/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * gray_drawpixel() function * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ #include "gray.h" /*--------------------------------------------------------------------------- Set a pixel with the current drawinfo ---------------------------------------------------------------------------- If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade GRAY_DRAW_BG draws the pixel in the background shade */ void gray_drawpixel(int x, int y) { unsigned long pattern; if ((unsigned) x >= (unsigned) _graybuf->width || (unsigned) y >= (unsigned) _graybuf->height) return; pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ? _graybuf->bg_pattern : _graybuf->fg_pattern; _gray_pixelfuncs[_graybuf->drawmode](x, y, pattern); } #endif // #ifdef HAVE_LCD_BITMAP #endif // #ifndef SIMULATOR