/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef __GRAY_H__ #define __GRAY_H__ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ /* Initialize the framework * * every framework needs such a function, and it has to be called as * the very first one */ void gray_init(struct plugin_api* newrb); /**** general functions ****/ /* Prepare the grayscale display buffer * * arguments: * gbuf = pointer to the memory area to use (e.g. plugin buffer) * gbuf_size = max usable size of the buffer * width = width in pixels (1..112) * bheight = height in 8-pixel units (1..8) * depth = desired number of shades - 1 (1..32) * * result: * = depth if there was enough memory * < depth if there wasn't enough memory. The number of displayable * shades is smaller than desired, but it still works * = 0 if there wasn't even enough memory for 1 bitplane (black & white) * * You can request any depth from 1 to 32, not just powers of 2. The routine * performs "graceful degradation" if the memory is not sufficient for the * desired depth. As long as there is at least enough memory for 1 bitplane, * it creates as many bitplanes as fit into memory, although 1 bitplane will * only deliver black & white display. * * If you need info about the memory taken by the grayscale buffer, supply an * int* as the last parameter. This int will then contain the number of bytes * used. The total memory needed can be calculated as follows: * total_mem = * sizeof(tGraybuf) (= 64 bytes currently) * + sizeof(long) (= 4 bytes) * + (width * bheight + sizeof(long)) * depth * + 0..3 (longword alignment of grayscale display buffer) */ int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width, int bheight, int depth, int *buf_taken); /* Release the grayscale display buffer * * Switches the grayscale overlay off at first if it is still running, * then sets the pointer to NULL. * DO CALL either this function or at least gray_show_display(false) * before you exit, otherwise nasty things may happen. */ void gray_release_buffer(void); /* Set position of the top left corner of the grayscale overlay * * x = left margin in pixels * by = top margin in 8-pixel units * * You may set this in a way that the overlay spills across the right or * bottom display border. In this case it will simply be clipped by the * LCD controller. You can even set negative values, this will clip at the * left or top border. I did not test it, but the limits may be +127 / -128 * * If you use this while the grayscale overlay is running, the now-freed area * will be restored. */ void gray_position_display(int x, int by); /* Switch the grayscale overlay on or off * * enable = true: the grayscale overlay is switched on if initialized * = false: the grayscale overlay is switched off and the regular lcd * content is restored * * DO NOT call lcd_update() or any other api function that directly accesses * the lcd while the grayscale overlay is running! If you need to do * lcd_update() to update something outside the grayscale overlay area, use * gray_deferred_update() instead. * * Other functions to avoid are: * lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(), * lcd_set_invert_display(), lcd_set_flip(), lcd_roll() * * The grayscale display consumes ~50 % CPU power (for a full screen overlay, * less if the overlay is smaller) when switched on. You can switch the overlay * on and off as many times as you want. */ void gray_show_display(bool enable); /* Set the draw mode for subsequent drawing operations * * drawmode = * GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are * left untouched * GRAY_DRAW_FG: Only foreground pixels are drawn * GRAY_DRAW_BG: Only background pixels are drawn * GRAY_DRAW_SOLID: Foreground and background pixels are drawn */ void gray_set_drawmode(int drawmode); /* Draw modes */ #define GRAY_DRAW_INVERSE 0 #define GRAY_DRAW_FG 1 #define GRAY_DRAW_BG 2 #define GRAY_DRAW_SOLID 3 /* Set the foreground shade for subsequent drawing operations * * brightness = 0 (black) .. 255 (white) */ void gray_set_foreground(int brightness); /* Set the background shade for subsequent drawing operations * * brightness = 0 (black) .. 255 (white) */ void gray_set_background(int brightness); /* Set draw mode, foreground and background shades at once * * If you hand it -1 (or in fact any other out-of-bounds value) for a * parameter, that particular setting won't be changed */ void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness); /**** functions affecting the whole display ****/ /* Clear the grayscale display (sets all pixels to white) */ void gray_clear_display(void); /* Set the grayscale display to all black */ void gray_black_display(void); /* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas * of the screen not covered by the grayscale overlay). * * If the grayscale overlay is running, the update will be done in the next * call of the interrupt routine, otherwise it will be performed right away. * See also comment for the gray_show_display() function. */ void gray_deferred_update(void); /**** Scrolling functions ****/ /* Scroll the whole grayscale buffer left by