/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2004-2006 Antoine Cellerier * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #ifdef HAVE_LCD_BITMAP PLUGIN_HEADER /* what the minesweeper() function can return */ enum minesweeper_status { MINESWEEPER_WIN, MINESWEEPER_LOSE, MINESWEEPER_QUIT, MINESWEEPER_USB }; /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_START BUTTON_ON # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_TOGGLE2 BUTTON_F1 # define MINESWP_DISCOVER BUTTON_ON # define MINESWP_DISCOVER2 BUTTON_F2 # define MINESWP_INFO BUTTON_F3 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_START BUTTON_ON # define MINESWP_TOGGLE BUTTON_SELECT # define MINESWP_TOGGLE2 BUTTON_F1 # define MINESWP_DISCOVER BUTTON_ON # define MINESWP_DISCOVER2 BUTTON_F2 # define MINESWP_INFO BUTTON_F3 #elif CONFIG_KEYPAD == ONDIO_PAD # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_START BUTTON_MENU # define MINESWP_TOGGLE_PRE BUTTON_MENU # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL) # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT) # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_START BUTTON_SELECT # define MINESWP_TOGGLE BUTTON_ON # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MODE # define MINESWP_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) # define MINESWP_UP BUTTON_SCROLL_BACK # define MINESWP_DOWN BUTTON_SCROLL_FWD # define MINESWP_QUIT BUTTON_MENU # define MINESWP_START BUTTON_SELECT # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_PLAY) # define MINESWP_INFO (BUTTON_SELECT | BUTTON_MENU) #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_START BUTTON_REC # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO (BUTTON_REC | BUTTON_PLAY) #elif (CONFIG_KEYPAD == GIGABEAT_PAD) # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_START BUTTON_SELECT # define MINESWP_TOGGLE BUTTON_A # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MENU #elif (CONFIG_KEYPAD == SANSA_E200_PAD) # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_START BUTTON_SELECT # define MINESWP_TOGGLE BUTTON_REC # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT) #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) # define MINESWP_UP BUTTON_SCROLL_UP # define MINESWP_DOWN BUTTON_SCROLL_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_START BUTTON_FF # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_REW # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY) #else # warning Missing key definitions for this keypad #endif /* here is a global api struct pointer. while not strictly necessary, * it's nice not to have to pass the api pointer in all function calls * in the plugin */ static struct plugin_api *rb; extern const fb_data minesweeper_tiles[]; #ifdef HAVE_LCD_COLOR # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130 /* We want to have at least 130 tiles on the screen */ # define TileSize 16 # else # define TileSize 12 # endif # define BackgroundColor LCD_RGBPACK( 128, 128, 128 ) #elif LCD_DEPTH > 1 # define TileSize 12 #else # define TileSize 8 #endif #define Mine 9 #define Flag 10 #define Unknown 11 #define ExplodedMine 12 #define draw_tile( num, x, y ) \ rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \ TileSize, left+x*TileSize, top+y*TileSize, \ TileSize, TileSize ) #define invert_tile( x, y ) \ rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \ rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \ rb->lcd_set_drawmode(DRMODE_SOLID); /* the tile struct * if there is a mine, mine is true * if tile is known by player, known is true * if tile has a flag, flag is true * neighbors is the total number of mines arround tile */ typedef struct tile { unsigned char mine : 1; unsigned char known : 1; unsigned char flag : 1; unsigned char neighbors : 4; } tile; /* the height and width of the field */ #define MAX_HEIGHT (LCD_HEIGHT/TileSize) #define MAX_WIDTH (LCD_WIDTH/TileSize) int height = MAX_HEIGHT; int width = MAX_WIDTH; int top; int left; /* The Minefield. Caution it is defined as Y, X! Not the opposite. */ tile minefield[MAX_HEIGHT][MAX_WIDTH]; /* total number of mines on the game */ int mine_num = 