/* * frotz.h * * Global declarations and definitions * */ #include "frotzplugin.h" #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif typedef unsigned char zbyte; typedef unsigned short zword; enum story { BEYOND_ZORK, SHERLOCK, ZORK_ZERO, SHOGUN, ARTHUR, JOURNEY, LURKING_HORROR, UNKNOWN }; typedef unsigned char zchar; /*** Constants that may be set at compile time ***/ #ifndef MAX_UNDO_SLOTS #define MAX_UNDO_SLOTS 500 #endif #ifndef TEXT_BUFFER_SIZE #define TEXT_BUFFER_SIZE 200 #endif #ifndef INPUT_BUFFER_SIZE #define INPUT_BUFFER_SIZE 200 #endif #ifndef STACK_SIZE #define STACK_SIZE 1024 #endif /*** Story file header format ***/ #define H_VERSION 0 #define H_CONFIG 1 #define H_RELEASE 2 #define H_RESIDENT_SIZE 4 #define H_START_PC 6 #define H_DICTIONARY 8 #define H_OBJECTS 10 #define H_GLOBALS 12 #define H_DYNAMIC_SIZE 14 #define H_FLAGS 16 #define H_SERIAL 18 #define H_ABBREVIATIONS 24 #define H_FILE_SIZE 26 #define H_CHECKSUM 28 #define H_INTERPRETER_NUMBER 30 #define H_INTERPRETER_VERSION 31 #define H_SCREEN_ROWS 32 #define H_SCREEN_COLS 33 #define H_SCREEN_WIDTH 34 #define H_SCREEN_HEIGHT 36 #define H_FONT_HEIGHT 38 /* this is the font width in V5 */ #define H_FONT_WIDTH 39 /* this is the font height in V5 */ #define H_FUNCTIONS_OFFSET 40 #define H_STRINGS_OFFSET 42 #define H_DEFAULT_BACKGROUND 44 #define H_DEFAULT_FOREGROUND 45 #define H_TERMINATING_KEYS 46 #define H_LINE_WIDTH 48 #define H_STANDARD_HIGH 50 #define H_STANDARD_LOW 51 #define H_ALPHABET 52 #define H_EXTENSION_TABLE 54 #define H_USER_NAME 56 #define HX_TABLE_SIZE 0 #define HX_MOUSE_X 1 #define HX_MOUSE_Y 2 #define HX_UNICODE_TABLE 3 /*** Various Z-machine constants ***/ #define V1 1 #define V2 2 #define V3 3 #define V4 4 #define V5 5 #define V6 6 #define V7 7 #define V8 8 #define CONFIG_BYTE_SWAPPED 0x01 /* Story file is byte swapped - V3 */ #define CONFIG_TIME 0x02 /* Status line displays time - V3 */ #define CONFIG_TWODISKS 0x04 /* Story file occupied two disks - V3 */ #define CONFIG_TANDY 0x08 /* Tandy licensed game - V3 */ #define CONFIG_NOSTATUSLINE 0x10 /* Interpr can't support status lines - V3 */ #define CONFIG_SPLITSCREEN 0x20 /* Interpr supports split screen mode - V3 */ #define CONFIG_PROPORTIONAL 0x40 /* Interpr uses proportional font - V3 */ #define CONFIG_COLOUR 0x01 /* Interpr supports colour - V5+ */ #define CONFIG_PICTURES 0x02 /* Interpr supports pictures - V6 */ #define CONFIG_BOLDFACE 0x04 /* Interpr supports boldface style - V4+ */ #define CONFIG_EMPHASIS 0x08 /* Interpr supports emphasis style - V4+ */ #define CONFIG_FIXED 0x10 /* Interpr supports fixed width style - V4+ */ #define CONFIG_SOUND 0x20 /* Interpr supports sound - V6 */ #define CONFIG_TIMEDINPUT 0x80 /* Interpr supports timed input - V4+ */ #define SCRIPTING_FLAG 0x0001 /* Outputting to transscription file - V1+ */ #define FIXED_FONT_FLAG 0x0002 /* Use fixed width font - V3+ */ #define REFRESH_FLAG 0x0004 /* Refresh the screen - V6 */ #define GRAPHICS_FLAG 0x0008 /* Game wants to use graphics - V5+ */ #define OLD_SOUND_FLAG 0x0010 /* Game wants to use sound effects - V3 */ #define UNDO_FLAG 0x0010 /* Game wants to use UNDO feature - V5+ */ #define MOUSE_FLAG 0x0020 /* Game wants to use a mouse - V5+ */ #define COLOUR_FLAG 0x0040 /* Game wants to use colours - V5+ */ #define SOUND_FLAG 0x0080 /* Game wants to use sound effects - V5+ */ #define MENU_FLAG 0x0100 /* Game wants to use menus - V6 */ #define INTERP_DEFAULT 0 #define INTERP_DEC_20 1 #define INTERP_APPLE_IIE 2 #define INTERP_MACINTOSH 3 #define INTERP_AMIGA 4 #define INTERP_ATARI_ST 5 #define INTERP_MSDOS 6 #define INTERP_CBM_128 7 #define INTERP_CBM_64 8 #define INTERP_APPLE_IIC 9 #define INTERP_APPLE_IIGS 10 #define INTERP_TANDY 11 #define BLACK_COLOUR 2 #define RED_COLOUR 3 #define GREEN_COLOUR 4 #define YELLOW_COLOUR 5 #define BLUE_COLOUR 6 #define MAGENTA_COLOUR 7 #define CYAN_COLOUR 8 #define WHITE_COLOUR 9 #define GREY_COLOUR 10 /* INTERP_MSDOS only */ #define LIGHTGREY_COLOUR 10 /* INTERP_AMIGA only */ #define MEDIUMGREY_COLOUR 11 /* INTERP_AMIGA only */ #define DARKGREY_COLOUR 12 /* INTERP_AMIGA only */ #define REVERSE_STYLE 1 #define BOLDFACE_STYLE 2 #define EMPHASIS_STYLE 4 #define FIXED_WIDTH_STYLE 8 #define TEXT_FONT 1 #define PICTURE_FONT 2 #define GRAPHICS_FONT 3 #define FIXED_WIDTH_FONT 4 #define BEEP_HIGH 1 #define BEEP_LOW 2 /*** Constants for os_restart_game */ #define RESTART_BEGIN 0 #define RESTART_WPROP_SET 1 #define RESTART_END 2 /*** Character codes ***/ #define ZC_TIME_OUT 0x00 #define ZC_NEW_STYLE 0x01 #define ZC_NEW_FONT 0x02 #define ZC_BACKSPACE 0x08 #define ZC_INDENT 0x09 #define ZC_GAP 0x0b #define ZC_RETURN 0x0d #define ZC_HKEY_MIN 0x0e #define ZC_HKEY_RECORD 0x0e #define ZC_HKEY_PLAYBACK 0x0f #define ZC_HKEY_SEED 0x10 #define ZC_HKEY_UNDO 0x11 #define ZC_HKEY_RESTART 0x12 #define ZC_HKEY_QUIT 0x13 #define ZC_HKEY_DEBUG 0x14 #define ZC_HKEY_HELP 0x15 #define ZC_HKEY_MAX 0x15 #define ZC_ESCAPE 0x1b #define ZC_ASCII_MIN 0x20 #define ZC_ASCII_MAX 0x7e #define ZC_BAD 0x7f #define ZC_ARROW_MIN 0x81 #define ZC_ARROW_UP 0x81 #define ZC_ARROW_DOWN 0x82 #define ZC_ARROW_LEFT 0x83 #define ZC_ARROW_RIGHT 0x84 #define ZC_ARROW_MAX 0x84 #define ZC_FKEY_MIN 0x85 #define ZC_FKEY_MAX 0x90 #define ZC_NUMPAD_MIN 0x91 #define ZC_NUMPAD_MAX 0x9a #define ZC_SINGLE_CLICK 0x9b #define ZC_DOUBLE_CLICK 0x9c #define ZC_MENU_CLICK 0x9d #define ZC_LATIN1_MIN 0xa0 #define ZC_LATIN1_MAX 0xff /*** File types ***/ #define FILE_RESTORE 0 #define FILE_SAVE 1 #define FILE_SCRIPT 2 #define FILE_PLAYBACK 3 #define FILE_RECORD 4 #define FILE_LOAD_AUX 5 #define FILE_SAVE_AUX 6 /*** Data access macros ***/ #define SET_BYTE(addr,v) { zmp[addr] = v; } #define LOW_BYTE(addr,v) { v = zmp[addr]; } #define CODE_BYTE(v) { v = *pcp++; } #if defined (AMIGA) extern zbyte *pcp; extern zbyte *zmp; #define lo(v) ((zbyte *)&v)[1] #define hi(v) ((zbyte *)&v)[0] #define SET_WORD(addr,v) { zmp[addr] = hi(v); zmp[addr+1] = lo(v); } #define LOW_WORD(addr,v) { hi(v) = zmp[addr]; lo(v) = zmp[addr+1]; } #define HIGH_WORD(addr,v) { hi(v) = zmp[addr]; lo(v) = zmp[addr+1]; } #define CODE_WORD(v) { hi(v) = *pcp++; lo(v) = *pcp++; } #define GET_PC(v) { v = pcp - zmp; } #define SET_PC(v) { pcp = zmp + v; } #endif /* A bunch of