/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 Dan Everton (safetydan) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "rocklib.h" #include "rocklib_img.h" #include "luadir.h" static const luaL_Reg lualibs[] = { {"", luaopen_base}, {LUA_TABLIBNAME, luaopen_table}, {LUA_STRLIBNAME, luaopen_string}, {LUA_OSLIBNAME, luaopen_os}, {LUA_ROCKLIBNAME, luaopen_rock}, {LUA_ROCKLIBNAME, luaopen_rock_img}, {LUA_BITLIBNAME, luaopen_bit}, {LUA_IOLIBNAME, luaopen_io}, {LUA_LOADLIBNAME, luaopen_package}, {LUA_MATHLIBNAME, luaopen_math}, {LUA_DIRLIBNAME, luaopen_luadir}, {NULL, NULL} }; static void rocklua_openlibs(lua_State *L) { const luaL_Reg *lib = lualibs; for (; lib->func; lib++) { lua_pushcfunction(L, lib->func); lua_pushstring(L, lib->name); lua_call(L, 1, 0); } } /* ldlib.c */ static lua_State *getthread (lua_State *L, int *arg) { if (lua_isthread(L, 1)) { *arg = 1; return lua_tothread(L, 1); } else { *arg = 0; return L; } } #define LEVELS1 12 /* size of the first part of the stack */ #define LEVELS2 10 /* size of the second part of the stack */ static int db_errorfb (lua_State *L) { int level; int firstpart = 1; /* still before eventual `...' */ int arg; lua_State *L1 = getthread(L, &arg); lua_Debug ar; if (lua_isnumber(L, arg+2)) { level = (int)lua_tointeger(L, arg+2); lua_pop(L, 1); } else level = (L == L1) ? 1 : 0; /* level 0 may be this own function */ if (lua_gettop(L) == arg) lua_pushliteral(L, ""); else if (!lua_isstring(L, arg+1)) return 1; /* message is not a string */ else lua_pushliteral(L, "\n"); lua_pushliteral(L, "stack traceback:"); while (lua_getstack(L1, level++, &ar)) { if (level > LEVELS1 && firstpart) { /* no more than `LEVELS2' more levels? */ if (!lua_getstack(L1, level+LEVELS2, &ar)) level--; /* keep going */ else { lua_pushliteral(L, "\n\t..."); /* too many levels */ while (lua_getstack(L1, level+LEVELS2, &ar)) /* find last levels */ level++; } firstpart = 0; continue; } lua_pushliteral(L, "\n\t"); lua_getinfo(L1, "Snl", &ar); lua_pushfstring(L, "%s:", ar.short_src); if (ar.currentline > 0) lua_pushfstring(L, "%d:", ar.currentline); if (*ar.namewhat != '\0') /* is there a name? */ lua_pushfstring(L, " in function " LUA_QS, ar.name); else { if (*ar.what == 'm') /* main? */ lua_pushfstring(L, " in main chunk"); else if (*ar.what == 'C' || *ar.what == 't') lua_pushliteral(L, " ?"); /* C function or tail call */ else lua_pushfstring(L, " in function <%s:%d>", ar.short_src, ar.linedefined); } lua_concat(L, lua_gettop(L) - arg); } lua_concat(L, lua_gettop(L) - arg); return 1; } /* lua.c */ static int traceback (lua_State *L) { lua_pushcfunction(L, db_errorfb); lua_pushvalue(L, 1); /* pass error message */ lua_pushinteger(L, 2); /* skip this function and traceback */ lua_call(L, 2, 1); /* call debug.traceback */ return 1; } static int docall (lua_State *L) { int status; int base = lua_gettop(L); /* function index */ lua_pushcfunction(L, traceback); /* push traceback function */ lua_insert(L, base); /* put it under chunk and args */ status = lua_pcall(L, 0, 0, base); lua_remove(L, base); /* remove traceback function */ /* force a complete garbage collection in case of errors */ if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0); return status; } /***************** Plugin Entry Point *****************/ enum plugin_status plugin_start(const void* parameter) { const char* filename; int status; if (parameter == NULL) { rb->splash(HZ, "Play a .lua file!"); return PLUGIN_ERROR; } else { filename = (char*) parameter; lua_State *L = luaL_newstate(); rocklua_openlibs(L); status = luaL_loadfile(L, filename); if (!status) { rb->lcd_scroll_stop(); /* rb doesn't like bg change while scroll */ rb->lcd_clear_display(); status = docall(L); } if (status) { DEBUGF("%s\n", lua_tostring(L, -1)); rb->splashf(5 * HZ, "%s", lua_tostring(L, -1)); lua_pop(L, 1); } lua_close(L); } return PLUGIN_OK; }