0; /* percentage of mines on minefield used during generation */ int p = 16; /* number of tiles left on the game */ int tiles_left; /* Because mines are set after the first move... */ bool no_mines = true; /* We need a stack (created on discover()) for the cascade algorithm. */ int stack_pos = 0; /* a usefull string for snprintf */ char str[30]; void push( int *stack, int y, int x ) { if( stack_pos <= height*width ) { stack[++stack_pos] = y; stack[++stack_pos] = x; } } /* Unveil tiles and push them to stack if they are empty. */ void unveil( int *stack, int y, int x ) { if( x < 0 || y < 0 || x > width - 1 || y > height - 1 || minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag ) return; minefield[y][x].known = 1; if( minefield[y][x].neighbors == 0 ) push( stack, y, x ); } void discover( int y, int x ) { int stack[height*width]; /* Selected tile. */ if( x < 0 || y < 0 || x > width - 1 || y > height - 1 || minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag ) return; minefield[y][x].known = 1; /* Exit if the tile is not empty. (no mines nearby) */ if( minefield[y][x].neighbors ) return; push( stack, y, x ); /* Scan all nearby tiles. If we meet a tile with a number we just unveil * it. If we meet an empty tile, we push the location in stack. For each * location in stack we do the same thing. (scan again all nearby tiles) */ while( stack_pos ) { /* Pop x, y from stack. */ x = stack[stack_pos--]; y = stack[stack_pos--]; unveil( stack, y-1, x-1 ); unveil( stack, y-1, x ); unveil( stack, y-1, x+1 ); unveil( stack, y, x+1 ); unveil( stack, y+1, x+1 ); unveil( stack, y+1, x ); unveil( stack, y+1, x-1 ); unveil( stack, y, x-1 ); } } /* Reset the whole board for a new game. */ void minesweeper_init( void ) { int i,j; for( i = 0; i < MAX_HEIGHT; i++ ) { for( j = 0; j < MAX_WIDTH; j++ ) { minefield[i][j].known = 0; minefield[i][j].flag = 0; minefield[i][j].mine = 0; minefield[i][j].neighbors = 0; } } no_mines = true; tiles_left = width*height; } /* put mines on the mine field */ /* there is p% chance that a tile is a mine */ /* if the tile has coordinates (x,y), then it can't be a mine */ void minesweeper_putmines( int p, int x, int y ) { int i,j; mine_num = 0; for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( rb->rand()%100 < p && !( y==i && x==j ) ) { minefield[i][j].mine = 1; mine_num++; } else { minefield[i][j].mine = 0; } minefield[i][j].neighbors = 0; } } /* we need to compute the neighbor element for each tile */ for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( i > 0 ) { if( j > 0 ) minefield[i][j].neighbors += minefield[i-1][j-1].mine; minefield[i][j].neighbors += minefield[i-1][j].mine; if( j < width - 1 ) minefield[i][j].neighbors += minefield[i-1][j+1].mine; } if( j > 0 ) minefield[i][j].neighbors += minefield[i][j-1].mine; if( j < width - 1 ) minefield[i][j].neighbors += minefield[i][j+1].mine; if( i < height - 1 ) { if( j > 0 ) minefield[i][j].neighbors += minefield[i+1][j-1].mine; minefield[i][j].neighbors += minefield[i+1][j].mine; if( j < width - 1 ) minefield[i][j].neighbors += minefield[i+1][j+1].mine; } } } no_mines = false; /* In case the user is lucky and there are no mines positioned. */ if( !mine_num && height*width != 1 ) { minesweeper_putmines(p, x, y); } } /* A function that will uncover all the board, when the user wins or loses. can easily be expanded, (just a call assigned to a button) as a solver. */ void mine_show( void ) { int i, j, button; for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( minefield[i][j].mine ) { if( minefield[i][j].known ) { draw_tile( ExplodedMine, j, i ); } else { draw_tile( Mine, j, i ); } } else { draw_tile( minefield[i][j].neighbors, j, i ); } } } rb->lcd_update(); do button = rb->button_get(true); while( ( button == BUTTON_NONE ) || ( button & (BUTTON_REL|BUTTON_REPEAT) ) ); } int count_tiles_left( void ) { int tiles_left = 0; int i, j; for( i = 0; i < height; i++ ) for( j = 0; j < width; j++ ) if( minefield[i][j].known == 0 ) tiles_left++; return tiles_left; } /* welcome screen where player can chose mine percentage */ enum minesweeper_status menu( void ) { int selection, result = MINESWEEPER_QUIT; bool