/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Thinker, Ticker. * *-----------------------------------------------------------------------------*/ #include "doomstat.h" #include "p_user.h" #include "p_spec.h" #include "p_tick.h" #include "p_map.h" #include "rockmacros.h" int leveltime; // // THINKERS // All thinkers should be allocated by Z_Malloc // so they can be operated on uniformly. // The actual structures will vary in size, // but the first element must be thinker_t. // // Both the head and tail of the thinker list. thinker_t thinkercap; // killough 8/29/98: we maintain several separate threads, each containing // a special class of thinkers, to allow more efficient searches. thinker_t thinkerclasscap[NUMTHCLASS]; // // P_InitThinkers // void P_InitThinkers(void) { int i; for (i=0; ifunction == P_MobjThinker && ((mobj_t *) thinker)->health > 0 && (((mobj_t *) thinker)->flags & MF_COUNTKILL || ((mobj_t *) thinker)->type == MT_SKULL) ? ((mobj_t *) thinker)->flags & MF_FRIEND ? th_friends : th_enemies : th_misc; // Remove from current thread thinker_t *th = thinker->cnext; (th->cprev = thinker->cprev)->cnext = th; // Add to appropriate thread th = &thinkerclasscap[class]; th->cprev->cnext = thinker; thinker->cnext = th; thinker->cprev = th->cprev; th->cprev = thinker; } // // P_AddThinker // Adds a new thinker at the end of the list. // void P_AddThinker(thinker_t* thinker) { thinkercap.prev->next = thinker; thinker->next = &thinkercap; thinker->prev = thinkercap.prev; thinkercap.prev = thinker; thinker->references = 0; // killough 11/98: init reference counter to 0 // killough 8/29/98: set sentinel pointers, and then add to appropriate list thinker->cnext = thinker->cprev = thinker; P_UpdateThinker(thinker); } // // killough 11/98: // // Make currentthinker external, so that P_RemoveThinkerDelayed // can adjust currentthinker when thinkers self-remove. static thinker_t *currentthinker; // // P_RemoveThinkerDelayed() // // Called automatically as part of the thinker loop in P_RunThinkers(), // on nodes which are pending deletion. // // If this thinker has no more pointers referencing it indirectly, // remove it, and set currentthinker to one node preceeding it, so // that the next step in P_RunThinkers() will get its successor. // void P_RemoveThinkerDelayed(thinker_t *thinker) { if (!thinker->references) { thinker_t *next = thinker->next; (next->prev = currentthinker = thinker->prev)->next = next; Z_Free(thinker); } } // // P_RemoveThinker // // Deallocation is lazy -- it will not actually be freed // until its thinking turn comes up. // // killough 4/25/98: // // Instead of marking the function with -1 value cast to a function pointer, // set the function to P_RemoveThinkerDelayed(), so that later, it will be // removed automatically as part of the thinker process. // void P_RemoveThinker(thinker_t *thinker) { thinker->function = P_RemoveThinkerDelayed; // killough 8/29/98: remove immediately from threaded list (thinker->cnext->cprev = thinker->cprev)->cnext = thinker->cnext; } /* * P_SetTarget * * This function is used to keep track of pointer references to mobj thinkers. * In Doom, objects such as lost souls could sometimes be removed despite * their still being referenced. In Boom, 'target' mobj fields were tested * during each gametic, and any objects pointed to by them would be prevented * from being removed. But this was incomplete, and was slow (every mobj was * checked during every gametic). Now, we keep a count of the number of * references, and delay removal until the count is 0. */ void P_SetTarget(mobj_t **mop, mobj_t *targ) { if (*mop) // If there was a target already, decrease its refcount (*mop)->thinker.references--; if ((*mop = targ)) // Set new target and if non-NULL, increase its counter targ->thinker.references++; } // // P_RunThinkers // // killough 4/25/98: // // Fix deallocator to stop using "next" pointer after node has been freed // (a Doom bug). // // Process each thinker. For thinkers which are marked deleted, we must // load the "next" pointer prior to freeing the node. In Doom, the "next" // pointer was loaded AFTER the thinker was freed, which could have caused // crashes. // // But if we are not deleting the thinker, we should reload the "next" // pointer after calling the function, in case additional thinkers are // added at the end of the list. // // killough 11/98: // // Rewritten to delete nodes implicitly, by making currentthinker // external and using P_RemoveThinkerDelayed() implicitly. // static void P_RunThinkers (void) { for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = currentthinker->next) if (currentthinker->function) currentthinker->function(currentthinker); } // // P_Ticker // void P_Ticker (void) { int i; /* pause if in menu and at least one tic has been run * * killough 9/29/98: note that this ties in with basetic, * since G_Ticker does the pausing during recording or * playback, and compenates by incrementing basetic. * * All of this complicated mess is used to preserve demo sync. */ if (paused || (menuactive && !demoplayback && !netgame && players[consoleplayer].viewz != 1)) return; P_MapStart(); // not if this is an intermission screen if(gamestate==GS_LEVEL) for (i=0; i