pixels * * black_border determines if the pixels scrolled in at the right are black * or white * * Scrolling left/right by an even pixel count is almost twice as fast as * scrolling by an odd pixel count. */ void gray_scroll_left(int count, bool black_border); /* Scroll the whole grayscale buffer right by pixels * * black_border determines if the pixels scrolled in at the left are black * or white * * Scrolling left/right by an even pixel count is almost twice as fast as * scrolling by an odd pixel count. */ void gray_scroll_right(int count, bool black_border); /* Scroll the whole grayscale buffer up by 8 pixels * * black_border determines if the pixels scrolled in at the bottom are black * or white * * Scrolling up/down by 8 pixels is very fast. */ void gray_scroll_up8(bool black_border); /* Scroll the whole grayscale buffer down by 8 pixels * * black_border determines if the pixels scrolled in at the top are black * or white * * Scrolling up/down by 8 pixels is very fast. */ void gray_scroll_down8(bool black_border); /* Scroll the whole grayscale buffer up by pixels (<= 7) * * black_border determines if the pixels scrolled in at the bottom are black * or white * * Scrolling up/down pixel-wise is significantly slower than scrolling * left/right or scrolling up/down byte-wise because it involves bit * shifting. That's why it is asm optimized. */ void gray_scroll_up(int count, bool black_border); /* Scroll the whole grayscale buffer down by pixels (<= 7) * * black_border determines if the pixels scrolled in at the top are black * or white * * Scrolling up/down pixel-wise is significantly slower than scrolling * left/right or scrolling up/down byte-wise because it involves bit * shifting. That's why it is asm optimized. */ void gray_scroll_down(int count, bool black_border); /**** Pixel and line functions ****/ /* Set a pixel with the current drawinfo * * If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted * GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade * GRAY_DRAW_BG draws the pixel in the background shade */ void gray_drawpixel(int x, int y); /* Draw a line from (x1, y1) to (x2, y2) with the current drawinfo, * See gray_drawpixel() for details */ void gray_drawline(int x1, int y1, int x2, int y2); /* Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo, * See gray_drawpixel() for details */ void gray_horline(int x1, int x2, int y); /* Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo, * See gray_drawpixel() for details * * This one uses the block drawing optimization, so it is rather fast. */ void gray_verline(int x, int y1, int y2); /**** Rectangle functions ****/ /* Draw a (hollow) rectangle with the current drawinfo, * See gray_drawpixel() for details */ void gray_drawrect(int x, int y, int nx, int ny); /* Draw a filled rectangle with the current drawinfo, * See gray_drawpixel() for details * * This one uses the block drawing optimization, so it is rather fast. */ void gray_fillrect(int x, int y, int nx, int ny); /**** Bitmap functions ****/ /* Copy a grayscale bitmap into the display * * A grayscale bitmap contains one byte for every pixel that defines the * brightness of the pixel (0..255). Bytes are read in row-major order. * The parameter is useful if you want to show only a part of a * bitmap. It should always be set to the "row length" of the bitmap, so * for displaying the whole bitmap, nx == stride. * * This is the only drawing function NOT using the drawinfo. */ void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny, int stride); /* Display a bitmap with the current drawinfo * * The drawmode is used as described for gray_set_drawmode() * * This (now) uses the same bitmap format as the core b&w graphics routines, * so you can use bmp2rb to generate bitmaps for use with this function as * well. * * A bitmap contains one bit for every pixel that defines if that pixel is * foreground (1) or background (0). Bits within a byte are arranged * vertically, LSB at top. * The bytes are stored in row-major order, with byte 0 being top left, * byte 1 2nd from left etc. The first row of bytes defines pixel rows * 0..7, the second row defines pixel row 8..15 etc. * * The parameter is useful if you want to show only a part of a * bitmap. It should always be set to the "row length" of the bitmap. */ void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny, int stride); /**** Font support ****/ /* Set font for the font routines * * newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox * core routines */ void gray_setfont(int newfont); /* Calculate width and height of the given text in pixels when rendered with * the currently selected font. * * This works exactly the same way as the core lcd_getstringsize(), only that * it uses the selected font for grayscale. */ int gray_getstringsize(unsigned char *str, int *w, int *h); /* Display text starting at (x, y) with the current font and drawinfo * * The drawmode is used as described for gray_set_drawmode() */ void gray_putsxy(int x, int y, unsigned char *str); #endif /* HAVE_LCD_BITMAP */ #endif /* SIMULATOR */ #endif /* __GRAY_H__ */