/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * gray_verline() function * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ #include "gray.h" /*--------------------------------------------------------------------------- Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo ---------------------------------------------------------------------------- See gray_drawpixel() for details This one uses the block drawing optimization, so it is rather fast. */ void gray_verline(int x, int y1, int y2) { int shift, y, ny; unsigned bits, mask_top, mask_bottom; unsigned char *dst; void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits); if ((unsigned) x >= (unsigned) _graybuf->width || (unsigned) y1 >= (unsigned) _graybuf->height || (unsigned) y2 >= (unsigned) _graybuf->height) return; if (y1 > y2) { y = y1; y1 = y2; y2 = y; } y = y1; ny = y2 - y1 + 1; dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3); shift = y & 7; ny += shift; mask_top = 0xFFu << (y & 7); mask_bottom = ~(0xFEu << ((ny - 1) & 7)); if (ny <= 8) mask_bottom &= mask_top; blockfunc = _gray_blockfuncs[_graybuf->drawmode]; bits = (_graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu; if (ny > 8) { blockfunc(dst, mask_top, bits); dst += _graybuf->width; for (y = 8; y < ny - 8; y += 8) { blockfunc(dst, 0xFFu, bits); dst += _graybuf->width; } } blockfunc(dst, mask_bottom, bits); } #endif // #ifdef HAVE_LCD_BITMAP #endif // #ifndef SIMULATOR