/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2003 Pierre Delore * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* History: * V1.0: 21/07/03 First version with a dirty definition of the patterns. * V1.1: 24/07/03 Clean definition of the patterns. Init message change */ #include "plugin.h" #ifdef HAVE_LCD_CHARCELLS PLUGIN_HEADER /* Jackpot game for the player */ static unsigned char pattern[]={ 0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04, /* (+00)Coeur */ 0x00, 0x04, 0x0E, 0x1F, 0x1F, 0x04, 0x0E, /* (+07)Pique */ 0x00, 0x04, 0x0E, 0x1F, 0x0E, 0x04, 0x00, /* (+14)Carreau */ 0x00, 0x15, 0x0E, 0x1F, 0x0E, 0x15, 0x00, /* (+21)Treffle */ 0x03, 0x04, 0x0e, 0x1F, 0x1F, 0x1F, 0x0e, /* (+28)Cerise */ 0x00, 0x04, 0x04, 0x1F, 0x04, 0x0E, 0x1F, /* (+35)Carreau */ 0x04, 0x0E, 0x15, 0x04, 0x0A, 0x0A, 0x11, /* (+42)Homme */ 0x00, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, /* (+49)Carre */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* (+56)Empty */ 0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04 /* (+63)Coeur */ }; static unsigned char str[12]; /*Containt the first line*/ static unsigned long h1,h2,h3; /*Handle for the pattern*/ /* here is a global api struct pointer. while not strictly necessary, it's nice not to have to pass the api pointer in all function calls in the plugin */ static struct plugin_api* rb; /*Display the first line*/ static void display_first_line(int g) { rb->snprintf(str,sizeof(str),"[ ]$%d",g); rb->lcd_puts(0,0,str); rb->lcd_putc(1,0, h1); rb->lcd_putc(2,0, h2); rb->lcd_putc(3,0, h3); } /*Call when the program exit*/ static void jackpot_exit(void *parameter) { (void)parameter; /* Restore the old pattern (i don't find another way to do this. Any idea?) */ rb->lcd_unlock_pattern(h1); rb->lcd_unlock_pattern(h2); rb->lcd_unlock_pattern(h3); /* Clear the screen */ rb->lcd_clear_display(); rb->lcd_update(); } /* this is the plugin entry point */ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { int i,button,w,j; int s[3]; int n[3]; int g=20; bool exit=false; bool go; /* if you don't use the parameter, you can do like this to avoid the compiler warning about it */ (void)parameter; /* if you are using a global api pointer, don't forget to copy it! otherwise you will get lovely "I04: IllInstr" errors... :-) */ rb = api; rb->srand(*rb->current_tick); /*Get the pattern handle*/ h1=rb->lcd_get_locked_pattern(); h2=rb->lcd_get_locked_pattern(); h3=rb->lcd_get_locked_pattern(); /*Init message*/ rb->lcd_define_pattern(h1, pattern); rb->lcd_define_pattern(h2, pattern+7); rb->lcd_define_pattern(h3, pattern+28); rb->lcd_puts(0,0," Jackpot "); rb->lcd_putc(0,0,h1); rb->lcd_putc(1,0,h2); rb->lcd_putc(9,0,h2); rb->lcd_putc(10,0,h1); rb->lcd_puts(0,1," V1.1 "); rb->lcd_putc(1,1,h3); rb->lcd_putc(9,1,h3); rb->lcd_update(); rb->sleep(HZ*2); /*First display*/ rb->lcd_clear_display(); rb->snprintf(str,sizeof(str),"[ ]$%d",g); rb->lcd_puts(0,0,str); rb->lcd_puts_scroll(0,1,"PLAY to begin"); rb->lcd_update(); /*Empty the event queue*/ rb->button_clear_queue(); /* Define the start pattern */ s[0]=(rb->rand()%9)*7; s[1]=(rb->rand()%9)*7; s[2]=(rb->rand()%9)*7; /*Main loop*/ while (!exit) { /*Keyboard loop*/ go=false; while (!go) { button = rb->button_get(true); switch ( button ) { case BUTTON_STOP|BUTTON_REL: exit = true; go = true; break; case BUTTON_PLAY|BUTTON_REL: exit = false; if (g>0) { go = true; g--; } break; default: if (rb->default_event_handler_ex(button, jackpot_exit, NULL) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } } /*Clear the Second line*/ rb->lcd_puts_scroll(0,1,"Good luck"); rb->lcd_update(); /*GO !!!!*/ if ( go && !exit ) { /* How many pattern? */ n[0]=(rb->rand()%15+5)*7; n[1]=(rb->rand()%15+5)*7; n[2]=(rb->rand()%15+5)*7; display_first_line(g); /* Jackpot Animation */ while((n[0]>=0) || (n[1]>=0) || (n[2]>=0)) { if (n[0]>=0) rb->lcd_define_pattern(h1, pattern+s[0]); if (n[1]>=0) rb->lcd_define_pattern(h2, pattern+s[1]); if (n[2]>=0) rb->lcd_define_pattern(h3, pattern+s[2]); rb->sleep(HZ/24); rb->lcd_putc(1,0, h1); rb->lcd_putc(2,0, h2); rb->lcd_putc(3,0, h3); rb->lcd_update(); for(i=0;i<3;i++) { if (n[i]>=0) { n[i]--; s[i]++; if (s[i]>=63) s[i]=0; } } } /* You won? */ s[0]--; s[1]--; s[2]--; w=(s[0]/7)*100+(s[1]/7)*10+(s[2]/7); j=0; switch (w) { case 111 : j=20; break; case 000 : j=15; break; case 333 : j=10; break; case 222 : j=8; break; case 555 : j=5; break; case 777 : j=4; break; case 251 : j=4; break; case 510 : j=4; break; case 686 : j=3; break; case 585 : j=3; break; case 282 : j=3; break; case 484 : j=3; break; case 787 : j=2; break; case 383 : j=2; break; case 80 : j=2; break; } if (j==0) { rb->lcd_puts(0,1,"None..."); if (g<=0) rb->lcd_puts_scroll(0,1,"You lose...STOP to quit"); } else { g+=j; display_first_line(g); rb->snprintf(str,sizeof(str),"You win %d$",j); rb->lcd_puts(0,1,str); } rb->lcd_update(); } } /* This is the end */ jackpot_exit(NULL); /* Bye */ return PLUGIN_OK; } #endif