menu_quit = false; MENUITEM_STRINGLIST( menu, "Minesweeper Menu", NULL, "Play Minesweeper", "Mine Percentage", "Number of Rows", "Number of Columns", "Quit" ); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground( rb->global_settings->fg_color ); rb->lcd_set_background( rb->global_settings->bg_color ); #endif while( !menu_quit ) { switch( rb->do_menu( &menu, &selection ) ) { case 0: result = MINESWEEPER_WIN; /* start playing */ menu_quit = true; break; case 1: rb->set_int( "Mine Percentage", "%", UNIT_INT, &p, NULL, 1, 2, 98, NULL ); break; case 2: rb->set_int( "Number of Rows", "", UNIT_INT, &height, NULL, 1, 1, MAX_HEIGHT, NULL ); break; case 3: rb->set_int( "Number of Columns", "", UNIT_INT, &width, NULL, 1, 1, MAX_WIDTH, NULL ); break; default: result = MINESWEEPER_QUIT; /* quit program */ menu_quit = true; break; } } return result; } /* the big and ugly game function */ enum minesweeper_status minesweeper( void ) { int i, j; int button; int lastbutton = BUTTON_NONE; /* the cursor coordinates */ int x=0, y=0; /** * Show the menu */ if( ( i = menu() ) != MINESWEEPER_WIN ) return i; /** * Init game */ top = (LCD_HEIGHT-height*TileSize)/2; left = (LCD_WIDTH-width*TileSize)/2; rb->srand( *rb->current_tick ); minesweeper_init(); x = 0; y = 0; /** * Play */ while( true ) { /* clear the screen buffer */ #ifdef HAVE_LCD_COLOR rb->lcd_set_background( BackgroundColor ); #endif rb->lcd_clear_display(); /* display the mine field */ for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( minefield[i][j].known ) { draw_tile( minefield[i][j].neighbors, j, i ); } else if(minefield[i][j].flag) { draw_tile( Flag, j, i ); } else { draw_tile( Unknown, j, i ); } } } /* display the cursor */ invert_tile( x, y ); /* update the screen */ rb->lcd_update(); switch( button = rb->button_get( true ) ) { /* quit minesweeper (you really shouldn't use this button ...) */ #ifdef MINESWP_RC_QUIT case MINESWP_RC_QUIT: #endif case MINESWP_QUIT: return MINESWEEPER_QUIT; /* move cursor left */ case BUTTON_LEFT: case BUTTON_LEFT|BUTTON_REPEAT: x = ( x + width - 1 )%width; break; /* move cursor right */ case BUTTON_RIGHT: case BUTTON_RIGHT|BUTTON_REPEAT: x = ( x + 1 )%width; break; /* move cursor down */ case MINESWP_DOWN: case MINESWP_DOWN|BUTTON_REPEAT: y = ( y + 1 )%height; break; /* move cursor up */ case MINESWP_UP: case MINESWP_UP|BUTTON_REPEAT: y = ( y + height - 1 )%height; break; /* discover a tile (and it's neighbors if .neighbors == 0) */ case MINESWP_DISCOVER: #ifdef MINESWP_DISCOVER2 case MINESWP_DISCOVER2: #endif if( minefield[y][x].flag ) break; /* we put the mines on the first "click" so that you don't * lose on the first "click" */ if( tiles_left == width*height && no_mines ) minesweeper_putmines(p,x,y); discover(y, x); if( minefield[y][x].mine ) { minefield[y][x].known = 1; return MINESWEEPER_LOSE; } tiles_left = count_tiles_left(); if( tiles_left == mine_num ) { return MINESWEEPER_WIN; } break; /* toggle flag under cursor */ case MINESWP_TOGGLE: #ifdef MINESWP_TOGGLE_PRE if( lastbutton != MINESWP_TOGGLE_PRE ) break; #endif #ifdef MINESWP_TOGGLE2 case MINESWP_TOGGLE2: #endif minefield[y][x].flag = ( minefield[y][x].flag + 1 )%2; break; /* show how many mines you think you have found and how many * there really are on the game */ case MINESWP_INFO: if( no_mines ) break; tiles_left = count_tiles_left(); rb->splash( HZ*2, "You found %d mines out of %d", tiles_left, mine_num ); break; default: if( rb->default_event_handler( button ) == SYS_USB_CONNECTED ) return MINESWEEPER_USB; break; } if( button != BUTTON_NONE ) lastbutton = button; } } /* plugin entry point */ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { bool exit = false; (void)parameter; rb = api; #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif while( !exit ) { switch( minesweeper() ) { case MINESWEEPER_WIN: rb->splash( HZ, "You Win!" ); rb->lcd_clear_display(); mine_show(); break; case MINESWEEPER_LOSE: rb->splash( HZ, "You Lose!" ); rb->lcd_clear_display(); mine_show(); break; case MINESWEEPER_USB: return PLUGIN_USB_CONNECTED; case MINESWEEPER_QUIT: exit = true; break; default: break; } } return PLUGIN_OK; } #endif