/* * nullfe.c: Null front-end code containing a bunch of boring stub * functions. Used to ensure successful linking when building the * various stand-alone solver binaries. */ #include #include "puzzles.h" void frontend_default_colour(frontend *fe, float *output) {} void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, int align, int colour, const char *text) {} void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {} void draw_thick_line(drawing *dr, float thickness, float x1, float y1, float x2, float y2, int colour) {} void draw_polygon(drawing *dr, int *coords, int npoints, int fillcolour, int outlinecolour) {} void draw_circle(drawing *dr, int cx, int cy, int radius, int fillcolour, int outlinecolour) {} char *text_fallback(drawing *dr, const char *const *strings, int nstrings) { return dupstr(strings[0]); } void clip(drawing *dr, int x, int y, int w, int h) {} void unclip(drawing *dr) {} void start_draw(drawing *dr) {} void draw_update(drawing *dr, int x, int y, int w, int h) {} void end_draw(drawing *dr) {} blitter *blitter_new(drawing *dr, int w, int h) {return NULL;} void blitter_free(drawing *dr, blitter *bl) {} void blitter_save(drawing *dr, blitter *bl, int x, int y) {} void blitter_load(drawing *dr, blitter *bl, int x, int y) {} int print_mono_colour(drawing *dr, int grey) { return 0; } int print_grey_colour(drawing *dr, float grey) { return 0; } int print_hatched_colour(drawing *dr, int hatch) { return 0; } int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey) { return 0; } int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey) { return 0; } int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch) { return 0; } void print_line_width(drawing *dr, int width) {} void print_line_dotted(drawing *dr, int dotted) {} void midend_supersede_game_desc(midend *me, const char *desc, const char *privdesc) {} void status_bar(drawing *dr, const char *text) {} struct preset_menu *preset_menu_new(void) {return NULL;} struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent, char *title) {return NULL;} void preset_menu_add_preset(struct preset_menu *parent, char *title, game_params *params) {} void fatal(const char *fmt, ...) { va_list ap; fprintf(stderr, "fatal error: "); va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fprintf(stderr, "\n"); exit(1); } #ifdef DEBUGGING void debug_printf(const char *fmt, ...) { va_list ap; va_start(ap, fmt); vfprintf(stdout, fmt, ap); va_end(ap); } #endif