x86 assembly code previously appeared here. */ #if !defined (AMIGA) && !defined (MSDOS_16BIT) extern zbyte *pcp; extern zbyte *zmp; #define lo(v) (v & 0xff) #define hi(v) (v >> 8) #define SET_WORD(addr,v) { zmp[addr] = hi(v); zmp[addr+1] = lo(v); } #define LOW_WORD(addr,v) { v = ((zword) zmp[addr] << 8) | zmp[addr+1]; } #define HIGH_WORD(addr,v) { v = ((zword) zmp[addr] << 8) | zmp[addr+1]; } #define CODE_WORD(v) { v = ((zword) pcp[0] << 8) | pcp[1]; pcp += 2; } #define GET_PC(v) { v = pcp - zmp; } #define SET_PC(v) { pcp = zmp + v; } #endif /*** Story file header data ***/ extern zbyte h_version; extern zbyte h_config; extern zword h_release; extern zword h_resident_size; extern zword h_start_pc; extern zword h_dictionary; extern zword h_objects; extern zword h_globals; extern zword h_dynamic_size; extern zword h_flags; extern zbyte h_serial[6]; extern zword h_abbreviations; extern zword h_file_size; extern zword h_checksum; extern zbyte h_interpreter_number; extern zbyte h_interpreter_version; extern zbyte h_screen_rows; extern zbyte h_screen_cols; extern zword h_screen_width; extern zword h_screen_height; extern zbyte h_font_height; extern zbyte h_font_width; extern zword h_functions_offset; extern zword h_strings_offset; extern zbyte h_default_background; extern zbyte h_default_foreground; extern zword h_terminating_keys; extern zword h_line_width; extern zbyte h_standard_high; extern zbyte h_standard_low; extern zword h_alphabet; extern zword h_extension_table; extern zbyte h_user_name[8]; extern zword hx_table_size; extern zword hx_mouse_x; extern zword hx_mouse_y; extern zword hx_unicode_table; /*** Various data ***/ extern const char *story_name; extern enum story story_id; extern long story_size; extern zword stack[STACK_SIZE]; extern zword *sp; extern zword *fp; extern zword frame_count; extern zword zargs[8]; extern int zargc; extern bool ostream_screen; extern bool ostream_script; extern bool ostream_memory; extern bool ostream_record; extern bool istream_replay; extern bool message; extern int cwin; extern int mwin; extern int mouse_x; extern int mouse_y; extern bool enable_wrapping; extern bool enable_scripting; extern bool enable_scrolling; extern bool enable_buffering; extern char *option_zcode_path; /* dg */ /*** Blorb stuff ***/ /* bb_err_t blorb_err; bb_map_t *blorb_map; */ /*** Z-machine opcodes ***/ void z_add (void); void z_and (void); void z_art_shift (void); void z_buffer_mode (void); void z_call_n (void); void z_call_s (void); void z_catch (void); void z_check_arg_count (void); void z_check_unicode (void); void z_clear_attr (void); void z_copy_table (void); void z_dec (void); void z_dec_chk (void); void z_div (void); void z_draw_picture (void); void z_encode_text (void); void z_erase_line (void); void z_erase_picture (void); void z_erase_window (void); void z_get_child (void); void z_get_cursor (void); void z_get_next_prop (void); void z_get_parent (void); void z_get_prop (void); void z_get_prop_addr (void); void z_get_prop_len (void); void z_get_sibling (void); void z_get_wind_prop (void); void z_inc (void); void z_inc_chk (void); void z_input_stream (void); void z_insert_obj (void); void z_je (void); void z_jg (void); void z_jin (void); void z_jl (void); void z_jump (void); void z_jz (void); void z_load (void); void z_loadb (void); void z_loadw (void); void z_log_shift (void); void z_make_menu (void); void z_mod (void); void z_mouse_window (void); void z_move_window (void); void z_mul (void); void z_new_line (void); void z_nop (void); void z_not (void); void z_or (void); void z_output_stream (void); void z_picture_data (void); void z_picture_table (void); void z_piracy (void); void z_pop (void); void z_pop_stack (void); void z_print (void); void z_print_addr (void); void z_print_char (void); void z_print_form (void); void z_print_num (void); void z_print_obj (void); void z_print_paddr (void); void z_print_ret (void); void z_print_table (void); void z_print_unicode (void); void z_pull (void); void z_push (void); void z_push_stack (void); void z_put_prop (void); void z_put_wind_prop (void); void z_quit (void); void z_random (void); void z_read (void); void z_read_char (void); void z_read_mouse (void); void z_remove_obj (void); void z_restart (void); void z_restore (void); void z_restore_undo (void); void z_ret (void); void z_ret_popped (void); void z_rfalse (void); void z_rtrue (void); void z_save (void); void z_save_undo (void); void z_scan_table (void); void z_scroll_window (void); void z_set_attr (void); void z_set_font (void); void z_set_colour (void); void z_set_cursor (void); void z_set_margins (void); void z_set_window (void); void z_set_text_style (void); void z_show_status (void); void z_sound_effect (void); void z_split_window (void); void z_store (void); void z_storeb (void); void z_storew (void); void z_sub (void); void z_test (void); void z_test_attr (void); void z_throw (void); void z_tokenise (void); void z_verify (void); void z_window_size (void); void z_window_style (void); /* Definitions for error handling functions and error codes. */ /* extern int err_report_mode; */ void init_err (void); void runtime_error (int); /* Error codes */ #define ERR_TEXT_BUF_OVF 1 /* Text buffer overflow */ #define ERR_STORE_RANGE 2 /* Store out of dynamic memory */ #define ERR_DIV_ZERO 3 /* Division by zero */ #define ERR_ILL_OBJ 4 /* Illegal object */ #define ERR_ILL_ATTR 5 /* Illegal attribute */ #define ERR_NO_PROP 6 /* No such property */ #define ERR_STK_OVF 7 /* Stack overflow */ #define ERR_ILL_CALL_ADDR 8 /* Call to illegal address */ #define ERR_CALL_NON_RTN 9 /* Call to non-routine */ #define ERR_STK_UNDF 10 /* Stack underflow */ #define ERR_ILL_OPCODE 11 /* Illegal opcode */ #define ERR_BAD_FRAME 12 /* Bad stack frame */ #define ERR_ILL_JUMP_ADDR 13 /* Jump to illegal address */ #define ERR_SAVE_IN_INTER 14 /* Can't save while in interrupt */ #define ERR_STR3_NESTING 15 /* Nesting stream #3 too deep */ #define ERR_ILL_WIN 16 /* Illegal window */ #define ERR_ILL_WIN_PROP 17 /* Illegal window property */ #define ERR_ILL_PRINT_ADDR 18 /* Print at illegal address */ #define ERR_MAX_FATAL 18 /* Less serious errors */ #define ERR_JIN_0 19 /* @jin called with object 0 */ #define