/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * gray_drawbitmap() function * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ #include "gray.h" /*--------------------------------------------------------------------------- Display a bitmap with the current drawinfo ---------------------------------------------------------------------------- The drawmode is used as described for gray_set_drawmode() This (now) uses the same bitmap format as the core b&w graphics routines, so you can use bmp2rb to generate bitmaps for use with this function as well. A bitmap contains one bit for every pixel that defines if that pixel is foreground (1) or background (0). Bits within a byte are arranged vertically, LSB at top. The bytes are stored in row-major order, with byte 0 being top left, byte 1 2nd from left etc. The first row of bytes defines pixel rows 0..7, the second row defines pixel row 8..15 etc. The parameter is useful if you want to show only a part of a bitmap. It should always be set to the "row length" of the bitmap. */ void gray_drawbitmap(const unsigned char *src, int x, int y, int nx, int ny, int stride) { int shift; unsigned bits, mask_top, mask_bottom; const unsigned char *src_col; unsigned char *dst, *dst_col; void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits); if ((unsigned) x >= (unsigned) _graybuf->width || (unsigned) y >= (unsigned) _graybuf->height) return; if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */ ny = _graybuf->height - y; if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */ nx = _graybuf->width - x; dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3); shift = y & 7; ny += shift; mask_top = 0xFFu << (y & 7); mask_bottom = ~(0xFEu << ((ny - 1) & 7)); if (ny <= 8) mask_bottom &= mask_top; blockfunc = _gray_blockfuncs[_graybuf->drawmode]; for(x = 0; x < nx; x++) { src_col = src++; dst_col = dst++; bits = 0; y = 0; if (ny > 8) { bits = *src_col << shift; src_col += stride; blockfunc(dst_col, mask_top, bits); dst_col += _graybuf->width; bits >>= 8; for (y = 8; y < ny - 8; y += 8) { bits |= *src_col << shift; src_col += stride; blockfunc(dst_col, 0xFFu, bits); dst_col += _graybuf->width; bits >>= 8; } } if (y + shift < ny) bits |= *src_col << shift; blockfunc(dst_col, mask_bottom, bits); } } #endif // #ifdef HAVE_LCD_BITMAP #endif // #ifndef SIMULATOR