/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Setup a game, startup stuff. * *-----------------------------------------------------------------------------*/ #ifndef __P_SETUP__ #define __P_SETUP__ #include "p_mobj.h" #ifdef __GNUG__ #pragma interface #endif void P_SetupLevel(int episode, int map, int playermask, skill_t skill); void P_Init(void); /* Called by startup code. */ extern const byte *rejectmatrix; /* for fast sight rejection - cph - const* */ /* killough 3/1/98: change blockmap from "short" to "long" offsets: */ extern long *blockmaplump; /* offsets in blockmap are from here */ extern long *blockmap; extern int bmapwidth; extern int bmapheight; /* in mapblocks */ extern fixed_t bmaporgx; extern fixed_t bmaporgy; /* origin of block map */ extern mobj_t **blocklinks; /* for thing chains */ #endif