ERR_GET_CHILD_0 20 /* @get_child called with object 0 */ #define ERR_GET_PARENT_0 21 /* @get_parent called with object 0 */ #define ERR_GET_SIBLING_0 22 /* @get_sibling called with object 0 */ #define ERR_GET_PROP_ADDR_0 23 /* @get_prop_addr called with object 0 */ #define ERR_GET_PROP_0 24 /* @get_prop called with object 0 */ #define ERR_PUT_PROP_0 25 /* @put_prop called with object 0 */ #define ERR_CLEAR_ATTR_0 26 /* @clear_attr called with object 0 */ #define ERR_SET_ATTR_0 27 /* @set_attr called with object 0 */ #define ERR_TEST_ATTR_0 28 /* @test_attr called with object 0 */ #define ERR_MOVE_OBJECT_0 29 /* @move_object called moving object 0 */ #define ERR_MOVE_OBJECT_TO_0 30 /* @move_object called moving into object 0 */ #define ERR_REMOVE_OBJECT_0 31 /* @remove_object called with object 0 */ #define ERR_GET_NEXT_PROP_0 32 /* @get_next_prop called with object 0 */ #define ERR_NUM_ERRORS (32) /* There are four error reporting modes: never report errors; report only the first time a given error type occurs; report every time an error occurs; or treat all errors as fatal errors, killing the interpreter. I strongly recommend "report once" as the default. But you can compile in a different default by changing the definition of ERR_DEFAULT_REPORT_MODE. In any case, the player can specify a report mode on the command line by typing "-Z 0" through "-Z 3". */ #define ERR_REPORT_NEVER (0) #define ERR_REPORT_ONCE (1) #define ERR_REPORT_ALWAYS (2) #define ERR_REPORT_FATAL (3) #define ERR_DEFAULT_REPORT_MODE ERR_REPORT_ONCE /*** Various global functions ***/ zchar translate_from_zscii (zbyte); zbyte translate_to_zscii (zchar); void flush_buffer (void); void new_line (void); void print_char (zchar); void print_num (zword); void print_object (zword); void print_string (const char *); void stream_mssg_on (void); void stream_mssg_off (void); void ret (zword); void store (zword); void branch (bool); void storeb (zword, zbyte); void storew (zword, zword); /*** Interface functions ***/ void os_beep (int); int os_char_width (zchar); void os_display_char (zchar); void os_display_string (const zchar *); void os_draw_picture (int, int, int); void os_erase_area (int, int, int, int); void os_fatal (const char *) NORETURN_ATTR; void os_finish_with_sample (int); int os_font_data (int, int *, int *); void os_init_screen (void); void os_more_prompt (void); int os_peek_colour (void); bool os_picture_data (int, int *, int *); void os_prepare_sample (int); void os_process_arguments (int, char *[]); int os_random_seed (void); int os_read_file_name (char *, const char *, int); zchar os_read_key (int, bool); zchar os_read_line (int, zchar *, int, int, int); zchar os_read_mouse (void); void os_reset_screen (void); void os_restart_game (int); void os_scroll_area (int, int, int, int, int); void os_set_colour (int, int); void os_set_cursor (int, int); void os_set_font (int); void os_set_text_style (int); void os_start_sample (int, int, int, zword); void os_stop_sample (int); int os_string_width (const zchar *); void os_init_setup (void); int os_speech_output(const zchar *); #include "setup.h"