/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Refresh module, data I/O, caching, retrieval of graphics * by name. * *-----------------------------------------------------------------------------*/ #ifndef __R_DATA__ #define __R_DATA__ #include "r_defs.h" #include "r_state.h" #ifdef __GNUG__ #pragma interface #endif // A single patch from a texture definition, basically // a rectangular area within the texture rectangle. typedef struct { int originx, originy; // Block origin, which has already accounted int patch; // for the internal origin of the patch. } texpatch_t; // // Texture definition. // A DOOM wall texture is a list of patches // which are to be combined in a predefined order. // typedef struct { char name[8]; // Keep name for switch changing, etc. int next, index; // killough 1/31/98: used in hashing algorithm // CPhipps - moved arrays with per-texture entries to elements here unsigned widthmask; size_t compositesize; byte *composite; short *columnlump; unsigned *columnofs; // CPhipps - end of additions short width, height; short patchcount; // All the patches[patchcount] are drawn texpatch_t patches[1]; // back-to-front into the cached texture. } texture_t; // Retrieve column data for span blitting. const byte* R_GetColumn ( int tex, int col ); // I/O, setting up the stuff. void R_InitData (void); void R_PrecacheLevel (void); // Retrieval. // Floor/ceiling opaque texture tiles, // lookup by name. For animation? int R_FlatNumForName (const char* name); // killough -- const added // Called by P_Ticker for switches and animations, // returns the texture number for the texture name. int R_TextureNumForName (const char *name); // killough -- const added int R_CheckTextureNumForName (const char *name); void R_InitTranMap(int); // killough 3/6/98: translucency initialization int R_ColormapNumForName(const char *name); // killough 4/4/98 extern const byte *main_tranmap, *tranmap; /* Proff - Added for OpenGL - cph - const char* param */ void R_SetPatchNum(patchnum_t *patchnum, const char *name); #endif