/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Map functions * *-----------------------------------------------------------------------------*/ #ifndef __P_MAP__ #define __P_MAP__ #include "r_defs.h" #include "d_player.h" #define USERANGE (64*FRACUNIT) #define MELEERANGE (64*FRACUNIT) #define MISSILERANGE (32*64*FRACUNIT) // MAXRADIUS is for precalculated sector block boxes the spider demon // is larger, but we do not have any moving sectors nearby #define MAXRADIUS (32*FRACUNIT) // killough 3/15/98: add fourth argument to P_TryMove boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean dropoff); // killough 8/9/98: extra argument for telefragging boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y,boolean boss); void P_SlideMove(mobj_t *mo); boolean P_CheckSight(mobj_t *t1, mobj_t *t2); void P_UseLines(player_t *player); // killough 8/2/98: add 'mask' argument to prevent friends autoaiming at others fixed_t P_AimLineAttack(mobj_t *t1,angle_t angle,fixed_t distance, uint_64_t mask); void P_LineAttack(mobj_t *t1, angle_t angle, fixed_t distance, fixed_t slope, int damage ); void P_RadiusAttack(mobj_t *spot, mobj_t *source, int damage); boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y); //jff 3/19/98 P_CheckSector(): new routine to replace P_ChangeSector() boolean P_ChangeSector(sector_t* sector,boolean crunch); boolean P_CheckSector(sector_t *sector, boolean crunch); void P_DelSeclist(msecnode_t*); // phares 3/16/98 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98 boolean Check_Sides(mobj_t *, int, int); // phares int P_GetMoveFactor(const mobj_t *mo, int *friction); // killough 8/28/98 int P_GetFriction(const mobj_t *mo, int *factor); // killough 8/28/98 void P_ApplyTorque(mobj_t *mo); // killough 9/12/98 /* cphipps 2004/08/30 */ void P_MapStart(void); void P_MapEnd(void); // If "floatok" true, move would be ok if within "tmfloorz - tmceilingz". extern boolean floatok; extern boolean felldown; // killough 11/98: indicates object pushed off ledge extern fixed_t tmfloorz; extern fixed_t tmceilingz; extern line_t *ceilingline; extern line_t *floorline; // killough 8/23/98 extern mobj_t *linetarget; // who got hit (or NULL) extern msecnode_t *sector_list; // phares 3/16/98 extern fixed_t tmbbox[4]; // phares 3/20/98 extern line_t *blockline; // killough 8/11/98 #endif // __P_MAP__