/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * gray_drawline() function * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ #include "gray.h" /*--------------------------------------------------------------------------- Draw a line from (x1, y1) to (x2, y2) with the current drawinfo ---------------------------------------------------------------------------- See gray_drawpixel() for details */ void gray_drawline(int x1, int y1, int x2, int y2) { int numpixels; int i; int deltax, deltay; int d, dinc1, dinc2; int x, xinc1, xinc2; int y, yinc1, yinc2; unsigned long pattern; void (*pixelfunc)(int x, int y, unsigned long pattern); if ((unsigned) x1 >= (unsigned) _graybuf->width || (unsigned) y1 >= (unsigned) _graybuf->height || (unsigned) x2 >= (unsigned) _graybuf->width || (unsigned) y2 >= (unsigned) _graybuf->height) return; deltax = abs(x2 - x1); deltay = abs(y2 - y1); xinc2 = 1; yinc2 = 1; if (deltax >= deltay) { numpixels = deltax; d = 2 * deltay - deltax; dinc1 = deltay * 2; dinc2 = (deltay - deltax) * 2; xinc1 = 1; yinc1 = 0; } else { numpixels = deltay; d = 2 * deltax - deltay; dinc1 = deltax * 2; dinc2 = (deltax - deltay) * 2; xinc1 = 0; yinc1 = 1; } numpixels++; /* include endpoints */ if (x1 > x2) { xinc1 = -xinc1; xinc2 = -xinc2; } if (y1 > y2) { yinc1 = -yinc1; yinc2 = -yinc2; } x = x1; y = y1; pixelfunc = _gray_pixelfuncs[_graybuf->drawmode]; pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ? _graybuf->bg_pattern : _graybuf->fg_pattern; for (i = 0; i < numpixels; i++) { pixelfunc(x, y, pattern); if (d < 0) { d += dinc1; x += xinc1; y += yinc1; } else { d += dinc2; x += xinc2; y += yinc2; } } } #endif // #ifdef HAVE_LCD_BITMAP #endif // #ifndef SIMULATOR