/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007-2009 Joshua Simmons * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef GOBAN_MAIN_H #define GOBAN_MAIN_H /* Enable this to run test mode. (see the end of util.c) */ #if 0 #define GBN_TEST #endif #include "types.h" #include "util.h" /* Colors of various things. The colors on mono bitmap targets is fixed based on the background/foreground color. */ #ifdef HAVE_LCD_COLOR #define BOARD_COLOR LCD_RGBPACK(184,136,72) #define WHITE_COLOR LCD_RGBPACK(255,255,255) #define BLACK_COLOR LCD_RGBPACK(0,0,0) #define LINE_COLOR LCD_RGBPACK(0,0,0) #define BACKGROUND_COLOR LCD_RGBPACK(41,104,74) #define CURSOR_COLOR LCD_RGBPACK(222,0,0) #define MARK_COLOR LCD_RGBPACK(0,0,255) #elif LCD_DEPTH > 1 /* grayscale */ #define BOARD_COLOR LCD_LIGHTGRAY #define WHITE_COLOR LCD_WHITE #define BLACK_COLOR LCD_BLACK #define LINE_COLOR LCD_BLACK #define BACKGROUND_COLOR LCD_DARKGRAY #define CURSOR_COLOR LCD_DARKGRAY #define MARK_COLOR LCD_DARKGRAY #endif /* Key setups */ #ifdef HAVE_TOUCHSCREEN #define GBN_BUTTON_UP BUTTON_TOPMIDDLE #define GBN_BUTTON_DOWN BUTTON_BOTTOMMIDDLE #define GBN_BUTTON_LEFT BUTTON_MIDLEFT #define GBN_BUTTON_RIGHT BUTTON_MIDRIGHT #define GBN_BUTTON_RETREAT BUTTON_BOTTOMLEFT #define GBN_BUTTON_ADVANCE BUTTON_BOTTOMRIGHT #define GBN_BUTTON_MENU BUTTON_TOPLEFT #define GBN_BUTTON_PLAY BUTTON_CENTER | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_CENTER | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_TOPRIGHT #elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \ || (CONFIG_KEYPAD == IPOD_3G_PAD) \ || (CONFIG_KEYPAD == IPOD_4G_PAD) #define GBN_BUTTON_UP BUTTON_MENU #define GBN_BUTTON_DOWN BUTTON_PLAY #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK #define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_MENU BUTTON_SELECT | BUTTON_REPEAT /* no context */ /* no next var */ #elif (CONFIG_KEYPAD == SANSA_E200_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK #define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_REC #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK #define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_HOME #elif (CONFIG_KEYPAD == SANSA_C200_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_REC #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_HOME #elif (CONFIG_KEYPAD == SANSA_M200_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT /* No next var */ #elif (CONFIG_KEYPAD == CREATIVEZVM_PAD) \ || (CONFIG_KEYPAD == CREATIVEZV_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_BACK #define GBN_BUTTON_ADVANCE BUTTON_CUSTOM #define GBN_BUTTON_MENU BUTTON_MENU #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_PLAY #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_MENU #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_VIEW #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_MENU #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_A #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_MENU #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_PLAY #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define GBN_BUTTON_UP BUTTON_SCROLL_UP #define GBN_BUTTON_DOWN BUTTON_SCROLL_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_FF #define GBN_BUTTON_ADVANCE BUTTON_REW #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT /* No next var */ #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_OFF #define GBN_BUTTON_ADVANCE BUTTON_ON #define GBN_BUTTON_MENU BUTTON_MODE #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_REC #elif (CONFIG_KEYPAD == MROBE100_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_MENU #define GBN_BUTTON_ADVANCE BUTTON_PLAY #define GBN_BUTTON_MENU BUTTON_DISPLAY #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_POWER #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_PLAY #define GBN_BUTTON_ADVANCE BUTTON_REC #define GBN_BUTTON_MENU BUTTON_POWER #define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT /* no next var */ #elif (CONFIG_KEYPAD == IAUDIO_M3_PAD) /* TODO: these are basically complete guesses, I have no manual to go by */ #define GBN_BUTTON_UP BUTTON_RC_VOL_UP #define GBN_BUTTON_DOWN BUTTON_RC_VOL_DOWN #define GBN_BUTTON_LEFT BUTTON_RC_REW #define GBN_BUTTON_RIGHT BUTTON_RC_FF #define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN #define GBN_BUTTON_ADVANCE BUTTON_VOL_UP #define GBN_BUTTON_MENU BUTTON_MODE #define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT /* no next var */ #elif (CONFIG_KEYPAD == RECORDER_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RETREAT BUTTON_F1 #define GBN_BUTTON_ADVANCE BUTTON_F3 #define GBN_BUTTON_MENU BUTTON_F2 #define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL #define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT #define GBN_BUTTON_NEXT_VAR BUTTON_ON #elif (CONFIG_KEYPAD == ONDIO_PAD) #define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_MENU BUTTON_MENU | BUTTON_REPEAT #define GBN_BUTTON_PLAY BUTTON_MENU | BUTTON_REL #define GBN_BUTTON_NAV_MODE BUTTON_OFF /* No context */ /* No advance/retreat */ /* no next var */ #else #error Unsupported keypad #endif /* The smallest dimension of the LCD */ #define LCD_MIN_DIMENSION (LCD_HEIGHT > LCD_WIDTH ? LCD_WIDTH : LCD_HEIGHT) /* Determine if we have a wide screen or a tall screen. This is used to place the board and footer in acceptable locations also, set the LCD_BOARD_SIZE, making sure that we have at least 16 pixels for the "footer" on either the bottom or the right. */ #define FOOTER_RESERVE (16) #if (LCD_WIDTH > LCD_HEIGHT) #define GBN_WIDE_SCREEN #define LCD_BOARD_WIDTH (LCD_WIDTH - FOOTER_RESERVE) #define LCD_BOARD_HEIGHT LCD_HEIGHT #else #define GBN_TALL_SCREEN #define LCD_BOARD_WIDTH LCD_WIDTH #define LCD_BOARD_HEIGHT (LCD_HEIGHT - FOOTER_RESERVE) #endif // LCD_WIDTH > LCD_HEIGHT /* The directory we default to for saving crap */ #define DEFAULT_SAVE_DIR "/sgf" /* The default file we save to */ #define DEFAULT_SAVE (DEFAULT_SAVE_DIR "/gbn_def.sgf") /* The size of the buffer we store filenames in (1 reserved for '\0') */ #define SAVE_FILE_LENGTH 256 /* The maximum setting for idle autosave time, in minutes */ #define MAX_AUTOSAVE (30) /* On mono targets, draw while stones with a black outline so they are actually visibile instead of being white on white */ #if (LCD_DEPTH == 1) #define OUTLINE_STONES #endif /* The current play mode */ extern enum play_mode_t play_mode; /* Show comments when redoing onto a move? */ extern bool auto_show_comments; /* A stack used for parsing/outputting as well as some board functions such as counting liberties and filling in/ removing stones */ extern struct stack_t parse_stack; #endif