) parameter; rb = api; rb->srand (*rb->current_tick); /* Load HighScore if any */ highscore_init(rb); highscore_load(HIGH_SCORE,Highest,MAX_HIGH_SCORES); #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif #ifdef HAVE_LCD_BITMAP rb->lcd_setfont (FONT_SYSFIXED); #else if (!pgfx_init(rb, 4, 2)) { rb->splash(HZ*2, "Old LCD :("); return PLUGIN_OK; } #endif /* Turn off backlight timeout */ backlight_force_on(rb); /* backlight control in lib/helper.c */ init_rockblox (); ret = rockblox_loop (); #ifdef HAVE_LCD_BITMAP rb->lcd_setfont (FONT_UI); #else pgfx_release(); #endif /* Save user's HighScore */ highscore_save(HIGH_SCORE,Highest,MAX_HIGH_SCORES); /* Restore user's original backlight setting */ rb->backlight_set_timeout (rb->global_settings->backlight_timeout); return ret; }